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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ | 5 #ifndef UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ |
6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ | 6 #define UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 | 10 |
11 #include "base/macros.h" | 11 #include "base/macros.h" |
12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
13 #include "skia/ext/refptr.h" | 13 #include "third_party/skia/include/core/SkImage.h" |
14 #include "third_party/skia/include/core/SkSurface.h" | 14 #include "third_party/skia/include/core/SkSurface.h" |
15 | 15 |
16 class SkCanvas; | 16 class SkCanvas; |
17 | 17 |
18 namespace ui { | 18 namespace ui { |
19 | 19 |
20 class DrmDevice; | 20 class DrmDevice; |
21 | 21 |
22 // Wrapper for the console buffer. This is the buffer that is allocated by | 22 // Wrapper for the console buffer. This is the buffer that is allocated by |
23 // default by the system and is used when no application is controlling the | 23 // default by the system and is used when no application is controlling the |
24 // CRTC. Keeps track of the native properties of the buffer and wraps the pixel | 24 // CRTC. Keeps track of the native properties of the buffer and wraps the pixel |
25 // memory into a SkSurface which can be used to draw into using Skia. | 25 // memory into a SkSurface which can be used to draw into using Skia. |
26 class DrmConsoleBuffer { | 26 class DrmConsoleBuffer { |
27 public: | 27 public: |
28 DrmConsoleBuffer(const scoped_refptr<DrmDevice>& drm, uint32_t framebuffer); | 28 DrmConsoleBuffer(const scoped_refptr<DrmDevice>& drm, uint32_t framebuffer); |
29 ~DrmConsoleBuffer(); | 29 ~DrmConsoleBuffer(); |
30 | 30 |
31 SkCanvas* canvas() { return surface_->getCanvas(); } | 31 SkCanvas* canvas() { return surface_->getCanvas(); } |
32 skia::RefPtr<SkImage> image() { | 32 sk_sp<SkImage> image() { return surface_->makeImageSnapshot(); } |
33 return skia::AdoptRef(surface_->newImageSnapshot()); | |
34 } | |
35 | 33 |
36 // Memory map the backing pixels and wrap them in |surface_|. | 34 // Memory map the backing pixels and wrap them in |surface_|. |
37 bool Initialize(); | 35 bool Initialize(); |
38 | 36 |
39 protected: | 37 protected: |
40 scoped_refptr<DrmDevice> drm_; | 38 scoped_refptr<DrmDevice> drm_; |
41 | 39 |
42 // Wrapper around the native pixel memory. | 40 // Wrapper around the native pixel memory. |
43 sk_sp<SkSurface> surface_; | 41 sk_sp<SkSurface> surface_; |
44 | 42 |
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56 | 54 |
57 // Memory map size. | 55 // Memory map size. |
58 size_t mmap_size_ = 0; | 56 size_t mmap_size_ = 0; |
59 | 57 |
60 DISALLOW_COPY_AND_ASSIGN(DrmConsoleBuffer); | 58 DISALLOW_COPY_AND_ASSIGN(DrmConsoleBuffer); |
61 }; | 59 }; |
62 | 60 |
63 } // namespace ui | 61 } // namespace ui |
64 | 62 |
65 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ | 63 #endif // UI_OZONE_PLATFORM_DRM_GPU_DRM_CONSOLE_BUFFER_H_ |
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