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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ | 5 #ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_ |
6 #define UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ | 6 #define UI_WM_CORE_WINDOW_ANIMATIONS_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ui/views/views_export.h" | 10 #include "ui/wm/core/wm_core_export.h" |
11 | 11 |
12 namespace aura { | 12 namespace aura { |
13 class Window; | 13 class Window; |
14 } | 14 } |
15 namespace base { | 15 namespace base { |
16 class TimeDelta; | 16 class TimeDelta; |
17 } | 17 } |
18 namespace gfx { | 18 namespace gfx { |
19 class Rect; | 19 class Rect; |
20 } | 20 } |
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51 // Default behavior is to animate both show and hide. | 51 // Default behavior is to animate both show and hide. |
52 enum WindowVisibilityAnimationTransition { | 52 enum WindowVisibilityAnimationTransition { |
53 ANIMATE_SHOW = 0x1, | 53 ANIMATE_SHOW = 0x1, |
54 ANIMATE_HIDE = 0x2, | 54 ANIMATE_HIDE = 0x2, |
55 ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE, | 55 ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE, |
56 ANIMATE_NONE = 0x4, | 56 ANIMATE_NONE = 0x4, |
57 }; | 57 }; |
58 | 58 |
59 // These two methods use int for type rather than WindowVisibilityAnimationType | 59 // These two methods use int for type rather than WindowVisibilityAnimationType |
60 // since downstream libraries can extend the set of animations. | 60 // since downstream libraries can extend the set of animations. |
61 VIEWS_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, | 61 WM_CORE_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, |
62 int type); | 62 int type); |
63 VIEWS_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window); | 63 WM_CORE_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window); |
64 | 64 |
65 VIEWS_EXPORT void SetWindowVisibilityAnimationTransition( | 65 WM_CORE_EXPORT void SetWindowVisibilityAnimationTransition( |
66 aura::Window* window, | 66 aura::Window* window, |
67 WindowVisibilityAnimationTransition transition); | 67 WindowVisibilityAnimationTransition transition); |
68 | 68 |
69 VIEWS_EXPORT bool HasWindowVisibilityAnimationTransition( | 69 WM_CORE_EXPORT bool HasWindowVisibilityAnimationTransition( |
70 aura::Window* window, | 70 aura::Window* window, |
71 WindowVisibilityAnimationTransition transition); | 71 WindowVisibilityAnimationTransition transition); |
72 | 72 |
73 VIEWS_EXPORT void SetWindowVisibilityAnimationDuration( | 73 WM_CORE_EXPORT void SetWindowVisibilityAnimationDuration( |
74 aura::Window* window, | 74 aura::Window* window, |
75 const base::TimeDelta& duration); | 75 const base::TimeDelta& duration); |
76 | 76 |
77 VIEWS_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration( | 77 WM_CORE_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration( |
78 const aura::Window& window); | 78 const aura::Window& window); |
79 | 79 |
80 VIEWS_EXPORT void SetWindowVisibilityAnimationVerticalPosition( | 80 WM_CORE_EXPORT void SetWindowVisibilityAnimationVerticalPosition( |
81 aura::Window* window, | 81 aura::Window* window, |
82 float position); | 82 float position); |
83 | 83 |
84 // Creates an ImplicitAnimationObserver that takes ownership of the layers | 84 // Creates an ImplicitAnimationObserver that takes ownership of the layers |
85 // associated with a Window so that the animation can continue after the Window | 85 // associated with a Window so that the animation can continue after the Window |
86 // has been destroyed. | 86 // has been destroyed. |
87 // The returned object deletes itself when the animations are done. | 87 // The returned object deletes itself when the animations are done. |
88 VIEWS_EXPORT ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( | 88 WM_CORE_EXPORT ui::ImplicitAnimationObserver* |
89 aura::Window* window); | 89 CreateHidingWindowAnimationObserver(aura::Window* window); |
90 | 90 |
91 // Returns false if the |window| didn't animate. | 91 // Returns false if the |window| didn't animate. |
92 VIEWS_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, | 92 WM_CORE_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, |
93 bool visible); | 93 bool visible); |
94 VIEWS_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type); | 94 WM_CORE_EXPORT bool AnimateWindow(aura::Window* window, |
| 95 WindowAnimationType type); |
95 | 96 |
96 // Returns true if window animations are disabled for |window|. Window | 97 // Returns true if window animations are disabled for |window|. Window |
97 // animations are enabled by default. If |window| is NULL, this just checks | 98 // animations are enabled by default. If |window| is NULL, this just checks |
98 // if the global flag disabling window animations is present. | 99 // if the global flag disabling window animations is present. |
99 VIEWS_EXPORT bool WindowAnimationsDisabled(aura::Window* window); | 100 WM_CORE_EXPORT bool WindowAnimationsDisabled(aura::Window* window); |
100 | 101 |
101 } // namespace corewm | 102 } // namespace corewm |
102 } // namespace views | 103 } // namespace views |
103 | 104 |
104 #endif // UI_VIEWS_COREWM_WINDOW_ANIMATIONS_H_ | 105 #endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_ |
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