Index: ui/wm/core/shadow_controller.h |
diff --git a/ui/views/corewm/shadow_controller.h b/ui/wm/core/shadow_controller.h |
similarity index 86% |
rename from ui/views/corewm/shadow_controller.h |
rename to ui/wm/core/shadow_controller.h |
index 2a7e29c88e5ce74d49103859680dff870ceb4509..3f3d1d95244c49ec76ea5495eaace54b4de2188a 100644 |
--- a/ui/views/corewm/shadow_controller.h |
+++ b/ui/wm/core/shadow_controller.h |
@@ -2,8 +2,8 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ |
-#define UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ |
+#ifndef UI_WM_CORE_SHADOW_CONTROLLER_H_ |
+#define UI_WM_CORE_SHADOW_CONTROLLER_H_ |
#include <map> |
@@ -11,7 +11,7 @@ |
#include "base/compiler_specific.h" |
#include "base/memory/ref_counted.h" |
#include "ui/aura/client/activation_change_observer.h" |
-#include "ui/views/views_export.h" |
+#include "ui/wm/core/wm_core_export.h" |
namespace aura { |
class Window; |
@@ -32,10 +32,10 @@ class Shadow; |
// shadows as needed. ShadowController itself is light weight and per |
// ActivationClient. ShadowController delegates to its implementation class, |
// which observes all window creation. |
-class VIEWS_EXPORT ShadowController : |
+class WM_CORE_EXPORT ShadowController : |
public aura::client::ActivationChangeObserver { |
public: |
- class VIEWS_EXPORT TestApi { |
+ class WM_CORE_EXPORT TestApi { |
public: |
explicit TestApi(ShadowController* controller) : controller_(controller) {} |
~TestApi() {} |
@@ -68,4 +68,4 @@ class VIEWS_EXPORT ShadowController : |
} // namespace corewm |
} // namespace views |
-#endif // UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ |
+#endif // UI_WM_CORE_SHADOW_CONTROLLER_H_ |