| Index: Source/core/platform/graphics/Path.cpp
|
| diff --git a/Source/core/platform/graphics/Path.cpp b/Source/core/platform/graphics/Path.cpp
|
| index 110338d504bd08af8f3230d4e5bf27bd62f92297..efe5425b7917f99b6606bb15ac0c636f1cb2b30e 100644
|
| --- a/Source/core/platform/graphics/Path.cpp
|
| +++ b/Source/core/platform/graphics/Path.cpp
|
| @@ -330,7 +330,7 @@ void Path::addRoundedRect(const RoundedRect& r)
|
| addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii().bottomLeft(), r.radii().bottomRight());
|
| }
|
|
|
| -void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii, RoundedRectStrategy strategy)
|
| +void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii)
|
| {
|
| if (rect.isEmpty())
|
| return;
|
| @@ -355,10 +355,10 @@ void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii,
|
| if (radius.height() > halfSize.height())
|
| radius.setHeight(halfSize.height());
|
|
|
| - addPathForRoundedRect(rect, radius, radius, radius, radius, strategy);
|
| + addPathForRoundedRect(rect, radius, radius, radius, radius);
|
| }
|
|
|
| -void Path::addRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius, RoundedRectStrategy strategy)
|
| +void Path::addRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
|
| {
|
| if (rect.isEmpty())
|
| return;
|
| @@ -372,10 +372,10 @@ void Path::addRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius,
|
| return;
|
| }
|
|
|
| - addPathForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius, strategy);
|
| + addPathForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
|
| }
|
|
|
| -void Path::addPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius, RoundedRectStrategy strategy)
|
| +void Path::addPathForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius)
|
| {
|
| addBeziersForRoundedRect(rect, topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);
|
| }
|
|
|