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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace_controller.h" | 5 #include "ash/wm/workspace_controller.h" |
6 | 6 |
7 #include "ash/root_window_controller.h" | 7 #include "ash/root_window_controller.h" |
8 #include "ash/shelf/shelf_layout_manager.h" | 8 #include "ash/shelf/shelf_layout_manager.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
11 #include "ash/wm/window_animations.h" | 11 #include "ash/wm/window_animations.h" |
12 #include "ash/wm/window_state.h" | 12 #include "ash/wm/window_state.h" |
13 #include "ash/wm/window_util.h" | 13 #include "ash/wm/window_util.h" |
14 #include "ash/wm/workspace/workspace_event_handler.h" | 14 #include "ash/wm/workspace/workspace_event_handler.h" |
15 #include "ash/wm/workspace/workspace_layout_manager.h" | 15 #include "ash/wm/workspace/workspace_layout_manager.h" |
16 #include "ash/wm/workspace/workspace_layout_manager_delegate.h" | 16 #include "ash/wm/workspace/workspace_layout_manager_delegate.h" |
17 #include "ui/aura/client/activation_client.h" | 17 #include "ui/aura/client/activation_client.h" |
18 #include "ui/aura/client/aura_constants.h" | 18 #include "ui/aura/client/aura_constants.h" |
19 #include "ui/aura/window.h" | 19 #include "ui/aura/window.h" |
20 #include "ui/aura/window_event_dispatcher.h" | 20 #include "ui/aura/window_event_dispatcher.h" |
21 #include "ui/compositor/layer.h" | 21 #include "ui/compositor/layer.h" |
22 #include "ui/compositor/scoped_layer_animation_settings.h" | 22 #include "ui/compositor/scoped_layer_animation_settings.h" |
23 #include "ui/views/corewm/visibility_controller.h" | 23 #include "ui/wm/core/visibility_controller.h" |
24 #include "ui/views/corewm/window_animations.h" | 24 #include "ui/wm/core/window_animations.h" |
25 | 25 |
26 namespace ash { | 26 namespace ash { |
27 namespace internal { | 27 namespace internal { |
28 namespace { | 28 namespace { |
29 | 29 |
30 // Amount of time to pause before animating anything. Only used during initial | 30 // Amount of time to pause before animating anything. Only used during initial |
31 // animation (when logging in). | 31 // animation (when logging in). |
32 const int kInitialPauseTimeMS = 750; | 32 const int kInitialPauseTimeMS = 750; |
33 | 33 |
34 // Returns true if there are visible docked windows in the same screen as the | 34 // Returns true if there are visible docked windows in the same screen as the |
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136 } | 136 } |
137 } | 137 } |
138 | 138 |
139 void WorkspaceController::SetMaximizeBackdropDelegate( | 139 void WorkspaceController::SetMaximizeBackdropDelegate( |
140 scoped_ptr<WorkspaceLayoutManagerDelegate> delegate) { | 140 scoped_ptr<WorkspaceLayoutManagerDelegate> delegate) { |
141 layout_manager_->SetMaximizeBackdropDelegate(delegate.Pass()); | 141 layout_manager_->SetMaximizeBackdropDelegate(delegate.Pass()); |
142 } | 142 } |
143 | 143 |
144 } // namespace internal | 144 } // namespace internal |
145 } // namespace ash | 145 } // namespace ash |
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