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Unified Diff: src/gpu/effects/GrRRectEffect.cpp

Issue 194603004: Add elliptical-corner rrect clip effect. Currently only handles the case where all corners have the… (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address comment, remove spurious params from appendf()s Created 6 years, 9 months ago
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Index: src/gpu/effects/GrRRectEffect.cpp
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index 1bbf2f7976c2371940e544ee46b086a775b08ab9..1838cf028787fdc78aac672760b5d78120e21d6c 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -13,11 +13,9 @@
#include "SkRRect.h"
-using namespace GrRRectEffect;
+class GLCircularRRectEffect;
-class GLRRectEffect;
-
-class RRectEffect : public GrEffect {
+class CircularRRectEffect : public GrEffect {
public:
// This effect only supports circular corner rrects where the radius is >= kRadiusMin.
static const SkScalar kRadiusMin;
@@ -42,8 +40,8 @@ public:
// be square).
static GrEffectRef* Create(GrEffectEdgeType, uint32_t circularCornerFlags, const SkRRect&);
- virtual ~RRectEffect() {};
- static const char* Name() { return "RRect"; }
+ virtual ~CircularRRectEffect() {};
+ static const char* Name() { return "CircularRRect"; }
const SkRRect& getRRect() const { return fRRect; }
@@ -51,14 +49,14 @@ public:
GrEffectEdgeType getEdgeType() const { return fEdgeType; }
- typedef GLRRectEffect GLEffect;
+ typedef GLCircularRRectEffect GLEffect;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
private:
- RRectEffect(GrEffectEdgeType, uint32_t circularCornerFlags, const SkRRect&);
+ CircularRRectEffect(GrEffectEdgeType, uint32_t circularCornerFlags, const SkRRect&);
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
@@ -71,25 +69,25 @@ private:
typedef GrEffect INHERITED;
};
-const SkScalar RRectEffect::kRadiusMin = 0.5f;
+const SkScalar CircularRRectEffect::kRadiusMin = 0.5f;
-GrEffectRef* RRectEffect::Create(GrEffectEdgeType edgeType,
+GrEffectRef* CircularRRectEffect::Create(GrEffectEdgeType edgeType,
uint32_t circularCornerFlags,
const SkRRect& rrect) {
SkASSERT(kFillAA_GrEffectEdgeType == edgeType || kInverseFillAA_GrEffectEdgeType == edgeType);
- return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(RRectEffect,
+ return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(CircularRRectEffect,
(edgeType, circularCornerFlags, rrect))));
}
-void RRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
+void CircularRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
*validFlags = 0;
}
-const GrBackendEffectFactory& RRectEffect::getFactory() const {
- return GrTBackendEffectFactory<RRectEffect>::getInstance();
+const GrBackendEffectFactory& CircularRRectEffect::getFactory() const {
+ return GrTBackendEffectFactory<CircularRRectEffect>::getInstance();
}
-RRectEffect::RRectEffect(GrEffectEdgeType edgeType, uint32_t circularCornerFlags,
+CircularRRectEffect::CircularRRectEffect(GrEffectEdgeType edgeType, uint32_t circularCornerFlags,
const SkRRect& rrect)
: fRRect(rrect)
, fEdgeType(edgeType)
@@ -97,17 +95,17 @@ RRectEffect::RRectEffect(GrEffectEdgeType edgeType, uint32_t circularCornerFlags
this->setWillReadFragmentPosition();
}
-bool RRectEffect::onIsEqual(const GrEffect& other) const {
- const RRectEffect& rre = CastEffect<RRectEffect>(other);
- // type is derived from fRRect, so no need to check it.
- return fEdgeType == rre.fEdgeType && fRRect == rre.fRRect;
+bool CircularRRectEffect::onIsEqual(const GrEffect& other) const {
+ const CircularRRectEffect& crre = CastEffect<CircularRRectEffect>(other);
+ // The corner flags are derived from fRRect, so no need to check them.
