| Index: src/effects.h
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| diff --git a/src/effects.h b/src/effects.h
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| deleted file mode 100644
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| index ec526aebf1cf6695f7edca13ad00a9bd39c2f0f0..0000000000000000000000000000000000000000
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| --- a/src/effects.h
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| +++ /dev/null
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| @@ -1,361 +0,0 @@
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| -// Copyright 2013 the V8 project authors. All rights reserved.
|
| -// Redistribution and use in source and binary forms, with or without
|
| -// modification, are permitted provided that the following conditions are
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| -// met:
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| -//
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| -// * Redistributions of source code must retain the above copyright
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| -// notice, this list of conditions and the following disclaimer.
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| -// * Redistributions in binary form must reproduce the above
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| -// copyright notice, this list of conditions and the following
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| -// disclaimer in the documentation and/or other materials provided
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| -// with the distribution.
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| -// * Neither the name of Google Inc. nor the names of its
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| -// contributors may be used to endorse or promote products derived
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| -// from this software without specific prior written permission.
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| -//
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| -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| -
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| -#ifndef V8_EFFECTS_H_
|
| -#define V8_EFFECTS_H_
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| -
|
| -#include "v8.h"
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| -
|
| -#include "types.h"
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| -
|
| -namespace v8 {
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| -namespace internal {
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| -
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| -
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| -// A simple struct to represent (write) effects. A write is represented as a
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| -// modification of type bounds (e.g. of a variable).
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| -//
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| -// An effect can either be definite, if the write is known to have taken place,
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| -// or 'possible', if it was optional. The difference is relevant when composing
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| -// effects.
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| -//
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| -// There are two ways to compose effects: sequentially (they happen one after
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| -// the other) or alternatively (either one or the other happens). A definite
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| -// effect cancels out any previous effect upon sequencing. A possible effect
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| -// merges into a previous effect, i.e., type bounds are merged. Alternative
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| -// composition always merges bounds. It yields a possible effect if at least
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| -// one was only possible.
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| -struct Effect {
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| - enum Modality { POSSIBLE, DEFINITE };
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| -
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| - Modality modality;
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| - Bounds bounds;
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| -
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| - Effect() {}
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| - Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {}
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| -
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| - // The unknown effect.
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| - static Effect Unknown(Isolate* isolate) {
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| - return Effect(Bounds::Unbounded(isolate), POSSIBLE);
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| - }
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| -
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| - static Effect Forget(Isolate* isolate) {
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| - return Effect(Bounds::Unbounded(isolate), DEFINITE);
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| - }
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| -
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| - // Sequential composition, as in 'e1; e2'.
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| - static Effect Seq(Effect e1, Effect e2, Isolate* isolate) {
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| - if (e2.modality == DEFINITE) return e2;
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| - return Effect(Bounds::Either(e1.bounds, e2.bounds, isolate), e1.modality);
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| - }
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| -
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| - // Alternative composition, as in 'cond ? e1 : e2'.
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| - static Effect Alt(Effect e1, Effect e2, Isolate* isolate) {
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| - return Effect(
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| - Bounds::Either(e1.bounds, e2.bounds, isolate),
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| - e1.modality == POSSIBLE ? POSSIBLE : e2.modality);
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| - }
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| -};
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| -
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| -
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| -// Classes encapsulating sets of effects on variables.
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| -//
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| -// Effects maps variables to effects and supports sequential and alternative
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| -// composition.
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| -//
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| -// NestedEffects is an incremental representation that supports persistence
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| -// through functional extension. It represents the map as an adjoin of a list
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| -// of maps, whose tail can be shared.
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| -//
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| -// Both classes provide similar interfaces, implemented in parts through the
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| -// EffectsMixin below (using sandwich style, to work around the style guide's
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| -// MI restriction).
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| -//
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| -// We also (ab)use Effects/NestedEffects as a representation for abstract
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| -// store typings. In that case, only definite effects are of interest.
