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-// Copyright 2013 the V8 project authors. All rights reserved. |
-// Redistribution and use in source and binary forms, with or without |
-// modification, are permitted provided that the following conditions are |
-// met: |
-// |
-// * Redistributions of source code must retain the above copyright |
-// notice, this list of conditions and the following disclaimer. |
-// * Redistributions in binary form must reproduce the above |
-// copyright notice, this list of conditions and the following |
-// disclaimer in the documentation and/or other materials provided |
-// with the distribution. |
-// * Neither the name of Google Inc. nor the names of its |
-// contributors may be used to endorse or promote products derived |
-// from this software without specific prior written permission. |
-// |
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- |
-#ifndef V8_EFFECTS_H_ |
-#define V8_EFFECTS_H_ |
- |
-#include "v8.h" |
- |
-#include "types.h" |
- |
-namespace v8 { |
-namespace internal { |
- |
- |
-// A simple struct to represent (write) effects. A write is represented as a |
-// modification of type bounds (e.g. of a variable). |
-// |
-// An effect can either be definite, if the write is known to have taken place, |
-// or 'possible', if it was optional. The difference is relevant when composing |
-// effects. |
-// |
-// There are two ways to compose effects: sequentially (they happen one after |
-// the other) or alternatively (either one or the other happens). A definite |
-// effect cancels out any previous effect upon sequencing. A possible effect |
-// merges into a previous effect, i.e., type bounds are merged. Alternative |
-// composition always merges bounds. It yields a possible effect if at least |
-// one was only possible. |
-struct Effect { |
- enum Modality { POSSIBLE, DEFINITE }; |
- |
- Modality modality; |
- Bounds bounds; |
- |
- Effect() {} |
- Effect(Bounds b, Modality m = DEFINITE) : modality(m), bounds(b) {} |
- |
- // The unknown effect. |
- static Effect Unknown(Isolate* isolate) { |
- return Effect(Bounds::Unbounded(isolate), POSSIBLE); |
- } |
- |
- static Effect Forget(Isolate* isolate) { |
- return Effect(Bounds::Unbounded(isolate), DEFINITE); |
- } |
- |
- // Sequential composition, as in 'e1; e2'. |
- static Effect Seq(Effect e1, Effect e2, Isolate* isolate) { |
- if (e2.modality == DEFINITE) return e2; |
- return Effect(Bounds::Either(e1.bounds, e2.bounds, isolate), e1.modality); |
- } |
- |
- // Alternative composition, as in 'cond ? e1 : e2'. |
- static Effect Alt(Effect e1, Effect e2, Isolate* isolate) { |
- return Effect( |
- Bounds::Either(e1.bounds, e2.bounds, isolate), |
- e1.modality == POSSIBLE ? POSSIBLE : e2.modality); |
- } |
-}; |
- |
- |
-// Classes encapsulating sets of effects on variables. |
-// |
-// Effects maps variables to effects and supports sequential and alternative |
-// composition. |
-// |
-// NestedEffects is an incremental representation that supports persistence |
-// through functional extension. It represents the map as an adjoin of a list |
-// of maps, whose tail can be shared. |
-// |
-// Both classes provide similar interfaces, implemented in parts through the |
-// EffectsMixin below (using sandwich style, to work around the style guide's |
-// MI restriction). |
-// |
-// We also (ab)use Effects/NestedEffects as a representation for abstract |
-// store typings. In that case, only definite effects are of interest. |
- |