+ return fEdgeType == crre.fEdgeType && fRRect == crre.fRRect;
}
//////////////////////////////////////////////////////////////////////////////
-GR_DEFINE_EFFECT_TEST(RRectEffect);
+GR_DEFINE_EFFECT_TEST(CircularRRectEffect);
-GrEffectRef* RRectEffect::TestCreate(SkRandom* random,
+GrEffectRef* CircularRRectEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps& caps,
GrTexture*[]) {
@@ -126,9 +124,9 @@ GrEffectRef* RRectEffect::TestCreate(SkRandom* random,
//////////////////////////////////////////////////////////////////////////////
-class GLRRectEffect : public GrGLEffect {
+class GLCircularRRectEffect : public GrGLEffect {
public:
- GLRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+ GLCircularRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
@@ -149,20 +147,20 @@ private:
typedef GrGLEffect INHERITED;
};
-GLRRectEffect::GLRRectEffect(const GrBackendEffectFactory& factory,
+GLCircularRRectEffect::GLCircularRRectEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED (factory) {
fPrevRRect.setEmpty();
}
-void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
+void GLCircularRRectEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
- const RRectEffect& rre = drawEffect.castEffect<RRectEffect>();
+ const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>();
const char *rectName;
const char *radiusPlusHalfName;
// The inner rect is the rrect bounds inset by the radius. Its left, top, right, and bottom
@@ -193,16 +191,17 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
// For the cases where one half of the rrect is rectangular we drop one of the x or y
// computations, compute a separate rect edge alpha for the rect side, and mul the two computed
// alphas together.
- switch (rre.getCircularCornerFlags()) {
- case RRectEffect::kAll_CornerFlags:
+ switch (crre.getCircularCornerFlags()) {
+ case CircularRRectEffect::kAll_CornerFlags:
builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
- case RRectEffect::kTopLeft_CornerFlag:
- builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", rectName, fragmentPos);
+ case CircularRRectEffect::kTopLeft_CornerFlag:
+ builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
+ rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
@@ -210,7 +209,7 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
- case RRectEffect::kTopRight_CornerFlag:
+ case CircularRRectEffect::kTopRight_CornerFlag:
builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
fragmentPos, rectName, rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
@@ -220,7 +219,7 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
- case RRectEffect::kBottomRight_CornerFlag:
+ case CircularRRectEffect::kBottomRight_CornerFlag:
builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
fragmentPos, rectName);
builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
@@ -230,7 +229,7 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
- case RRectEffect::kBottomLeft_CornerFlag:
+ case CircularRRectEffect::kBottomLeft_CornerFlag:
builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
rectName, fragmentPos, fragmentPos, rectName);
builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
@@ -240,7 +239,7 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
- case RRectEffect::kLeft_CornerFlags:
+ case CircularRRectEffect::kLeft_CornerFlags:
builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
@@ -249,7 +248,7 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
- case RRectEffect::kTop_CornerFlags:
+ case CircularRRectEffect::kTop_CornerFlags:
builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
@@ -258,7 +257,7 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
- case RRectEffect::kRight_CornerFlags:
+ case CircularRRectEffect::kRight_CornerFlags:
builder->fsCodeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
@@ -267,7 +266,7 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
- case RRectEffect::kBottom_CornerFlags:
+ case CircularRRectEffect::kBottom_CornerFlags:
builder->fsCodeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
@@ -278,7 +277,7 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
break;
}
- if (kInverseFillAA_GrEffectEdgeType == rre.getEdgeType()) {
+ if (kInverseFillAA_GrEffectEdgeType == crre.getEdgeType()) {
builder->fsCodeAppend("\t\talpha = 1.0 - alpha;\n");
}
@@ -286,75 +285,77 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