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| -
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| -template<class Var, class Base, class Effects>
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| -class EffectsMixin: public Base {
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| - public:
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| - explicit EffectsMixin(Zone* zone) : Base(zone) {}
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| -
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| - Effect Lookup(Var var) {
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| - Locator locator;
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| - return Find(var, &locator)
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| - ? locator.value() : Effect::Unknown(Base::isolate());
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| - }
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| -
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| - Bounds LookupBounds(Var var) {
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| - Effect effect = Lookup(var);
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| - return effect.modality == Effect::DEFINITE
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| - ? effect.bounds : Bounds::Unbounded(Base::isolate());
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| - }
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| -
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| - // Sequential composition.
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| - void Seq(Var var, Effect effect) {
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| - Locator locator;
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| - if (!Insert(var, &locator)) {
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| - effect = Effect::Seq(locator.value(), effect, Base::isolate());
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| - }
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| - locator.set_value(effect);
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| - }
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| -
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| - void Seq(Effects that) {
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| - SeqMerger<EffectsMixin> merge = { *this };
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| - that.ForEach(&merge);
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| - }
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| -
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| - // Alternative composition.
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| - void Alt(Var var, Effect effect) {
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| - Locator locator;
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| - if (!Insert(var, &locator)) {
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| - effect = Effect::Alt(locator.value(), effect, Base::isolate());
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| - }
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| - locator.set_value(effect);
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| - }
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| -
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| - void Alt(Effects that) {
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| - AltWeakener<EffectsMixin> weaken = { *this, that };
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| - this->ForEach(&weaken);
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| - AltMerger<EffectsMixin> merge = { *this };
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| - that.ForEach(&merge);
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| - }
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| -
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| - // Invalidation.
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| - void Forget() {
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| - Overrider override = {
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| - Effect::Forget(Base::isolate()), Effects(Base::zone()) };
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| - this->ForEach(&override);
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| - Seq(override.effects);
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| - }
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| -
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| - protected:
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| - typedef typename Base::Locator Locator;
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| -
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| - template<class Self>
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| - struct SeqMerger {
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| - void Call(Var var, Effect effect) { self.Seq(var, effect); }
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| - Self self;
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| - };
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| -
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| - template<class Self>
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| - struct AltMerger {
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| - void Call(Var var, Effect effect) { self.Alt(var, effect); }
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| - Self self;
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| - };
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| -
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| - template<class Self>
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| - struct AltWeakener {
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| - void Call(Var var, Effect effect) {
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| - if (effect.modality == Effect::DEFINITE && !other.Contains(var)) {
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| - effect.modality = Effect::POSSIBLE;
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| - Locator locator;
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| - self.Insert(var, &locator);
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| - locator.set_value(effect);
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| - }
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| - }
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| - Self self;
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| - Effects other;
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| - };
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| -
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| - struct Overrider {
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| - void Call(Var var, Effect effect) { effects.Seq(var, new_effect); }
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| - Effect new_effect;
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| - Effects effects;
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| - };
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| -};
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| -
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| -
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| -template<class Var, Var kNoVar> class Effects;
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| -template<class Var, Var kNoVar> class NestedEffectsBase;
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| -
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| -template<class Var, Var kNoVar>
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| -class EffectsBase {
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| - public:
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| - explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {}
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| -
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| - bool IsEmpty() { return map_->is_empty(); }
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| -
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| - protected:
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| - friend class NestedEffectsBase<Var, kNoVar>;
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| - friend class
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| - EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >;
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| -
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| - Zone* zone() { return map_->allocator().zone(); }
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| - Isolate* isolate() { return zone()->isolate(); }
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| -
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| - struct SplayTreeConfig {
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| - typedef Var Key;
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| - typedef Effect Value;
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| - static const Var kNoKey = kNoVar;
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| - static Effect NoValue() { return Effect(); }
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| - static int Compare(int x, int y) { return y - x; }
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| - };
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| - typedef ZoneSplayTree<SplayTreeConfig> Mapping;
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| - typedef typename Mapping::Locator Locator;
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| -
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| - bool Contains(Var var) {
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| - ASSERT(var != kNoVar);
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| - return map_->Contains(var);
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| - }
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| - bool Find(Var var, Locator* locator) {
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| - ASSERT(var != kNoVar);
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| - return map_->Find(var, locator);
