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Side by Side Diff: src/splay-tree-inl.h

Issue 19482016: Revert "Implement simple effect typing for variables" and "Handle switch effects". (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 5 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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84 template<typename Config, class Allocator> 84 template<typename Config, class Allocator>
85 bool SplayTree<Config, Allocator>::FindInternal(const Key& key) { 85 bool SplayTree<Config, Allocator>::FindInternal(const Key& key) {
86 if (is_empty()) 86 if (is_empty())
87 return false; 87 return false;
88 Splay(key); 88 Splay(key);
89 return Config::Compare(key, root_->key_) == 0; 89 return Config::Compare(key, root_->key_) == 0;
90 } 90 }
91 91
92 92
93 template<typename Config, class Allocator> 93 template<typename Config, class Allocator>
94 bool SplayTree<Config, Allocator>::Contains(const Key& key) {
95 return FindInternal(key);
96 }
97
98
99 template<typename Config, class Allocator>
100 bool SplayTree<Config, Allocator>::Find(const Key& key, Locator* locator) { 94 bool SplayTree<Config, Allocator>::Find(const Key& key, Locator* locator) {
101 if (FindInternal(key)) { 95 if (FindInternal(key)) {
102 locator->bind(root_); 96 locator->bind(root_);
103 return true; 97 return true;
104 } else { 98 } else {
105 return false; 99 return false;
106 } 100 }
107 } 101 }
108 102
109 103
(...skipping 182 matching lines...) Expand 10 before | Expand all | Expand 10 after
292 286
293 template <typename Config, class Allocator> template <class Callback> 287 template <typename Config, class Allocator> template <class Callback>
294 void SplayTree<Config, Allocator>::ForEach(Callback* callback) { 288 void SplayTree<Config, Allocator>::ForEach(Callback* callback) {
295 NodeToPairAdaptor<Callback> callback_adaptor(callback); 289 NodeToPairAdaptor<Callback> callback_adaptor(callback);
296 ForEachNode(&callback_adaptor); 290 ForEachNode(&callback_adaptor);
297 } 291 }
298 292
299 293
300 template <typename Config, class Allocator> template <class Callback> 294 template <typename Config, class Allocator> template <class Callback>
301 void SplayTree<Config, Allocator>::ForEachNode(Callback* callback) { 295 void SplayTree<Config, Allocator>::ForEachNode(Callback* callback) {
302 if (root_ == NULL) return;
303 // Pre-allocate some space for tiny trees. 296 // Pre-allocate some space for tiny trees.
304 List<Node*, Allocator> nodes_to_visit(10, allocator_); 297 List<Node*, Allocator> nodes_to_visit(10, allocator_);
305 nodes_to_visit.Add(root_, allocator_); 298 if (root_ != NULL) nodes_to_visit.Add(root_, allocator_);
306 int pos = 0; 299 int pos = 0;
307 while (pos < nodes_to_visit.length()) { 300 while (pos < nodes_to_visit.length()) {
308 Node* node = nodes_to_visit[pos++]; 301 Node* node = nodes_to_visit[pos++];
309 if (node->left() != NULL) nodes_to_visit.Add(node->left(), allocator_); 302 if (node->left() != NULL) nodes_to_visit.Add(node->left(), allocator_);
310 if (node->right() != NULL) nodes_to_visit.Add(node->right(), allocator_); 303 if (node->right() != NULL) nodes_to_visit.Add(node->right(), allocator_);
311 callback->Call(node); 304 callback->Call(node);
312 } 305 }
313 } 306 }
314 307
315 308
316 } } // namespace v8::internal 309 } } // namespace v8::internal
317 310
318 #endif // V8_SPLAY_TREE_INL_H_ 311 #endif // V8_SPLAY_TREE_INL_H_
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