-GrGLEffect::EffectKey GLRRectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
- const RRectEffect& rre = drawEffect.castEffect<RRectEffect>();
+GrGLEffect::EffectKey GLCircularRRectEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>();
GR_STATIC_ASSERT(kGrEffectEdgeTypeCnt <= 8);
- return (rre.getCircularCornerFlags() << 3) | rre.getEdgeType();
+ return (crre.getCircularCornerFlags() << 3) | crre.getEdgeType();
}
-void GLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
- const RRectEffect& rre = drawEffect.castEffect<RRectEffect>();
- const SkRRect& rrect = rre.getRRect();
+void GLCircularRRectEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ const CircularRRectEffect& crre = drawEffect.castEffect<CircularRRectEffect>();
+ const SkRRect& rrect = crre.getRRect();
if (rrect != fPrevRRect) {
SkRect rect = rrect.getBounds();
SkScalar radius = 0;
- switch (rre.getCircularCornerFlags()) {
- case RRectEffect::kAll_CornerFlags:
+ switch (crre.getCircularCornerFlags()) {
+ case CircularRRectEffect::kAll_CornerFlags:
SkASSERT(rrect.isSimpleCircular());
radius = rrect.getSimpleRadii().fX;
- SkASSERT(radius >= RRectEffect::kRadiusMin);
+ SkASSERT(radius >= CircularRRectEffect::kRadiusMin);
rect.inset(radius, radius);
break;
- case RRectEffect::kTopLeft_CornerFlag:
+ case CircularRRectEffect::kTopLeft_CornerFlag:
radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
rect.fLeft += radius;
rect.fTop += radius;
rect.fRight += 0.5f;
rect.fBottom += 0.5f;
break;
- case RRectEffect::kTopRight_CornerFlag:
+ case CircularRRectEffect::kTopRight_CornerFlag:
radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
rect.fLeft -= 0.5f;
rect.fTop += radius;
rect.fRight -= radius;
rect.fBottom += 0.5f;
break;
- case RRectEffect::kBottomRight_CornerFlag:
+ case CircularRRectEffect::kBottomRight_CornerFlag:
radius = rrect.radii(SkRRect::kLowerRight_Corner).fX;
rect.fLeft -= 0.5f;
rect.fTop -= 0.5f;
rect.fRight -= radius;
rect.fBottom -= radius;
break;
- case RRectEffect::kBottomLeft_CornerFlag:
+ case CircularRRectEffect::kBottomLeft_CornerFlag:
radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
rect.fLeft += radius;
rect.fTop -= 0.5f;
rect.fRight += 0.5f;
rect.fBottom -= radius;
break;
- case RRectEffect::kLeft_CornerFlags:
+ case CircularRRectEffect::kLeft_CornerFlags:
radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
rect.fLeft += radius;
rect.fTop += radius;
rect.fRight += 0.5f;
rect.fBottom -= radius;
break;
- case RRectEffect::kTop_CornerFlags:
+ case CircularRRectEffect::kTop_CornerFlags:
radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
rect.fLeft += radius;
rect.fTop += radius;
rect.fRight -= radius;
rect.fBottom += 0.5f;
break;
- case RRectEffect::kRight_CornerFlags:
+ case CircularRRectEffect::kRight_CornerFlags:
radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
rect.fLeft -= 0.5f;
rect.fTop += radius;
rect.fRight -= radius;
rect.fBottom -= radius;
break;
- case RRectEffect::kBottom_CornerFlags:
+ case CircularRRectEffect::kBottom_CornerFlags:
radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
rect.fLeft += radius;
rect.fTop -= 0.5f;
@@ -372,16 +373,222 @@ void GLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect&
//////////////////////////////////////////////////////////////////////////////
+class GLEllipticalRRectEffect;
+
+/**
+ * Currently this effect only supports "simple" elliptical round rects (i.e.
+ * the corners all have a common x/y radii pair).
+ */
+class EllipticalRRectEffect : public GrEffect {
+public:
+ // This effect only supports rrects where the radii are >= kRadiusMin
+ static const SkScalar kRadiusMin;
+
+ static GrEffectRef* Create(GrEffectEdgeType, const SkRRect&);
+
+ virtual ~EllipticalRRectEffect() {};
+ static const char* Name() { return "EllipticalRRect"; }
+
+ const SkRRect& getRRect() const { return fRRect; }
+
+ GrEffectEdgeType getEdgeType() const { return fEdgeType; }
+
+ typedef GLEllipticalRRectEffect GLEffect;
+
+ virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
+
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
+
+private:
+ EllipticalRRectEffect(GrEffectEdgeType, const SkRRect&);
+
+ virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
+
+ SkRRect fRRect;
+ GrEffectEdgeType fEdgeType;
+
+ GR_DECLARE_EFFECT_TEST;
+
+ typedef GrEffect INHERITED;
+};
+
+const SkScalar EllipticalRRectEffect::kRadiusMin = 0.5f;
+
+GrEffectRef* EllipticalRRectEffect::Create(GrEffectEdgeType edgeType,
