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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
| 6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
| 11 #include "ash/wm/immersive_revealed_lock.h" | 11 #include "ash/wm/immersive_revealed_lock.h" |
| 12 #include "base/timer/timer.h" | 12 #include "base/timer/timer.h" |
| 13 #include "ui/aura/window_observer.h" | 13 #include "ui/aura/window_observer.h" |
| 14 #include "ui/events/event_handler.h" | 14 #include "ui/events/event_handler.h" |
| 15 #include "ui/gfx/animation/animation_delegate.h" | 15 #include "ui/gfx/animation/animation_delegate.h" |
| 16 #include "ui/views/corewm/transient_window_observer.h" | |
| 17 #include "ui/views/focus/focus_manager.h" | 16 #include "ui/views/focus/focus_manager.h" |
| 18 #include "ui/views/widget/widget_observer.h" | 17 #include "ui/views/widget/widget_observer.h" |
| 18 #include "ui/wm/core/transient_window_observer.h" |
| 19 | 19 |
| 20 namespace aura { | 20 namespace aura { |
| 21 class Window; | 21 class Window; |
| 22 } | 22 } |
| 23 | 23 |
| 24 namespace gfx { | 24 namespace gfx { |
| 25 class Point; | 25 class Point; |
| 26 class Rect; | 26 class Rect; |
| 27 class SlideAnimation; | 27 class SlideAnimation; |
| 28 } | 28 } |
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| 290 scoped_ptr<BubbleManager> bubble_manager_; | 290 scoped_ptr<BubbleManager> bubble_manager_; |
| 291 | 291 |
| 292 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; | 292 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; |
| 293 | 293 |
| 294 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); | 294 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); |
| 295 }; | 295 }; |
| 296 | 296 |
| 297 } // namespace ash | 297 } // namespace ash |
| 298 | 298 |
| 299 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 299 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
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