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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/views/corewm/shadow_controller.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/memory/scoped_ptr.h" | |
| 11 #include "ui/aura/client/activation_client.h" | |
| 12 #include "ui/aura/client/window_tree_client.h" | |
| 13 #include "ui/aura/test/aura_test_base.h" | |
| 14 #include "ui/aura/window.h" | |
| 15 #include "ui/aura/window_event_dispatcher.h" | |
| 16 #include "ui/compositor/layer.h" | |
| 17 #include "ui/views/corewm/shadow.h" | |
| 18 #include "ui/views/corewm/shadow_types.h" | |
| 19 #include "ui/views/corewm/window_util.h" | |
| 20 #include "ui/views/corewm/wm_state.h" | |
| 21 | |
| 22 namespace views { | |
| 23 namespace corewm { | |
| 24 | |
| 25 class ShadowControllerTest : public aura::test::AuraTestBase { | |
| 26 public: | |
| 27 ShadowControllerTest() {} | |
| 28 virtual ~ShadowControllerTest() {} | |
| 29 | |
| 30 virtual void SetUp() OVERRIDE { | |
| 31 wm_state_.reset(new views::corewm::WMState); | |
| 32 AuraTestBase::SetUp(); | |
| 33 aura::client::ActivationClient* activation_client = | |
| 34 aura::client::GetActivationClient(root_window()); | |
| 35 shadow_controller_.reset(new ShadowController(activation_client)); | |
| 36 } | |
| 37 virtual void TearDown() OVERRIDE { | |
| 38 shadow_controller_.reset(); | |
| 39 AuraTestBase::TearDown(); | |
| 40 wm_state_.reset(); | |
| 41 } | |
| 42 | |
| 43 protected: | |
| 44 ShadowController* shadow_controller() { return shadow_controller_.get(); } | |
| 45 | |
| 46 void ActivateWindow(aura::Window* window) { | |
| 47 DCHECK(window); | |
| 48 DCHECK(window->GetRootWindow()); | |
| 49 aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow( | |
| 50 window); | |
| 51 } | |
| 52 | |
| 53 private: | |
| 54 scoped_ptr<ShadowController> shadow_controller_; | |
| 55 scoped_ptr<views::corewm::WMState> wm_state_; | |
| 56 | |
| 57 DISALLOW_COPY_AND_ASSIGN(ShadowControllerTest); | |
| 58 }; | |
| 59 | |
| 60 // Tests that various methods in Window update the Shadow object as expected. | |
| 61 TEST_F(ShadowControllerTest, Shadow) { | |
| 62 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | |
| 63 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 64 window->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 65 ParentWindow(window.get()); | |
| 66 | |
| 67 // We should create the shadow before the window is visible (the shadow's | |
| 68 // layer won't get drawn yet since it's a child of the window's layer). | |
| 69 ShadowController::TestApi api(shadow_controller()); | |
| 70 const Shadow* shadow = api.GetShadowForWindow(window.get()); | |
| 71 ASSERT_TRUE(shadow != NULL); | |
| 72 EXPECT_TRUE(shadow->layer()->visible()); | |
| 73 | |
| 74 // The shadow should remain visible after window visibility changes. | |
| 75 window->Show(); | |
| 76 EXPECT_TRUE(shadow->layer()->visible()); | |
| 77 window->Hide(); | |
| 78 EXPECT_TRUE(shadow->layer()->visible()); | |
| 79 | |
| 80 // If the shadow is disabled, it should be hidden. | |
| 81 SetShadowType(window.get(), SHADOW_TYPE_NONE); | |
| 82 window->Show(); | |
| 83 EXPECT_FALSE(shadow->layer()->visible()); | |
| 84 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); | |
| 85 EXPECT_TRUE(shadow->layer()->visible()); | |
| 86 | |
| 87 // The shadow's layer should be a child of the window's layer. | |
| 88 EXPECT_EQ(window->layer(), shadow->layer()->parent()); | |
| 89 | |
| 90 window->parent()->RemoveChild(window.get()); | |
| 91 aura::Window* window_ptr = window.get(); | |
| 92 window.reset(); | |
| 93 EXPECT_TRUE(api.GetShadowForWindow(window_ptr) == NULL); | |
| 94 } | |
| 95 | |
| 96 // Tests that the window's shadow's bounds are updated correctly. | |
| 97 TEST_F(ShadowControllerTest, ShadowBounds) { | |
| 98 scoped_ptr<aura::Window> window(new aura::Window(NULL)); | |
| 99 window->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 100 window->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 101 ParentWindow(window.get()); | |
| 102 window->Show(); | |
| 103 | |
| 104 const gfx::Rect kOldBounds(20, 30, 400, 300); | |
| 105 window->SetBounds(kOldBounds); | |
| 106 | |
| 107 // When the shadow is first created, it should use the window's size (but | |
| 108 // remain at the origin, since it's a child of the window's layer). | |
| 109 SetShadowType(window.get(), SHADOW_TYPE_RECTANGULAR); | |
| 110 ShadowController::TestApi api(shadow_controller()); | |
| 111 const Shadow* shadow = api.GetShadowForWindow(window.get()); | |
| 112 ASSERT_TRUE(shadow != NULL); | |
| 113 EXPECT_EQ(gfx::Rect(kOldBounds.size()).ToString(), | |
| 114 shadow->content_bounds().ToString()); | |
| 115 | |
| 116 // When we change the window's bounds, the shadow's should be updated too. | |
| 117 gfx::Rect kNewBounds(50, 60, 500, 400); | |
| 118 window->SetBounds(kNewBounds); | |
| 119 EXPECT_EQ(gfx::Rect(kNewBounds.size()).ToString(), | |
