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Unified Diff: src/gpu/gl/GrGLCaps.cpp

Issue 19482004: Alter resource cache and GrContext to (optionally) never reuse a scratch texture (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Disabled Created 7 years, 5 months ago
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Index: src/gpu/gl/GrGLCaps.cpp
===================================================================
--- src/gpu/gl/GrGLCaps.cpp (revision 10175)
+++ src/gpu/gl/GrGLCaps.cpp (working copy)
@@ -289,7 +289,15 @@
fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
+#if 0
+ // This has to be temporarily disabled. On Android it causes the texture
+ // usage to become front loaded and the OS kills the process. It can
+ // be re-enabled once the more dynamic (ref-driven) cache clearing
+ // system is in place.
fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor();
+#else
+ fReuseScratchTextures = true;
+#endif
// Enable supported shader-related caps
if (kDesktop_GrGLBinding == binding) {
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