| Index: ui/views/corewm/window_animations.h
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| diff --git a/ui/views/corewm/window_animations.h b/ui/views/corewm/window_animations.h
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| deleted file mode 100644
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| index f5728e6add64fc4ad60b8244540c8c6c28efec62..0000000000000000000000000000000000000000
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| --- a/ui/views/corewm/window_animations.h
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| +++ /dev/null
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| @@ -1,104 +0,0 @@
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| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
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| -#define UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
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| -
|
| -#include <vector>
|
| -
|
| -#include "ui/views/views_export.h"
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| -
|
| -namespace aura {
|
| -class Window;
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| -}
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| -namespace base {
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| -class TimeDelta;
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| -}
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| -namespace gfx {
|
| -class Rect;
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| -}
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| -namespace ui {
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| -class ImplicitAnimationObserver;
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| -class Layer;
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| -class LayerAnimationSequence;
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| -}
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| -
|
| -namespace views {
|
| -namespace corewm {
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| -
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| -// A variety of canned animations for window transitions.
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| -enum WindowVisibilityAnimationType {
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
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| - // decide based on window
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| - // type.
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
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| - WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE, // Window rotates in.
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| -
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| - // Downstream library animations start above this point.
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| - WINDOW_VISIBILITY_ANIMATION_MAX
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| -};
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| -
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| -// Canned animations that take effect once but don't have a symmetric pair as
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| -// visibility animations do.
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| -enum WindowAnimationType {
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| - WINDOW_ANIMATION_TYPE_BOUNCE = 0, // Window scales up and down.
|
| -};
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| -
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| -// Type of visibility change transition that a window should animate.
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| -// Default behavior is to animate both show and hide.
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| -enum WindowVisibilityAnimationTransition {
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| - ANIMATE_SHOW = 0x1,
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| - ANIMATE_HIDE = 0x2,
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| - ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
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| - ANIMATE_NONE = 0x4,
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| -};
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| -
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| -// These two methods use int for type rather than WindowVisibilityAnimationType
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| -// since downstream libraries can extend the set of animations.
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| -VIEWS_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window,
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| - int type);
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| -VIEWS_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
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| -
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| -VIEWS_EXPORT void SetWindowVisibilityAnimationTransition(
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| - aura::Window* window,
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| - WindowVisibilityAnimationTransition transition);
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| -
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| -VIEWS_EXPORT bool HasWindowVisibilityAnimationTransition(
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| - aura::Window* window,
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| - WindowVisibilityAnimationTransition transition);
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| -
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| -VIEWS_EXPORT void SetWindowVisibilityAnimationDuration(
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| - aura::Window* window,
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| - const base::TimeDelta& duration);
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| -
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| -VIEWS_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
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| - const aura::Window& window);
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| -
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| -VIEWS_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
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| - aura::Window* window,
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| - float position);
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| -
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| -// Creates an ImplicitAnimationObserver that takes ownership of the layers
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| -// associated with a Window so that the animation can continue after the Window
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| -// has been destroyed.
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| -// The returned object deletes itself when the animations are done.
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| -VIEWS_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver(
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| - aura::Window* window);
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| -
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| -// Returns false if the |window| didn't animate.
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| -VIEWS_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
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| - bool visible);
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| -VIEWS_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);
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| -
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| -// Returns true if window animations are disabled for |window|. Window
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| -// animations are enabled by default. If |window| is NULL, this just checks
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| -// if the global flag disabling window animations is present.
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| -VIEWS_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
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| -
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| -} // namespace corewm
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| -} // namespace views
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| -
|
| -#endif // UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_
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|
|