-template<class Var, class Base, class Effects> |
-class EffectsMixin: public Base { |
- public: |
- explicit EffectsMixin(Zone* zone) : Base(zone) {} |
- |
- Effect Lookup(Var var) { |
- Locator locator; |
- return Find(var, &locator) |
- ? locator.value() : Effect::Unknown(Base::isolate()); |
- } |
- |
- Bounds LookupBounds(Var var) { |
- Effect effect = Lookup(var); |
- return effect.modality == Effect::DEFINITE |
- ? effect.bounds : Bounds::Unbounded(Base::isolate()); |
- } |
- |
- // Sequential composition. |
- void Seq(Var var, Effect effect) { |
- Locator locator; |
- if (!Insert(var, &locator)) { |
- effect = Effect::Seq(locator.value(), effect, Base::isolate()); |
- } |
- locator.set_value(effect); |
- } |
- |
- void Seq(Effects that) { |
- SeqMerger<EffectsMixin> merge = { *this }; |
- that.ForEach(&merge); |
- } |
- |
- // Alternative composition. |
- void Alt(Var var, Effect effect) { |
- Locator locator; |
- if (!Insert(var, &locator)) { |
- effect = Effect::Alt(locator.value(), effect, Base::isolate()); |
- } |
- locator.set_value(effect); |
- } |
- |
- void Alt(Effects that) { |
- AltWeakener<EffectsMixin> weaken = { *this, that }; |
- this->ForEach(&weaken); |
- AltMerger<EffectsMixin> merge = { *this }; |
- that.ForEach(&merge); |
- } |
- |
- // Invalidation. |
- void Forget() { |
- Overrider override = { |
- Effect::Forget(Base::isolate()), Effects(Base::zone()) }; |
- this->ForEach(&override); |
- Seq(override.effects); |
- } |
- |
- protected: |
- typedef typename Base::Locator Locator; |
- |
- template<class Self> |
- struct SeqMerger { |
- void Call(Var var, Effect effect) { self.Seq(var, effect); } |
- Self self; |
- }; |
- |
- template<class Self> |
- struct AltMerger { |
- void Call(Var var, Effect effect) { self.Alt(var, effect); } |
- Self self; |
- }; |
- |
- template<class Self> |
- struct AltWeakener { |
- void Call(Var var, Effect effect) { |
- if (effect.modality == Effect::DEFINITE && !other.Contains(var)) { |
- effect.modality = Effect::POSSIBLE; |
- Locator locator; |
- self.Insert(var, &locator); |
- locator.set_value(effect); |
- } |
- } |
- Self self; |
- Effects other; |
- }; |
- |
- struct Overrider { |
- void Call(Var var, Effect effect) { effects.Seq(var, new_effect); } |
- Effect new_effect; |
- Effects effects; |
- }; |
-}; |
- |
- |
-template<class Var, Var kNoVar> class Effects; |
-template<class Var, Var kNoVar> class NestedEffectsBase; |
- |
-template<class Var, Var kNoVar> |
-class EffectsBase { |
- public: |
- explicit EffectsBase(Zone* zone) : map_(new(zone) Mapping(zone)) {} |
- |
- bool IsEmpty() { return map_->is_empty(); } |
- |
- protected: |
- friend class NestedEffectsBase<Var, kNoVar>; |
- friend class |
- EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >; |
- |
- Zone* zone() { return map_->allocator().zone(); } |
- Isolate* isolate() { return zone()->isolate(); } |
- |
- struct SplayTreeConfig { |
- typedef Var Key; |
- typedef Effect Value; |
- static const Var kNoKey = kNoVar; |
- static Effect NoValue() { return Effect(); } |
- static int Compare(int x, int y) { return y - x; } |
- }; |
- typedef ZoneSplayTree<SplayTreeConfig> Mapping; |
- typedef typename Mapping::Locator Locator; |
- |
- bool Contains(Var var) { |
- ASSERT(var != kNoVar); |
- return map_->Contains(var); |
- } |
- bool Find(Var var, Locator* locator) { |
- ASSERT(var != kNoVar); |
- return map_->Find(var, locator); |
- } |
- bool Insert(Var var, Locator* locator) { |
- ASSERT(var != kNoVar); |
- return map_->Insert(var, locator); |