+ const SkRRect& rrect) {
+ SkASSERT(kFillAA_GrEffectEdgeType == edgeType || kInverseFillAA_GrEffectEdgeType == edgeType);
+ return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(EllipticalRRectEffect, (edgeType, rrect))));
+}
+
+void EllipticalRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
+ *validFlags = 0;
+}
+
+const GrBackendEffectFactory& EllipticalRRectEffect::getFactory() const {
+ return GrTBackendEffectFactory<EllipticalRRectEffect>::getInstance();
+}
+
+EllipticalRRectEffect::EllipticalRRectEffect(GrEffectEdgeType edgeType, const SkRRect& rrect)
+ : fRRect(rrect)
+ , fEdgeType(edgeType){
+ this->setWillReadFragmentPosition();
+}
+
+bool EllipticalRRectEffect::onIsEqual(const GrEffect& other) const {
+ const EllipticalRRectEffect& erre = CastEffect<EllipticalRRectEffect>(other);
+ return fEdgeType == erre.fEdgeType && fRRect == erre.fRRect;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+GR_DEFINE_EFFECT_TEST(EllipticalRRectEffect);
+
+GrEffectRef* EllipticalRRectEffect::TestCreate(SkRandom* random,
+ GrContext*,
+ const GrDrawTargetCaps& caps,
+ GrTexture*[]) {
+ SkScalar w = random->nextRangeScalar(20.f, 1000.f);
+ SkScalar h = random->nextRangeScalar(20.f, 1000.f);
+ SkScalar rx = random->nextRangeF(kRadiusMin, 9.f);
+ SkScalar ry = random->nextRangeF(kRadiusMin, 9.f);
+ SkRRect rrect;
+ rrect.setRectXY(SkRect::MakeWH(w, h), rx, ry);
+ GrEffectRef* effect;
+ do {
+ GrEffectEdgeType et = (GrEffectEdgeType)random->nextULessThan(kGrEffectEdgeTypeCnt);
+ effect = EllipticalRRectEffect::Create(et, rrect);
+ } while (NULL == effect);
+ return effect;
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
+class GLEllipticalRRectEffect : public GrGLEffect {
+public:
+ GLEllipticalRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
+
+ virtual void emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray&) SK_OVERRIDE;
+
+ static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
+
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+
+private:
+ GrGLUniformManager::UniformHandle fInnerRectUniform;
+ GrGLUniformManager::UniformHandle fInvRadiusXYSqdUniform;
+ SkRRect fPrevRRect;
+ typedef GrGLEffect INHERITED;
+};
+
+GLEllipticalRRectEffect::GLEllipticalRRectEffect(const GrBackendEffectFactory& factory,
+ const GrDrawEffect& drawEffect)
+ : INHERITED (factory) {
+ fPrevRRect.setEmpty();
+}
+
+void GLEllipticalRRectEffect::emitCode(GrGLShaderBuilder* builder,
+ const GrDrawEffect& drawEffect,
+ EffectKey key,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray&,
+ const TextureSamplerArray& samplers) {
+ const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>();
+ const char *rectName;
+ const char *invRadiusXYSqdName;
+ // The inner rect is the rrect bounds inset by the x/y radii
+ fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec4f_GrSLType,
+ "innerRect",
+ &rectName);
+ fInvRadiusXYSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
+ kVec2f_GrSLType,
+ "invRadiusXY",
+ &invRadiusXYSqdName);
+ const char* fragmentPos = builder->fragmentPosition();
+ // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
+ // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
+ // to that corner. This means that points near the interior near the rrect top edge will have
+ // a vector that points straight up for both the TL left and TR corners. Computing an
+ // alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
+ // fragments near the other three edges will get the correct AA. Fragments in the interior of
+ // the rrect will have a (0,0) vector at all four corners. So long as the radii > 0.5 they will
+ // correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas.
+ // The code below is a simplified version of the above that performs maxs on the vector
+ // components before computing distances and alpha values so that only one distance computation
+ // need be computed to determine the min alpha.
+ builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+ builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+ builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
+ // Z is the x/y offsets divided by squared radii.
+ builder->fsCodeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiusXYSqdName);
+ // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1.
+ builder->fsCodeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
+ // grad_dot is the squared length of the gradient of the implicit.
