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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace/workspace_window_resizer.h" | 5 #include "ash/wm/workspace/workspace_window_resizer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 #include <utility> | 9 #include <utility> |
10 #include <vector> | 10 #include <vector> |
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31 #include "base/memory/weak_ptr.h" | 31 #include "base/memory/weak_ptr.h" |
32 #include "ui/aura/client/aura_constants.h" | 32 #include "ui/aura/client/aura_constants.h" |
33 #include "ui/aura/client/screen_position_client.h" | 33 #include "ui/aura/client/screen_position_client.h" |
34 #include "ui/aura/window.h" | 34 #include "ui/aura/window.h" |
35 #include "ui/aura/window_delegate.h" | 35 #include "ui/aura/window_delegate.h" |
36 #include "ui/aura/window_event_dispatcher.h" | 36 #include "ui/aura/window_event_dispatcher.h" |
37 #include "ui/base/hit_test.h" | 37 #include "ui/base/hit_test.h" |
38 #include "ui/compositor/layer.h" | 38 #include "ui/compositor/layer.h" |
39 #include "ui/gfx/screen.h" | 39 #include "ui/gfx/screen.h" |
40 #include "ui/gfx/transform.h" | 40 #include "ui/gfx/transform.h" |
41 #include "ui/views/corewm/window_util.h" | 41 #include "ui/wm/core/window_util.h" |
42 #include "ui/wm/public/window_types.h" | 42 #include "ui/wm/public/window_types.h" |
43 | 43 |
44 namespace ash { | 44 namespace ash { |
45 | 45 |
46 scoped_ptr<WindowResizer> CreateWindowResizer( | 46 scoped_ptr<WindowResizer> CreateWindowResizer( |
47 aura::Window* window, | 47 aura::Window* window, |
48 const gfx::Point& point_in_parent, | 48 const gfx::Point& point_in_parent, |
49 int window_component, | 49 int window_component, |
50 aura::client::WindowMoveSource source) { | 50 aura::client::WindowMoveSource source) { |
51 DCHECK(window); | 51 DCHECK(window); |
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1042 gfx::Rect snapped_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent( | 1042 gfx::Rect snapped_bounds = ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
1043 GetTarget()); | 1043 GetTarget()); |
1044 if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED) | 1044 if (snapped_type == wm::WINDOW_STATE_TYPE_RIGHT_SNAPPED) |
1045 snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width()); | 1045 snapped_bounds.set_x(snapped_bounds.right() - bounds_in_parent.width()); |
1046 snapped_bounds.set_width(bounds_in_parent.width()); | 1046 snapped_bounds.set_width(bounds_in_parent.width()); |
1047 return bounds_in_parent == snapped_bounds; | 1047 return bounds_in_parent == snapped_bounds; |
1048 } | 1048 } |
1049 | 1049 |
1050 } // namespace internal | 1050 } // namespace internal |
1051 } // namespace ash | 1051 } // namespace ash |
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