Index: ui/wm/core/shadow.h |
diff --git a/ui/views/corewm/shadow.h b/ui/wm/core/shadow.h |
similarity index 91% |
rename from ui/views/corewm/shadow.h |
rename to ui/wm/core/shadow.h |
index 794ba3dbeaad2dfe11914b29a7eeaff215a4fae7..0513782e84c8b8ab6b08d668cac7520b424ab1d2 100644 |
--- a/ui/views/corewm/shadow.h |
+++ b/ui/wm/core/shadow.h |
@@ -2,14 +2,14 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_VIEWS_COREWM_SHADOW_H_ |
-#define UI_VIEWS_COREWM_SHADOW_H_ |
+#ifndef UI_WM_CORE_SHADOW_H_ |
+#define UI_WM_CORE_SHADOW_H_ |
#include "base/basictypes.h" |
#include "base/memory/scoped_ptr.h" |
#include "ui/compositor/layer_animation_observer.h" |
#include "ui/gfx/rect.h" |
-#include "ui/views/views_export.h" |
+#include "ui/wm/core/wm_core_export.h" |
namespace ui { |
class Layer; |
@@ -21,7 +21,7 @@ namespace corewm { |
class ImageGrid; |
// Simple class that draws a drop shadow around content at given bounds. |
-class VIEWS_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
+class WM_CORE_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
public: |
enum Style { |
// Active windows have more opaque shadows, shifted down to make the window |
@@ -85,4 +85,4 @@ class VIEWS_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
} // namespace corewm |
} // namespace views |
-#endif // UI_VIEWS_COREWM_SHADOW_H_ |
+#endif // UI_WM_CORE_SHADOW_H_ |