+ builder->fsCodeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
+ builder->fsCodeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
+ builder->fsCodeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
+
+ if (kFillAA_GrEffectEdgeType == erre.getEdgeType()) {
+ builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
+ } else {
+ builder->fsCodeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
+ }
+
+ builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
+ (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
+}
+
+GrGLEffect::EffectKey GLEllipticalRRectEffect::GenKey(const GrDrawEffect& drawEffect,
+ const GrGLCaps&) {
+ const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>();
+ return erre.getEdgeType();
+}
+
+void GLEllipticalRRectEffect::setData(const GrGLUniformManager& uman,
+ const GrDrawEffect& drawEffect) {
+ const EllipticalRRectEffect& erre = drawEffect.castEffect<EllipticalRRectEffect>();
+ const SkRRect& rrect = erre.getRRect();
+ if (rrect != fPrevRRect) {
+ SkRect rect = rrect.getBounds();
+ SkASSERT(rrect.isSimple());
+ const SkVector& radius = rrect.getSimpleRadii();
+ SkASSERT(radius.fX >= EllipticalRRectEffect::kRadiusMin);
+ SkASSERT(radius.fY >= EllipticalRRectEffect::kRadiusMin);
+ rect.inset(radius.fX, radius.fY);
+ uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
+ uman.set2f(fInvRadiusXYSqdUniform, 1.f / (radius.fX * radius.fX),
+ 1.f / (radius.fY * radius.fY));
+ fPrevRRect = rrect;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+
GrEffectRef* GrRRectEffect::Create(GrEffectEdgeType edgeType, const SkRRect& rrect) {
if (kFillAA_GrEffectEdgeType != edgeType && kInverseFillAA_GrEffectEdgeType != edgeType) {
return NULL;
}
uint32_t cornerFlags;
- if (rrect.isSimpleCircular()) {
- if (rrect.getSimpleRadii().fX < RRectEffect::kRadiusMin) {
- return NULL;
+ if (rrect.isSimple()) {
+ if (rrect.getSimpleRadii().fX == rrect.getSimpleRadii().fY) {
+ if (rrect.getSimpleRadii().fX < CircularRRectEffect::kRadiusMin) {
+ return NULL;
+ }
+ cornerFlags = CircularRRectEffect::kAll_CornerFlags;
+ } else {
+ if (rrect.getSimpleRadii().fX < EllipticalRRectEffect::kRadiusMin ||
+ rrect.getSimpleRadii().fY < EllipticalRRectEffect::kRadiusMin) {
+ return NULL;
+ }
+ return EllipticalRRectEffect::Create(edgeType, rrect);
}
- cornerFlags = RRectEffect::kAll_CornerFlags;
} else if (rrect.isComplex()) {
// Check for the "tab" cases - two adjacent circular corners and two square corners.
SkScalar radius = 0;
@@ -397,7 +604,7 @@ GrEffectRef* GrRRectEffect::Create(GrEffectEdgeType edgeType, const SkRRect& rre
}
if (!cornerFlags) {
radius = r.fX;
- if (radius < RRectEffect::kRadiusMin) {
+ if (radius < CircularRRectEffect::kRadiusMin) {
return NULL;
}
cornerFlags = 1 << c;
@@ -410,15 +617,15 @@ GrEffectRef* GrRRectEffect::Create(GrEffectEdgeType edgeType, const SkRRect& rre
}
switch (cornerFlags) {
- case RRectEffect::kTopLeft_CornerFlag:
- case RRectEffect::kTopRight_CornerFlag:
- case RRectEffect::kBottomRight_CornerFlag:
- case RRectEffect::kBottomLeft_CornerFlag:
- case RRectEffect::kLeft_CornerFlags:
- case RRectEffect::kTop_CornerFlags:
- case RRectEffect::kRight_CornerFlags:
- case RRectEffect::kBottom_CornerFlags:
- case RRectEffect::kAll_CornerFlags:
+ case CircularRRectEffect::kTopLeft_CornerFlag:
+ case CircularRRectEffect::kTopRight_CornerFlag:
+ case CircularRRectEffect::kBottomRight_CornerFlag:
+ case CircularRRectEffect::kBottomLeft_CornerFlag:
+ case CircularRRectEffect::kLeft_CornerFlags:
+ case CircularRRectEffect::kTop_CornerFlags:
+ case CircularRRectEffect::kRight_CornerFlags:
+ case CircularRRectEffect::kBottom_CornerFlags:
+ case CircularRRectEffect::kAll_CornerFlags:
break;
default:
return NULL;
@@ -426,5 +633,5 @@ GrEffectRef* GrRRectEffect::Create(GrEffectEdgeType edgeType, const SkRRect& rre
} else {
return NULL;
}
- return RRectEffect::Create(edgeType, cornerFlags, rrect);
+ return CircularRRectEffect::Create(edgeType, cornerFlags, rrect);
}
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