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Side by Side Diff: ui/views/corewm/visibility_controller.cc

Issue 194843004: Move files from ui/views/corewm to ui/wm/core (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/views/corewm/visibility_controller.h"
6
7 #include "ui/aura/window.h"
8 #include "ui/aura/window_property.h"
9 #include "ui/compositor/layer.h"
10 #include "ui/views/corewm/window_animations.h"
11
12 namespace views {
13 namespace corewm {
14
15 namespace {
16
17 // Property set on all windows whose child windows' visibility changes are
18 // animated.
19 DEFINE_WINDOW_PROPERTY_KEY(
20 bool, kChildWindowVisibilityChangesAnimatedKey, false);
21
22 bool ShouldAnimateWindow(aura::Window* window) {
23 return window->parent() && window->parent()->GetProperty(
24 kChildWindowVisibilityChangesAnimatedKey);
25 }
26
27 } // namespace
28
29 VisibilityController::VisibilityController() {
30 }
31
32 VisibilityController::~VisibilityController() {
33 }
34
35 bool VisibilityController::CallAnimateOnChildWindowVisibilityChanged(
36 aura::Window* window,
37 bool visible) {
38 return AnimateOnChildWindowVisibilityChanged(window, visible);
39 }
40
41 void VisibilityController::UpdateLayerVisibility(aura::Window* window,
42 bool visible) {
43 bool animated = window->type() != ui::wm::WINDOW_TYPE_CONTROL &&
44 window->type() != ui::wm::WINDOW_TYPE_UNKNOWN &&
45 ShouldAnimateWindow(window);
46 animated = animated &&
47 CallAnimateOnChildWindowVisibilityChanged(window, visible);
48
49 if (!visible) {
50 // For window hiding animation, we want to check if the window is already
51 // animating, and not do SetVisible(false) if it is.
52 // TODO(vollick): remove this.
53 animated = animated || (window->layer()->GetAnimator()->
54 IsAnimatingProperty(ui::LayerAnimationElement::OPACITY) &&
55 window->layer()->GetTargetOpacity() == 0.0f);
56 }
57
58 // When a window is made visible, we always make its layer visible
59 // immediately. When a window is hidden, the layer must be left visible and
60 // only made not visible once the animation is complete.
61 if (!animated || visible)
62 window->layer()->SetVisible(visible);
63 }
64
65 SuspendChildWindowVisibilityAnimations::SuspendChildWindowVisibilityAnimations(
66 aura::Window* window)
67 : window_(window),
68 original_enabled_(window->GetProperty(
69 kChildWindowVisibilityChangesAnimatedKey)) {
70 window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey);
71 }
72
73 SuspendChildWindowVisibilityAnimations::
74 ~SuspendChildWindowVisibilityAnimations() {
75 if (original_enabled_)
76 window_->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true);
77 else
78 window_->ClearProperty(kChildWindowVisibilityChangesAnimatedKey);
79 }
80
81 void SetChildWindowVisibilityChangesAnimated(aura::Window* window) {
82 window->SetProperty(kChildWindowVisibilityChangesAnimatedKey, true);
83 }
84
85 } // namespace corewm
86 } // namespace views
87
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