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Unified Diff: ui/views/corewm/shadow.cc

Issue 194843004: Move files from ui/views/corewm to ui/wm/core (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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Index: ui/views/corewm/shadow.cc
diff --git a/ui/views/corewm/shadow.cc b/ui/views/corewm/shadow.cc
deleted file mode 100644
index 4411c8d56373d8f8bcd8a5c0e946f189d88cffb7..0000000000000000000000000000000000000000
--- a/ui/views/corewm/shadow.cc
+++ /dev/null
@@ -1,195 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/views/corewm/shadow.h"
-
-#include "grit/ui_resources.h"
-#include "ui/base/resource/resource_bundle.h"
-#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/views/corewm/image_grid.h"
-
-namespace {
-
-// Shadow opacity for different styles.
-const float kActiveShadowOpacity = 1.0f;
-const float kInactiveShadowOpacity = 0.2f;
-const float kSmallShadowOpacity = 1.0f;
-
-// Interior inset for different styles.
-const int kActiveInteriorInset = 0;
-const int kInactiveInteriorInset = 0;
-const int kSmallInteriorInset = 5;
-
-// Duration for opacity animation in milliseconds.
-const int kShadowAnimationDurationMs = 100;
-
-float GetOpacityForStyle(views::corewm::Shadow::Style style) {
- switch (style) {
- case views::corewm::Shadow::STYLE_ACTIVE:
- return kActiveShadowOpacity;
- case views::corewm::Shadow::STYLE_INACTIVE:
- return kInactiveShadowOpacity;
- case views::corewm::Shadow::STYLE_SMALL:
- return kSmallShadowOpacity;
- }
- return 1.0f;
-}
-
-int GetInteriorInsetForStyle(views::corewm::Shadow::Style style) {
- switch (style) {
- case views::corewm::Shadow::STYLE_ACTIVE:
- return kActiveInteriorInset;
- case views::corewm::Shadow::STYLE_INACTIVE:
- return kInactiveInteriorInset;
- case views::corewm::Shadow::STYLE_SMALL:
- return kSmallInteriorInset;
- }
- return 0;
-}
-
-} // namespace
-
-namespace views {
-namespace corewm {
-
-Shadow::Shadow() : style_(STYLE_ACTIVE), interior_inset_(0) {
-}
-
-Shadow::~Shadow() {
-}
-
-void Shadow::Init(Style style) {
- style_ = style;
- image_grid_.reset(new ImageGrid);
- UpdateImagesForStyle();
- image_grid_->layer()->set_name("Shadow");
- image_grid_->layer()->SetOpacity(GetOpacityForStyle(style_));
-}
-
-void Shadow::SetContentBounds(const gfx::Rect& content_bounds) {
- content_bounds_ = content_bounds;
- UpdateImageGridBounds();
-}
-
-ui::Layer* Shadow::layer() const {
- return image_grid_->layer();
-}
-
-void Shadow::SetStyle(Style style) {
- if (style_ == style)
- return;
-
- Style old_style = style_;
- style_ = style;
-
- // Stop waiting for any as yet unfinished implicit animations.
- StopObservingImplicitAnimations();
-
- // If we're switching to or from the small style, don't bother with
- // animations.
- if (style == STYLE_SMALL || old_style == STYLE_SMALL) {
- UpdateImagesForStyle();
- image_grid_->layer()->SetOpacity(GetOpacityForStyle(style));
- return;
- }
-
- // If we're becoming active, switch images now. Because the inactive image
- // has a very low opacity the switch isn't noticeable and this approach
- // allows us to use only a single set of shadow images at a time.
- if (style == STYLE_ACTIVE) {
- UpdateImagesForStyle();
- // Opacity was baked into inactive image, start opacity low to match.
- image_grid_->layer()->SetOpacity(kInactiveShadowOpacity);
- }
-
- {
- // Property sets within this scope will be implicitly animated.
- ui::ScopedLayerAnimationSettings settings(layer()->GetAnimator());
- settings.AddObserver(this);
- settings.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(kShadowAnimationDurationMs));
- switch (style_) {
- case STYLE_ACTIVE:
- image_grid_->layer()->SetOpacity(kActiveShadowOpacity);
- break;
- case STYLE_INACTIVE:
- image_grid_->layer()->SetOpacity(kInactiveShadowOpacity);
- break;
- default:
- NOTREACHED() << "Unhandled style " << style_;
- break;
- }
- }
-}
-
-void Shadow::OnImplicitAnimationsCompleted() {
- // If we just finished going inactive, switch images. This doesn't cause
- // a visual pop because the inactive image opacity is so low.
- if (style_ == STYLE_INACTIVE) {
- UpdateImagesForStyle();
- // Opacity is baked into inactive image, so set fully opaque.
- image_grid_->layer()->SetOpacity(1.0f);
- }
-}
-
-void Shadow::UpdateImagesForStyle() {
- ResourceBundle& res = ResourceBundle::GetSharedInstance();
- switch (style_) {
- case STYLE_ACTIVE:
- image_grid_->SetImages(
- &res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE_TOP_LEFT),
- &res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE_TOP),
- &res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE_TOP_RIGHT),
- &res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE_LEFT),
- NULL,
- &res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE_RIGHT),
- &res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE_BOTTOM_LEFT),
- &res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE_BOTTOM),
- &res.GetImageNamed(IDR_AURA_SHADOW_ACTIVE_BOTTOM_RIGHT));
- break;
- case STYLE_INACTIVE:
- image_grid_->SetImages(
- &res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE_TOP_LEFT),
- &res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE_TOP),
- &res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE_TOP_RIGHT),
- &res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE_LEFT),
- NULL,
- &res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE_RIGHT),
- &res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE_BOTTOM_LEFT),
- &res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE_BOTTOM),
- &res.GetImageNamed(IDR_AURA_SHADOW_INACTIVE_BOTTOM_RIGHT));
- break;
- case STYLE_SMALL:
- image_grid_->SetImages(
- &res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_LEFT),
- &res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP),
- &res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_RIGHT),
- &res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_LEFT),
- NULL,
- &res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_RIGHT),
- &res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_LEFT),
- &res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM),
- &res.GetImageNamed(IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_RIGHT));
- break;
- default:
- NOTREACHED() << "Unhandled style " << style_;
- break;
- }
-
- // Update interior inset for style.
- interior_inset_ = GetInteriorInsetForStyle(style_);
-
- // Image sizes may have changed.
- UpdateImageGridBounds();
-}
-
-void Shadow::UpdateImageGridBounds() {
- // Update bounds based on content bounds and image sizes.
- gfx::Rect image_grid_bounds = content_bounds_;
- image_grid_bounds.Inset(interior_inset_, interior_inset_);
- image_grid_->SetContentBounds(image_grid_bounds);
-}
-
-} // namespace corewm
-} // namespace views
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