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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TEST_LAYER_TREE_TEST_H_ | 5 #ifndef CC_TEST_LAYER_TREE_TEST_H_ |
6 #define CC_TEST_LAYER_TREE_TEST_H_ | 6 #define CC_TEST_LAYER_TREE_TEST_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
9 #include "base/threading/thread.h" | 9 #include "base/threading/thread.h" |
10 #include "cc/animation/animation_delegate.h" | 10 #include "cc/animation/animation_delegate.h" |
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86 void PostSetNeedsRedrawToMainThread(); | 86 void PostSetNeedsRedrawToMainThread(); |
87 void PostSetNeedsRedrawRectToMainThread(const gfx::Rect& damage_rect); | 87 void PostSetNeedsRedrawRectToMainThread(const gfx::Rect& damage_rect); |
88 void PostSetVisibleToMainThread(bool visible); | 88 void PostSetVisibleToMainThread(bool visible); |
89 void PostSetNextCommitForcesRedrawToMainThread(); | 89 void PostSetNextCommitForcesRedrawToMainThread(); |
90 void PostCompositeImmediatelyToMainThread(); | 90 void PostCompositeImmediatelyToMainThread(); |
91 void PostNextCommitWaitsForActivationToMainThread(); | 91 void PostNextCommitWaitsForActivationToMainThread(); |
92 | 92 |
93 void DoBeginTest(); | 93 void DoBeginTest(); |
94 void Timeout(); | 94 void Timeout(); |
95 | 95 |
| 96 scoped_refptr<Layer> CreateTestLayer(); |
| 97 |
96 protected: | 98 protected: |
97 LayerTreeTest(); | 99 LayerTreeTest(); |
98 | 100 |
99 virtual void InitializeSettings(LayerTreeSettings* settings) {} | 101 virtual void InitializeSettings(LayerTreeSettings* settings) {} |
100 | 102 |
101 void RealEndTest(); | 103 void RealEndTest(); |
102 | 104 |
103 virtual void DispatchAddAnimationToPlayer( | 105 virtual void DispatchAddAnimationToPlayer( |
104 AnimationPlayer* player_to_receive_animation, | 106 AnimationPlayer* player_to_receive_animation, |
105 double animation_duration); | 107 double animation_duration); |
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271 #define SINGLE_AND_MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \ | 273 #define SINGLE_AND_MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \ |
272 SINGLE_AND_MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME); \ | 274 SINGLE_AND_MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME); \ |
273 SINGLE_AND_MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME) | 275 SINGLE_AND_MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME) |
274 | 276 |
275 // Some tests want to control when notify ready for activation occurs, | 277 // Some tests want to control when notify ready for activation occurs, |
276 // but this is not supported in the single-threaded case. | 278 // but this is not supported in the single-threaded case. |
277 #define MULTI_THREAD_BLOCKNOTIFY_TEST_F(TEST_FIXTURE_NAME) \ | 279 #define MULTI_THREAD_BLOCKNOTIFY_TEST_F(TEST_FIXTURE_NAME) \ |
278 MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) | 280 MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) |
279 | 281 |
280 #endif // CC_TEST_LAYER_TREE_TEST_H_ | 282 #endif // CC_TEST_LAYER_TREE_TEST_H_ |
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