| 120 shadow->content_bounds().ToString()); | |
| 121 } | |
| 122 | |
| 123 // Tests that activating a window changes the shadow style. | |
| 124 TEST_F(ShadowControllerTest, ShadowStyle) { | |
| 125 ShadowController::TestApi api(shadow_controller()); | |
| 126 | |
| 127 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); | |
| 128 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 129 window1->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 130 ParentWindow(window1.get()); | |
| 131 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 132 window1->Show(); | |
| 133 ActivateWindow(window1.get()); | |
| 134 | |
| 135 // window1 is active, so style should have active appearance. | |
| 136 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); | |
| 137 ASSERT_TRUE(shadow1 != NULL); | |
| 138 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | |
| 139 | |
| 140 // Create another window and activate it. | |
| 141 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | |
| 142 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 143 window2->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 144 ParentWindow(window2.get()); | |
| 145 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | |
| 146 window2->Show(); | |
| 147 ActivateWindow(window2.get()); | |
| 148 | |
| 149 // window1 is now inactive, so shadow should go inactive. | |
| 150 Shadow* shadow2 = api.GetShadowForWindow(window2.get()); | |
| 151 ASSERT_TRUE(shadow2 != NULL); | |
| 152 EXPECT_EQ(Shadow::STYLE_INACTIVE, shadow1->style()); | |
| 153 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow2->style()); | |
| 154 } | |
| 155 | |
| 156 // Tests that we use smaller shadows for tooltips and menus. | |
| 157 TEST_F(ShadowControllerTest, SmallShadowsForTooltipsAndMenus) { | |
| 158 ShadowController::TestApi api(shadow_controller()); | |
| 159 | |
| 160 scoped_ptr<aura::Window> tooltip_window(new aura::Window(NULL)); | |
| 161 tooltip_window->SetType(ui::wm::WINDOW_TYPE_TOOLTIP); | |
| 162 tooltip_window->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 163 ParentWindow(tooltip_window.get()); | |
| 164 tooltip_window->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 165 tooltip_window->Show(); | |
| 166 | |
| 167 Shadow* tooltip_shadow = api.GetShadowForWindow(tooltip_window.get()); | |
| 168 ASSERT_TRUE(tooltip_shadow != NULL); | |
| 169 EXPECT_EQ(Shadow::STYLE_SMALL, tooltip_shadow->style()); | |
| 170 | |
| 171 scoped_ptr<aura::Window> menu_window(new aura::Window(NULL)); | |
| 172 menu_window->SetType(ui::wm::WINDOW_TYPE_MENU); | |
| 173 menu_window->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 174 ParentWindow(menu_window.get()); | |
| 175 menu_window->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 176 menu_window->Show(); | |
| 177 | |
| 178 Shadow* menu_shadow = api.GetShadowForWindow(tooltip_window.get()); | |
| 179 ASSERT_TRUE(menu_shadow != NULL); | |
| 180 EXPECT_EQ(Shadow::STYLE_SMALL, menu_shadow->style()); | |
| 181 } | |
| 182 | |
| 183 // http://crbug.com/120210 - transient parents of certain types of transients | |
| 184 // should not lose their shadow when they lose activation to the transient. | |
| 185 TEST_F(ShadowControllerTest, TransientParentKeepsActiveShadow) { | |
| 186 ShadowController::TestApi api(shadow_controller()); | |
| 187 | |
| 188 scoped_ptr<aura::Window> window1(new aura::Window(NULL)); | |
| 189 window1->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 190 window1->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 191 ParentWindow(window1.get()); | |
| 192 window1->SetBounds(gfx::Rect(10, 20, 300, 400)); | |
| 193 window1->Show(); | |
| 194 ActivateWindow(window1.get()); | |
| 195 | |
| 196 // window1 is active, so style should have active appearance. | |
| 197 Shadow* shadow1 = api.GetShadowForWindow(window1.get()); | |
| 198 ASSERT_TRUE(shadow1 != NULL); | |
| 199 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | |
| 200 | |
| 201 // Create a window that is transient to window1, and that has the 'hide on | |
| 202 // deactivate' property set. Upon activation, window1 should still have an | |
| 203 // active shadow. | |
| 204 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | |
| 205 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | |
| 206 window2->Init(aura::WINDOW_LAYER_TEXTURED); | |
| 207 ParentWindow(window2.get()); | |
| 208 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | |
| 209 AddTransientChild(window1.get(), window2.get()); | |
| 210 aura::client::SetHideOnDeactivate(window2.get(), true); | |
| 211 window2->Show(); | |
| 212 ActivateWindow(window2.get()); | |
| 213 | |
| 214 // window1 is now inactive, but its shadow should still appear active. | |
| 215 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | |
| 216 } | |
| 217 | |
| 218 } // namespace corewm | |
| 219 } // namespace views | |
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