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Issue 19482016: Revert "Implement simple effect typing for variables" and "Handle switch effects". (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 5 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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170 }; 170 };
171 171
172 172
173 // The ZoneAllocationPolicy is used to specialize generic data 173 // The ZoneAllocationPolicy is used to specialize generic data
174 // structures to allocate themselves and their elements in the Zone. 174 // structures to allocate themselves and their elements in the Zone.
175 struct ZoneAllocationPolicy { 175 struct ZoneAllocationPolicy {
176 public: 176 public:
177 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { } 177 explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { }
178 INLINE(void* New(size_t size)); 178 INLINE(void* New(size_t size));
179 INLINE(static void Delete(void *pointer)) { } 179 INLINE(static void Delete(void *pointer)) { }
180 Zone* zone() { return zone_; }
181 180
182 private: 181 private:
183 Zone* zone_; 182 Zone* zone_;
184 }; 183 };
185 184
186 185
187 // ZoneLists are growable lists with constant-time access to the 186 // ZoneLists are growable lists with constant-time access to the
188 // elements. The list itself and all its elements are allocated in the 187 // elements. The list itself and all its elements are allocated in the
189 // Zone. ZoneLists cannot be deleted individually; you can delete all 188 // Zone. ZoneLists cannot be deleted individually; you can delete all
190 // objects in the Zone by calling Zone::DeleteAll(). 189 // objects in the Zone by calling Zone::DeleteAll().
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240 239
241 // A zone splay tree. The config type parameter encapsulates the 240 // A zone splay tree. The config type parameter encapsulates the
242 // different configurations of a concrete splay tree (see splay-tree.h). 241 // different configurations of a concrete splay tree (see splay-tree.h).
243 // The tree itself and all its elements are allocated in the Zone. 242 // The tree itself and all its elements are allocated in the Zone.
244 template <typename Config> 243 template <typename Config>
245 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { 244 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> {
246 public: 245 public:
247 explicit ZoneSplayTree(Zone* zone) 246 explicit ZoneSplayTree(Zone* zone)
248 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} 247 : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {}
249 ~ZoneSplayTree(); 248 ~ZoneSplayTree();
250
251 INLINE(void* operator new(size_t size, Zone* zone));
252 }; 249 };
253 250
254 251
255 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; 252 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap;
256 253
257 } } // namespace v8::internal 254 } } // namespace v8::internal
258 255
259 #endif // V8_ZONE_H_ 256 #endif // V8_ZONE_H_
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