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Side by Side Diff: ui/wm/core/window_animations.h

Issue 194843004: Move files from ui/views/corewm to ui/wm/core (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ 5 #ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
6 #define UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ 6 #define UI_WM_CORE_WINDOW_ANIMATIONS_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "ui/views/views_export.h" 10 #include "ui/wm/core/wm_core_export.h"
11 11
12 namespace aura { 12 namespace aura {
13 class Window; 13 class Window;
14 } 14 }
15 namespace base { 15 namespace base {
16 class TimeDelta; 16 class TimeDelta;
17 } 17 }
18 namespace gfx { 18 namespace gfx {
19 class Rect; 19 class Rect;
20 } 20 }
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51 // Default behavior is to animate both show and hide. 51 // Default behavior is to animate both show and hide.
52 enum WindowVisibilityAnimationTransition { 52 enum WindowVisibilityAnimationTransition {
53 ANIMATE_SHOW = 0x1, 53 ANIMATE_SHOW = 0x1,
54 ANIMATE_HIDE = 0x2, 54 ANIMATE_HIDE = 0x2,
55 ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE, 55 ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
56 ANIMATE_NONE = 0x4, 56 ANIMATE_NONE = 0x4,
57 }; 57 };
58 58
59 // These two methods use int for type rather than WindowVisibilityAnimationType 59 // These two methods use int for type rather than WindowVisibilityAnimationType
60 // since downstream libraries can extend the set of animations. 60 // since downstream libraries can extend the set of animations.
61 VIEWS_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, 61 WM_CORE_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window,
62 int type); 62 int type);
63 VIEWS_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window); 63 WM_CORE_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);
64 64
65 VIEWS_EXPORT void SetWindowVisibilityAnimationTransition( 65 WM_CORE_EXPORT void SetWindowVisibilityAnimationTransition(
66 aura::Window* window, 66 aura::Window* window,
67 WindowVisibilityAnimationTransition transition); 67 WindowVisibilityAnimationTransition transition);
68 68
69 VIEWS_EXPORT bool HasWindowVisibilityAnimationTransition( 69 WM_CORE_EXPORT bool HasWindowVisibilityAnimationTransition(
70 aura::Window* window, 70 aura::Window* window,
71 WindowVisibilityAnimationTransition transition); 71 WindowVisibilityAnimationTransition transition);
72 72
73 VIEWS_EXPORT void SetWindowVisibilityAnimationDuration( 73 WM_CORE_EXPORT void SetWindowVisibilityAnimationDuration(
74 aura::Window* window, 74 aura::Window* window,
75 const base::TimeDelta& duration); 75 const base::TimeDelta& duration);
76 76
77 VIEWS_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration( 77 WM_CORE_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
78 const aura::Window& window); 78 const aura::Window& window);
79 79
80 VIEWS_EXPORT void SetWindowVisibilityAnimationVerticalPosition( 80 WM_CORE_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
81 aura::Window* window, 81 aura::Window* window,
82 float position); 82 float position);
83 83
84 // Creates an ImplicitAnimationObserver that takes ownership of the layers 84 // Creates an ImplicitAnimationObserver that takes ownership of the layers
85 // associated with a Window so that the animation can continue after the Window 85 // associated with a Window so that the animation can continue after the Window
86 // has been destroyed. 86 // has been destroyed.
87 // The returned object deletes itself when the animations are done. 87 // The returned object deletes itself when the animations are done.
88 VIEWS_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( 88 WM_CORE_EXPORT ui::ImplicitAnimationObserver*
89 aura::Window* window); 89 CreateHidingWindowAnimationObserver(aura::Window* window);
90 90
91 // Returns false if the |window| didn't animate. 91 // Returns false if the |window| didn't animate.
92 VIEWS_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, 92 WM_CORE_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
93 bool visible); 93 bool visible);
94 VIEWS_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type); 94 WM_CORE_EXPORT bool AnimateWindow(aura::Window* window,
95 WindowAnimationType type);
95 96
96 // Returns true if window animations are disabled for |window|. Window 97 // Returns true if window animations are disabled for |window|. Window
97 // animations are enabled by default. If |window| is NULL, this just checks 98 // animations are enabled by default. If |window| is NULL, this just checks
98 // if the global flag disabling window animations is present. 99 // if the global flag disabling window animations is present.
99 VIEWS_EXPORT bool WindowAnimationsDisabled(aura::Window* window); 100 WM_CORE_EXPORT bool WindowAnimationsDisabled(aura::Window* window);
100 101
101 } // namespace corewm 102 } // namespace corewm
102 } // namespace views 103 } // namespace views
103 104
104 #endif // UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ 105 #endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_
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