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Unified Diff: ui/views/corewm/window_animations.h

Issue 194843004: Move files from ui/views/corewm to ui/wm/core (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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Index: ui/views/corewm/window_animations.h
diff --git a/ui/views/corewm/window_animations.h b/ui/views/corewm/window_animations.h
deleted file mode 100644
index f5728e6add64fc4ad60b8244540c8c6c28efec62..0000000000000000000000000000000000000000
--- a/ui/views/corewm/window_animations.h
+++ /dev/null
@@ -1,104 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
-#define UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
-
-#include <vector>
-
-#include "ui/views/views_export.h"
-
-namespace aura {
-class Window;
-}
-namespace base {
-class TimeDelta;
-}
-namespace gfx {
-class Rect;
-}
-namespace ui {
-class ImplicitAnimationObserver;
-class Layer;
-class LayerAnimationSequence;
-}
-
-namespace views {
-namespace corewm {
-
-// A variety of canned animations for window transitions.
-enum WindowVisibilityAnimationType {
- WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
- // decide based on window
- // type.
- WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
- WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
- WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
- WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE, // Window rotates in.
-
- // Downstream library animations start above this point.
- WINDOW_VISIBILITY_ANIMATION_MAX
-};
-
-// Canned animations that take effect once but don't have a symmetric pair as
-// visibility animations do.
-enum WindowAnimationType {
- WINDOW_ANIMATION_TYPE_BOUNCE = 0, // Window scales up and down.
-};
-
-// Type of visibility change transition that a window should animate.
-// Default behavior is to animate both show and hide.
-enum WindowVisibilityAnimationTransition {
- ANIMATE_SHOW = 0x1,
- ANIMATE_HIDE = 0x2,
- ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
- ANIMATE_NONE = 0x4,
-};
-
-// These two methods use int for type rather than WindowVisibilityAnimationType
-// since downstream libraries can extend the set of animations.
-VIEWS_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window,
- int type);
-VIEWS_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
-
-VIEWS_EXPORT void SetWindowVisibilityAnimationTransition(
- aura::Window* window,
- WindowVisibilityAnimationTransition transition);
-
-VIEWS_EXPORT bool HasWindowVisibilityAnimationTransition(
- aura::Window* window,
- WindowVisibilityAnimationTransition transition);
-
-VIEWS_EXPORT void SetWindowVisibilityAnimationDuration(
- aura::Window* window,
- const base::TimeDelta& duration);
-
-VIEWS_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
- const aura::Window& window);
-
-VIEWS_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
- aura::Window* window,
- float position);
-
-// Creates an ImplicitAnimationObserver that takes ownership of the layers
-// associated with a Window so that the animation can continue after the Window
-// has been destroyed.
-// The returned object deletes itself when the animations are done.
-VIEWS_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver(
- aura::Window* window);
-
-// Returns false if the |window| didn't animate.
-VIEWS_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
- bool visible);
-VIEWS_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);
-
-// Returns true if window animations are disabled for |window|. Window
-// animations are enabled by default. If |window| is NULL, this just checks
-// if the global flag disabling window animations is present.
-VIEWS_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
-
-} // namespace corewm
-} // namespace views
-
-#endif // UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
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