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| - }
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| - bool Insert(Var var, Locator* locator) {
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| - ASSERT(var != kNoVar);
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| - return map_->Insert(var, locator);
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| - }
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| -
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| - template<class Callback>
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| - void ForEach(Callback* callback) {
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| - return map_->ForEach(callback);
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| - }
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| -
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| - private:
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| - Mapping* map_;
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| -};
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| -
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| -template<class Var, Var kNoVar>
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| -const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey;
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| -
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| -template<class Var, Var kNoVar>
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| -class Effects: public
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| - EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
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| - public:
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| - explicit Effects(Zone* zone)
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| - : EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone)
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| - {}
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| -};
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| -
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| -
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| -template<class Var, Var kNoVar>
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| -class NestedEffectsBase {
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| - public:
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| - explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {}
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| -
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| - template<class Callback>
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| - void ForEach(Callback* callback) {
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| - if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback);
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| - node_->effects.ForEach(callback);
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| - }
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| -
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| - Effects<Var, kNoVar> Top() { return node_->effects; }
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| -
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| - bool IsEmpty() {
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| - for (Node* node = node_; node != NULL; node = node->previous) {
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| - if (!node->effects.IsEmpty()) return false;
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| - }
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| - return true;
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| - }
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| -
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| - protected:
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| - typedef typename EffectsBase<Var, kNoVar>::Locator Locator;
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| -
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| - Zone* zone() { return node_->zone; }
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| - Isolate* isolate() { return zone()->isolate(); }
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| -
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| - void push() { node_ = new(node_->zone) Node(node_->zone, node_); }
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| - void pop() { node_ = node_->previous; }
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| - bool is_empty() { return node_ == NULL; }
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| -
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| - bool Contains(Var var) {
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| - ASSERT(var != kNoVar);
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| - for (Node* node = node_; node != NULL; node = node->previous) {
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| - if (node->effects.Contains(var)) return true;
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| - }
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| - return false;
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| - }
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| -
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| - bool Find(Var var, Locator* locator) {
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| - ASSERT(var != kNoVar);
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| - for (Node* node = node_; node != NULL; node = node->previous) {
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| - if (node->effects.Find(var, locator)) return true;
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| - }
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| - return false;
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| - }
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| -
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| - bool Insert(Var var, Locator* locator);
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| -
|
| - private:
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| - struct Node: ZoneObject {
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| - Zone* zone;
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| - Effects<Var, kNoVar> effects;
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| - Node* previous;
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| - explicit Node(Zone* zone, Node* previous = NULL)
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| - : zone(zone), effects(zone), previous(previous) {}
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| - };
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| -
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| - explicit NestedEffectsBase(Node* node) : node_(node) {}
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| -
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| - Node* node_;
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| -};
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| -
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| -
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| -template<class Var, Var kNoVar>
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| -bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) {
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| - ASSERT(var != kNoVar);
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| - if (!node_->effects.Insert(var, locator)) return false;
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| - Locator shadowed;
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| - for (Node* node = node_->previous; node != NULL; node = node->previous) {
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| - if (node->effects.Find(var, &shadowed)) {
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| - // Initialize with shadowed entry.
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| - locator->set_value(shadowed.value());
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| - return false;
|
| - }
|
| - }
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| - return true;
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| -}
|
| -
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| -
|
| -template<class Var, Var kNoVar>
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| -class NestedEffects: public
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| - EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > {
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| - public:
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| - explicit NestedEffects(Zone* zone) :
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| - EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(
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| - zone) {}
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| -
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| - // Create an extension of the current effect set. The current set should not
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| - // be modified while the extension is in use.
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| - NestedEffects Push() {
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| - NestedEffects result = *this;
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| - result.push();
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| - return result;
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| - }
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| -
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| - NestedEffects Pop() {
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| - NestedEffects result = *this;
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| - result.pop();
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| - ASSERT(!this->is_empty());
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| - return result;
|
| - }
|
| -};
|
| -
|
| -} } // namespace v8::internal
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| -
|
| -#endif // V8_EFFECTS_H_
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|
|