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| 1 <!DOCTYPE html> |
| 2 <p>Tests that properties of CustomEvent initialized with initCustomEvent() are c
loned when accessed in isolated worlds.</p> |
| 3 <div id="main"></div> |
| 4 <div id="isolated"></div> |
| 5 <script> |
| 6 testRunner.dumpAsText(); |
| 7 |
| 8 function addListener(worldType) { |
| 9 document.getElementById(worldType).addEventListener("CustomEvent", function(
event) { |
| 10 console.log("CustomEvent received in " + worldType + " world"); |
| 11 console.log("detail was " + JSON.stringify(event.detail)); |
| 12 }); |
| 13 } |
| 14 |
| 15 function sendCloneableObject(targetWorldType) { |
| 16 var newEvent = document.createEvent("CustomEvent"); |
| 17 newEvent.initCustomEvent("CustomEvent", false, false, { foo: 5, bar: 'hello'
, targetWorld: targetWorldType }); |
| 18 document.getElementById(targetWorldType).dispatchEvent(newEvent); |
| 19 } |
| 20 |
| 21 var sendScript = "(" + sendCloneableObject.toString() + ")('main');"; |
| 22 addListener("main"); |
| 23 testRunner.evaluateScriptInIsolatedWorld(1, sendScript); |
| 24 var receiveScript = "(" + addListener.toString() + ")('isolated');"; |
| 25 testRunner.evaluateScriptInIsolatedWorld(1, receiveScript); |
| 26 sendCloneableObject("isolated"); |
| 27 </script> |
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