Chromium Code Reviews| Index: tools/android/forwarder2/forwarder.cc |
| diff --git a/tools/android/forwarder2/forwarder.cc b/tools/android/forwarder2/forwarder.cc |
| index 506857270bd47618a6e911bc915e42366ede9b10..df4c29cf9ff3ff01ef4ebca1209839900e920e08 100644 |
| --- a/tools/android/forwarder2/forwarder.cc |
| +++ b/tools/android/forwarder2/forwarder.cc |
| @@ -4,18 +4,15 @@ |
| #include "tools/android/forwarder2/forwarder.h" |
| -#include <errno.h> |
| -#include <stdio.h> |
| -#include <stdlib.h> |
| -#include <string.h> |
| - |
| +#include "base/basictypes.h" |
| +#include "base/bind.h" |
| #include "base/logging.h" |
| +#include "base/memory/ref_counted.h" |
| #include "base/posix/eintr_wrapper.h" |
| -#include "base/safe_strerror_posix.h" |
| +#include "base/single_thread_task_runner.h" |
| #include "tools/android/forwarder2/socket.h" |
| namespace forwarder2 { |
| - |
| namespace { |
| // Helper class to buffer reads and writes from one socket to another. |
| @@ -87,62 +84,88 @@ class BufferedCopier { |
| DISALLOW_COPY_AND_ASSIGN(BufferedCopier); |
| }; |
| -} // namespace |
| - |
| -Forwarder::Forwarder(scoped_ptr<Socket> socket1, scoped_ptr<Socket> socket2) |
| - : socket1_(socket1.Pass()), |
| - socket2_(socket2.Pass()) { |
| - DCHECK(socket1_.get()); |
| - DCHECK(socket2_.get()); |
| -} |
| - |
| -Forwarder::~Forwarder() { |
| - Detach(); |
| -} |
| - |
| -void Forwarder::Run() { |
| - const int nfds = Socket::GetHighestFileDescriptor(*socket1_, *socket2_) + 1; |
| - fd_set read_fds; |
| - fd_set write_fds; |
| - |
| - // Copy from socket1 to socket2 |
| - BufferedCopier buffer1(socket1_.get(), socket2_.get()); |
| +// Internal class that wraps a helper thread to forward traffic between |
| +// |socket1| and |socket2|. After creating a new instance, call its Start() |
| +// method to launch operations. Thread stops automatically if one of the socket |
| +// disconnects, but ensures that all buffered writes to the other, still alive, |
| +// socket, are written first. When this happens, the instance will delete itself |
| +// automatically. |
| +// Note that the instance will always be destroyed on the same thread that |
| +// created it. |
| +class Forwarder { |
| + public: |
| + Forwarder(scoped_ptr<Socket> socket1, scoped_ptr<Socket> socket2) |
| + : socket1_(socket1.Pass()), |
| + socket2_(socket2.Pass()), |
| + destructor_runner_(base::MessageLoopProxy::current()), |
| + thread_("ForwarderThread") { |
| + } |
| - // Copy from socket2 to socket1 |
| - BufferedCopier buffer2(socket2_.get(), socket1_.get()); |
| + void Start() { |
| + thread_.Start(); |
| + thread_.message_loop_proxy()->PostTask( |
| + FROM_HERE, |
| + base::Bind(&Forwarder::ThreadHandler, base::Unretained(this))); |
| + } |
| - bool run = true; |
| - while (run) { |
| - FD_ZERO(&read_fds); |
| - FD_ZERO(&write_fds); |
| + private: |
| + void ThreadHandler() { |
| + const int nfds = Socket::GetHighestFileDescriptor(*socket1_, *socket2_) + 1; |
| + fd_set read_fds; |
| + fd_set write_fds; |
| + |
| + // Copy from socket1 to socket2 |
| + BufferedCopier buffer1(socket1_.get(), socket2_.get()); |
| + // Copy from socket2 to socket1 |
| + BufferedCopier buffer2(socket2_.get(), socket1_.get()); |
| + |
| + bool run = true; |
| + while (run) { |
| + FD_ZERO(&read_fds); |
| + FD_ZERO(&write_fds); |
| + |
| + buffer1.AddToReadSet(&read_fds); |
| + buffer2.AddToReadSet(&read_fds); |
| + buffer1.AddToWriteSet(&write_fds); |
| + buffer2.AddToWriteSet(&write_fds); |
| + |
| + if (HANDLE_EINTR(select(nfds, &read_fds, &write_fds, NULL, NULL)) <= 0) { |
|
bulach
2013/07/30 11:11:37
there are too many layers, so apologies for what c
pliard
2013/07/30 11:50:20
This is a non-trivial question so not silly at all
bulach
2013/07/30 13:11:44
thanks for the detailed explanation!
agree with go
|
| + PLOG(ERROR) << "select"; |
| + break; |
| + } |
| + // When a socket in the read set closes the connection, select() returns |
| + // with that socket descriptor set as "ready to read". When we call |
| + // TryRead() below, it will return false, but the while loop will continue |
| + // to run until all the write operations are finished, to make sure the |
| + // buffers are completely flushed out. |
| + |
| + // Keep running while we have some operation to do. |
| + run = buffer1.TryRead(read_fds); |
| + run = run || buffer2.TryRead(read_fds); |
| + run = run || buffer1.TryWrite(write_fds); |
| + run = run || buffer2.TryWrite(write_fds); |
| + } |
| - buffer1.AddToReadSet(&read_fds); |
| - buffer2.AddToReadSet(&read_fds); |
| - buffer1.AddToWriteSet(&write_fds); |
| - buffer2.AddToWriteSet(&write_fds); |
| + // Note that the thread that |destruction_runner_| runs tasks on could be |
| + // temporarily blocked on I/O (e.g. select()) therefore it is safer to close |
| + // the sockets now rather than relying on the destructor. |
| + socket1_.reset(); |
| + socket2_.reset(); |
| - if (HANDLE_EINTR(select(nfds, &read_fds, &write_fds, NULL, NULL)) <= 0) { |
| - LOG(ERROR) << "Select error: " << safe_strerror(errno); |
| - break; |
| - } |
| - // When a socket in the read set closes the connection, select() returns |
| - // with that socket descriptor set as "ready to read". When we call |
| - // TryRead() below, it will return false, but the while loop will continue |
| - // to run until all the write operations are finished, to make sure the |
| - // buffers are completely flushed out. |
| - |
| - // Keep running while we have some operation to do. |
| - run = buffer1.TryRead(read_fds); |
| - run = run || buffer2.TryRead(read_fds); |
| - run = run || buffer1.TryWrite(write_fds); |
| - run = run || buffer2.TryWrite(write_fds); |
| + // Note that base::Thread must be destroyed on the thread it was created on. |
| + destructor_runner_->DeleteSoon(FROM_HERE, this); |
| } |
| - delete this; |
| -} |
| + scoped_ptr<Socket> socket1_; |
| + scoped_ptr<Socket> socket2_; |
| + scoped_refptr<base::SingleThreadTaskRunner> destructor_runner_; |
| + base::Thread thread_; |
| +}; |
| + |
| +} // namespace |
| -void Forwarder::Join() { |
| - NOTREACHED() << "Can't Join a Forwarder thread."; |
| +void StartForwarder(scoped_ptr<Socket> socket1, scoped_ptr<Socket> socket2) { |
| + (new Forwarder(socket1.Pass(), socket2.Pass()))->Start(); |
| } |
| -} // namespace forwarder |
| +} // namespace forwarder2 |