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Unified Diff: ui/views/corewm/shadow_controller_unittest.cc

Issue 194843004: Move files from ui/views/corewm to ui/wm/core (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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Index: ui/views/corewm/shadow_controller_unittest.cc
diff --git a/ui/views/corewm/shadow_controller_unittest.cc b/ui/views/corewm/shadow_controller_unittest.cc
deleted file mode 100644
index a21c057cd1e4ea6c91907fe55928226a9451521b..0000000000000000000000000000000000000000
--- a/ui/views/corewm/shadow_controller_unittest.cc
+++ /dev/null
@@ -1,219 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/views/corewm/shadow_controller.h"
-
-#include <algorithm>
-#include <vector>
-
-#include "base/memory/scoped_ptr.h"
-#include "ui/aura/client/activation_client.h"
-#include "ui/aura/client/window_tree_client.h"
-#include "ui/aura/test/aura_test_base.h"
-#include "ui/aura/window.h"
-#include "ui/aura/window_event_dispatcher.h"
-#include "ui/compositor/layer.h"
-#include "ui/views/corewm/shadow.h"
-#include "ui/views/corewm/shadow_types.h"
-#include "ui/views/corewm/window_util.h"
-#include "ui/views/corewm/wm_state.h"
-
-namespace views {
-namespace corewm {
-
-class ShadowControllerTest : public aura::test::AuraTestBase {
- public:
- ShadowControllerTest() {}
- virtual ~ShadowControllerTest() {}
-
- virtual void SetUp() OVERRIDE {
- wm_state_.reset(new views::corewm::WMState);
- AuraTestBase::SetUp();
- aura::client::ActivationClient* activation_client =
- aura::client::GetActivationClient(root_window());
- shadow_controller_.reset(new ShadowController(activation_client));
- }
- virtual void TearDown() OVERRIDE {
- shadow_controller_.reset();
- AuraTestBase::TearDown();
- wm_state_.reset();
- }
-
- protected:
- ShadowController* shadow_controller() { return shadow_controller_.get(); }
-
- void ActivateWindow(aura::Window* window) {
- DCHECK(window);
- DCHECK(window->GetRootWindow());
- aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow(
- window);
- }
-
- private:
- scoped_ptr<ShadowController> shadow_controller_;
- scoped_ptr<views::corewm::WMState> wm_state_;
-
- DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest);
-};
-
-// Tests that various methods in Window update the Shadow object as expected.
-TEST_F(ShadowControllerTest, Shadow) {
- scoped_ptr<aura::Window> window(new aura::Window(NULL));
- window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(window.get());
-
- // We should create the shadow before the window is visible (the shadow's
- // layer won't get drawn yet since it's a child of the window's layer).
- ShadowController::TestApi api(shadow_controller());
- const Shadow* shadow = api.GetShadowForWindow(window.get());
- ASSERT_TRUE(shadow != NULL);
- EXPECT_TRUE(shadow->layer()->visible());
-
- // The shadow should remain visible after window visibility changes.
- window->Show();
- EXPECT_TRUE(shadow->layer()->visible());
- window->Hide();
- EXPECT_TRUE(shadow->layer()->visible());
-
- // If the shadow is disabled, it should be hidden.
- SetShadowType(window.get(), SHADOW_TYPE_NONE);
- window->Show();
- EXPECT_FALSE(shadow->layer()->visible());
- SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
- EXPECT_TRUE(shadow->layer()->visible());
-
- // The shadow's layer should be a child of the window's layer.
- EXPECT_EQ(window->layer(), shadow->layer()->parent());
-
- window->parent()->RemoveChild(window.get());
- aura::Window* window_ptr = window.get();
- window.reset();
- EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL);
-}
-
-// Tests that the window's shadow's bounds are updated correctly.
-TEST_F(ShadowControllerTest, ShadowBounds) {
- scoped_ptr<aura::Window> window(new aura::Window(NULL));
- window->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(window.get());
- window->Show();
-
- const gfx::Rect kOldBounds(20, 30, 400, 300);
- window->SetBounds(kOldBounds);
-
- // When the shadow is first created, it should use the window's size (but
- // remain at the origin, since it's a child of the window's layer).
- SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR);
- ShadowController::TestApi api(shadow_controller());
- const Shadow* shadow = api.GetShadowForWindow(window.get());
- ASSERT_TRUE(shadow != NULL);
- EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(),
- shadow->content_bounds().ToString());
-
- // When we change the window's bounds, the shadow's should be updated too.
- gfx::Rect kNewBounds(50, 60, 500, 400);
- window->SetBounds(kNewBounds);
- EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(),
- shadow->content_bounds().ToString());
-}
-
-// Tests that activating a window changes the shadow style.
-TEST_F(ShadowControllerTest, ShadowStyle) {
- ShadowController::TestApi api(shadow_controller());
-
- scoped_ptr<aura::Window> window1(new aura::Window(NULL));
- window1->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window1->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(window1.get());
- window1->SetBounds(gfx::Rect(10, 20, 300, 400));
- window1->Show();
- ActivateWindow(window1.get());
-
- // window1 is active, so style should have active appearance.
- Shadow* shadow1 = api.GetShadowForWindow(window1.get());
- ASSERT_TRUE(shadow1 != NULL);
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
-
- // Create another window and activate it.
- scoped_ptr<aura::Window> window2(new aura::Window(NULL));
- window2->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window2->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(window2.get());
- window2->SetBounds(gfx::Rect(11, 21, 301, 401));
- window2->Show();
- ActivateWindow(window2.get());
-
- // window1 is now inactive, so shadow should go inactive.
- Shadow* shadow2 = api.GetShadowForWindow(window2.get());
- ASSERT_TRUE(shadow2 != NULL);
- EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style());
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style());
-}
-
-// Tests that we use smaller shadows for tooltips and menus.
-TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) {
- ShadowController::TestApi api(shadow_controller());
-
- scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL));
- tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP);
- tooltip_window->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(tooltip_window.get());
- tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400));
- tooltip_window->Show();
-
- Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get());
- ASSERT_TRUE(tooltip_shadow != NULL);
- EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style());
-
- scoped_ptr<aura::Window> menu_window(new aura::Window(NULL));
- menu_window->SetType(ui::wm::WINDOW_TYPE_MENU);
- menu_window->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(menu_window.get());
- menu_window->SetBounds(gfx::Rect(10, 20, 300, 400));
- menu_window->Show();
-
- Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get());
- ASSERT_TRUE(menu_shadow != NULL);
- EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style());
-}
-
-// http://crbug.com/120210 - transient parents of certain types of transients
-// should not lose their shadow when they lose activation to the transient.
-TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) {
- ShadowController::TestApi api(shadow_controller());
-
- scoped_ptr<aura::Window> window1(new aura::Window(NULL));
- window1->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window1->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(window1.get());
- window1->SetBounds(gfx::Rect(10, 20, 300, 400));
- window1->Show();
- ActivateWindow(window1.get());
-
- // window1 is active, so style should have active appearance.
- Shadow* shadow1 = api.GetShadowForWindow(window1.get());
- ASSERT_TRUE(shadow1 != NULL);
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
-
- // Create a window that is transient to window1, and that has the 'hide on
- // deactivate' property set. Upon activation, window1 should still have an
- // active shadow.
- scoped_ptr<aura::Window> window2(new aura::Window(NULL));
- window2->SetType(ui::wm::WINDOW_TYPE_NORMAL);
- window2->Init(aura::WINDOW_LAYER_TEXTURED);
- ParentWindow(window2.get());
- window2->SetBounds(gfx::Rect(11, 21, 301, 401));
- AddTransientChild(window1.get(), window2.get());
- aura::client::SetHideOnDeactivate(window2.get(), true);
- window2->Show();
- ActivateWindow(window2.get());
-
- // window1 is now inactive, but its shadow should still appear active.
- EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
-}
-
-} // namespace corewm
-} // namespace views
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