- } |
- |
- template<class Callback> |
- void ForEach(Callback* callback) { |
- return map_->ForEach(callback); |
- } |
- |
- private: |
- Mapping* map_; |
-}; |
- |
-template<class Var, Var kNoVar> |
-const Var EffectsBase<Var, kNoVar>::SplayTreeConfig::kNoKey; |
- |
-template<class Var, Var kNoVar> |
-class Effects: public |
- EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > { |
- public: |
- explicit Effects(Zone* zone) |
- : EffectsMixin<Var, EffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >(zone) |
- {} |
-}; |
- |
- |
-template<class Var, Var kNoVar> |
-class NestedEffectsBase { |
- public: |
- explicit NestedEffectsBase(Zone* zone) : node_(new(zone) Node(zone)) {} |
- |
- template<class Callback> |
- void ForEach(Callback* callback) { |
- if (node_->previous) NestedEffectsBase(node_->previous).ForEach(callback); |
- node_->effects.ForEach(callback); |
- } |
- |
- Effects<Var, kNoVar> Top() { return node_->effects; } |
- |
- bool IsEmpty() { |
- for (Node* node = node_; node != NULL; node = node->previous) { |
- if (!node->effects.IsEmpty()) return false; |
- } |
- return true; |
- } |
- |
- protected: |
- typedef typename EffectsBase<Var, kNoVar>::Locator Locator; |
- |
- Zone* zone() { return node_->zone; } |
- Isolate* isolate() { return zone()->isolate(); } |
- |
- void push() { node_ = new(node_->zone) Node(node_->zone, node_); } |
- void pop() { node_ = node_->previous; } |
- bool is_empty() { return node_ == NULL; } |
- |
- bool Contains(Var var) { |
- ASSERT(var != kNoVar); |
- for (Node* node = node_; node != NULL; node = node->previous) { |
- if (node->effects.Contains(var)) return true; |
- } |
- return false; |
- } |
- |
- bool Find(Var var, Locator* locator) { |
- ASSERT(var != kNoVar); |
- for (Node* node = node_; node != NULL; node = node->previous) { |
- if (node->effects.Find(var, locator)) return true; |
- } |
- return false; |
- } |
- |
- bool Insert(Var var, Locator* locator); |
- |
- private: |
- struct Node: ZoneObject { |
- Zone* zone; |
- Effects<Var, kNoVar> effects; |
- Node* previous; |
- explicit Node(Zone* zone, Node* previous = NULL) |
- : zone(zone), effects(zone), previous(previous) {} |
- }; |
- |
- explicit NestedEffectsBase(Node* node) : node_(node) {} |
- |
- Node* node_; |
-}; |
- |
- |
-template<class Var, Var kNoVar> |
-bool NestedEffectsBase<Var, kNoVar>::Insert(Var var, Locator* locator) { |
- ASSERT(var != kNoVar); |
- if (!node_->effects.Insert(var, locator)) return false; |
- Locator shadowed; |
- for (Node* node = node_->previous; node != NULL; node = node->previous) { |
- if (node->effects.Find(var, &shadowed)) { |
- // Initialize with shadowed entry. |
- locator->set_value(shadowed.value()); |
- return false; |
- } |
- } |
- return true; |
-} |
- |
- |
-template<class Var, Var kNoVar> |
-class NestedEffects: public |
- EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> > { |
- public: |
- explicit NestedEffects(Zone* zone) : |
- EffectsMixin<Var, NestedEffectsBase<Var, kNoVar>, Effects<Var, kNoVar> >( |
- zone) {} |
- |
- // Create an extension of the current effect set. The current set should not |
- // be modified while the extension is in use. |
- NestedEffects Push() { |
- NestedEffects result = *this; |
- result.push(); |
- return result; |
- } |
- |
- NestedEffects Pop() { |
- NestedEffects result = *this; |
- result.pop(); |
- ASSERT(!this->is_empty()); |
- return result; |
- } |
-}; |
- |
-} } // namespace v8::internal |
- |
-#endif // V8_EFFECTS_H_ |