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Side by Side Diff: net/dns/dns_socket_pool.h

Issue 1946793002: net: Add fuzzer for HostResolverImpl. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: merge, fix build Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_DNS_DNS_SOCKET_POOL_H_ 5 #ifndef NET_DNS_DNS_SOCKET_POOL_H_
6 #define NET_DNS_DNS_SOCKET_POOL_H_ 6 #define NET_DNS_DNS_SOCKET_POOL_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "net/base/net_export.h" 12 #include "net/base/net_export.h"
13 #include "net/base/rand_callback.h"
13 #include "net/log/net_log.h" 14 #include "net/log/net_log.h"
14 15
15 namespace net { 16 namespace net {
16 17
17 class ClientSocketFactory; 18 class ClientSocketFactory;
18 class DatagramClientSocket; 19 class DatagramClientSocket;
19 class IPEndPoint; 20 class IPEndPoint;
20 class NetLog; 21 class NetLog;
21 class StreamSocket; 22 class StreamSocket;
22 23
23 // A DnsSocketPool is an abstraction layer around a ClientSocketFactory that 24 // A DnsSocketPool is an abstraction layer around a ClientSocketFactory that
24 // allows preallocation, reuse, or other strategies to manage sockets connected 25 // allows preallocation, reuse, or other strategies to manage sockets connected
25 // to DNS servers. 26 // to DNS servers.
26 class NET_EXPORT_PRIVATE DnsSocketPool { 27 class NET_EXPORT_PRIVATE DnsSocketPool {
27 public: 28 public:
28 virtual ~DnsSocketPool() { } 29 virtual ~DnsSocketPool() { }
29 30
30 // Creates a DnsSocketPool that implements the default strategy for managing 31 // Creates a DnsSocketPool that implements the default strategy for managing
31 // sockets. (This varies by platform; see DnsSocketPoolImpl in 32 // sockets. (This varies by platform; see DnsSocketPoolImpl in
32 // dns_socket_pool.cc for details.) 33 // dns_socket_pool.cc for details.)
33 static std::unique_ptr<DnsSocketPool> CreateDefault( 34 static std::unique_ptr<DnsSocketPool> CreateDefault(
34 ClientSocketFactory* factory); 35 ClientSocketFactory* factory,
36 const RandIntCallback& rand_int_callback);
35 37
36 // Creates a DnsSocketPool that implements a "null" strategy -- no sockets are 38 // Creates a DnsSocketPool that implements a "null" strategy -- no sockets are
37 // preallocated, allocation requests are satisfied by calling the factory 39 // preallocated, allocation requests are satisfied by calling the factory
38 // directly, and returned sockets are deleted immediately. 40 // directly, and returned sockets are deleted immediately.
39 static std::unique_ptr<DnsSocketPool> CreateNull( 41 static std::unique_ptr<DnsSocketPool> CreateNull(
40 ClientSocketFactory* factory); 42 ClientSocketFactory* factory,
43 const RandIntCallback& rand_int_callback);
41 44
42 // Initializes the DnsSocketPool. |nameservers| is the list of nameservers 45 // Initializes the DnsSocketPool. |nameservers| is the list of nameservers
43 // for which the DnsSocketPool will manage sockets; |net_log| is the NetLog 46 // for which the DnsSocketPool will manage sockets; |net_log| is the NetLog
44 // used when constructing sockets with the factory. 47 // used when constructing sockets with the factory.
45 // 48 //
46 // Initialize may not be called more than once, and must be called before 49 // Initialize may not be called more than once, and must be called before
47 // calling AllocateSocket or FreeSocket. 50 // calling AllocateSocket or FreeSocket.
48 virtual void Initialize( 51 virtual void Initialize(
49 const std::vector<IPEndPoint>* nameservers, 52 const std::vector<IPEndPoint>* nameservers,
50 NetLog* net_log) = 0; 53 NetLog* net_log) = 0;
51 54
52 // Allocates a socket that is already connected to the nameserver referenced 55 // Allocates a socket that is already connected to the nameserver referenced
53 // by |server_index|. May return a scoped_ptr to NULL if no sockets are 56 // by |server_index|. May return a scoped_ptr to NULL if no sockets are
54 // available to reuse and the factory fails to produce a socket (or produces 57 // available to reuse and the factory fails to produce a socket (or produces
55 // one on which Connect fails). 58 // one on which Connect fails).
56 virtual std::unique_ptr<DatagramClientSocket> AllocateSocket( 59 virtual std::unique_ptr<DatagramClientSocket> AllocateSocket(
57 unsigned server_index) = 0; 60 unsigned server_index) = 0;
58 61
59 // Frees a socket allocated by AllocateSocket. |server_index| must be the 62 // Frees a socket allocated by AllocateSocket. |server_index| must be the
60 // same index passed to AllocateSocket. 63 // same index passed to AllocateSocket.
61 virtual void FreeSocket(unsigned server_index, 64 virtual void FreeSocket(unsigned server_index,
62 std::unique_ptr<DatagramClientSocket> socket) = 0; 65 std::unique_ptr<DatagramClientSocket> socket) = 0;
63 66
64 // Creates a StreamSocket from the factory for a transaction over TCP. These 67 // Creates a StreamSocket from the factory for a transaction over TCP. These
65 // sockets are not pooled. 68 // sockets are not pooled.
66 std::unique_ptr<StreamSocket> CreateTCPSocket(unsigned server_index, 69 std::unique_ptr<StreamSocket> CreateTCPSocket(unsigned server_index,
67 const NetLog::Source& source); 70 const NetLog::Source& source);
68 71
69 protected: 72 protected:
70 DnsSocketPool(ClientSocketFactory* socket_factory); 73 DnsSocketPool(ClientSocketFactory* socket_factory,
74 const RandIntCallback& rand_int_callback);
71 75
72 void InitializeInternal( 76 void InitializeInternal(
73 const std::vector<IPEndPoint>* nameservers, 77 const std::vector<IPEndPoint>* nameservers,
74 NetLog* net_log); 78 NetLog* net_log);
75 79
76 std::unique_ptr<DatagramClientSocket> CreateConnectedSocket( 80 std::unique_ptr<DatagramClientSocket> CreateConnectedSocket(
77 unsigned server_index); 81 unsigned server_index);
78 82
83 const RandIntCallback& rand_int_callback() const {
84 return rand_int_callback_;
85 }
86
79 private: 87 private:
80 ClientSocketFactory* socket_factory_; 88 ClientSocketFactory* socket_factory_;
89 const RandIntCallback& rand_int_callback_;
81 NetLog* net_log_; 90 NetLog* net_log_;
82 const std::vector<IPEndPoint>* nameservers_; 91 const std::vector<IPEndPoint>* nameservers_;
83 bool initialized_; 92 bool initialized_;
84 93
85 DISALLOW_COPY_AND_ASSIGN(DnsSocketPool); 94 DISALLOW_COPY_AND_ASSIGN(DnsSocketPool);
86 }; 95 };
87 96
88 } // namespace net 97 } // namespace net
89 98
90 #endif // NET_DNS_DNS_SOCKET_POOL_H_ 99 #endif // NET_DNS_DNS_SOCKET_POOL_H_
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