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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/views/corewm/visibility_controller.h" | |
| 6 | |
| 7 #include "ui/aura/window.h" | |
| 8 #include "ui/aura/window_property.h" | |
| 9 #include "ui/compositor/layer.h" | |
| 10 #include "ui/views/corewm/window_animations.h" | |
| 11 | |
| 12 namespace views { | |
| 13 namespace corewm { | |
| 14 | |
| 15 namespace { | |
| 16 | |
| 17 // Property set on all windows whose child windows' visibility changes are | |
| 18 // animated. | |
| 19 DEFINE_WINDOW_PROPERTY_KEY( | |
| 20 bool, kChildWindowVisibilityChangesAnimatedKey, false); | |
| 21 | |
| 22 bool ShouldAnimateWindow(aura::Window* window) { | |
| 23 return window->parent() && window->parent()->GetProperty( | |
| 24 kChildWindowVisibilityChangesAnimatedKey); | |
| 25 } | |
| 26 | |
| 27 } // namespace | |
| 28 | |
| 29 VisibilityController::VisibilityController() { | |
| 30 } | |
| 31 | |
| 32 VisibilityController::~VisibilityController() { | |
| 33 } | |
| 34 | |
| 35 bool VisibilityController::CallAnimateOnChildWindowVisibilityChanged( | |
| 36 aura::Window* window, | |
| 37 bool visible) { | |
| 38 return AnimateOnChildWindowVisibilityChanged(window, visible); | |
| 39 } | |
| 40 | |
| 41 void VisibilityController::UpdateLayerVisibility(aura::Window* window, | |
| 42 bool visible) { | |
| 43 bool animated = window->type() != ui::wm::WINDOW_TYPE_CONTROL && | |
| 44 window->type() != ui::wm::WINDOW_TYPE_UNKNOWN && | |
| 45 ShouldAnimateWindow(window); | |
| 46 animated = animated && | |
| 47 CallAnimateOnChildWindowVisibilityChanged(window, visible); | |
| 48 | |
| 49 if (!visible) { | |
| 50 // For window hiding animation, we want to check if the window is already | |
| 51 // animating, and not do SetVisible(false) if it is. | |
| 52 // TODO(vollick): remove this. | |
| 53 animated = animated || (window->layer()->GetAnimator()-> | |
| 54 IsAnimatingProperty(ui::LayerAnimationElement::OPACITY) && | |
| 55 window->layer()->GetTargetOpacity() == 0.0f); | |
| 56 } | |
| 57 | |
| 58 // When a window is made visible, we always make its layer visible | |
| 59 // immediately. When a window is hidden, the layer must be left visible and | |
| 60 // only made not visible once the animation is complete. | |
| 61 if (!animated || visible) | |
| 62 window->layer()->SetVisible(visible); | |
| 63 } | |
| 64 | |
| 65 SuspendChildWindowVisibilityAnimations::SuspendChildWindowVisibilityAnimations( | |
| 66 aura::Window* window) | |
| 67 : window_(window), | |
| 68 original_enabled_(window->GetProperty( | |
| 69 kChildWindowVisibilityChangesAnimatedKey)) { | |
| 70 window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); | |
| 71 } | |
| 72 | |
| 73 SuspendChildWindowVisibilityAnimations:: | |
| 74 ~SuspendChildWindowVisibilityAnimations() { | |
| 75 if (original_enabled_) | |
| 76 window_->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); | |
| 77 else | |
| 78 window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey); | |
| 79 } | |
| 80 | |
| 81 void SetChildWindowVisibilityChangesAnimated(aura::Window* window) { | |
| 82 window->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true); | |
| 83 } | |
| 84 | |
| 85 } // namespace corewm | |
| 86 } // namespace views | |
| 87 | |
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