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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 5 #ifndef CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
| 6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 6 #define CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
| 7 | 7 |
| 8 #include "base/synchronization/waitable_event.h" | 8 #include "base/synchronization/waitable_event.h" |
| 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 10 #include "media/base/android/media_codec_bridge.h" | 10 #include "media/base/android/media_codec_bridge.h" |
| 11 #include "media/base/android/sdk_media_codec_bridge.h" | 11 #include "media/base/android/sdk_media_codec_bridge.h" |
| 12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
| 13 #include "ui/gl/gl_image.h" | 13 #include "ui/gl/gl_image.h" |
| 14 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
| 15 | 15 |
| 16 namespace gfx { | 16 namespace gfx { |
| 17 class SurfaceTexture; | 17 class SurfaceTexture; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace media { | 20 namespace media { |
| 21 |
| 22 class AVDACodecImage; |
| 21 class MediaCodecBridge; | 23 class MediaCodecBridge; |
| 22 } | |
| 23 | |
| 24 namespace content { | |
| 25 class AVDACodecImage; | |
| 26 | 24 |
| 27 // Shared state to allow communication between the AVDA and the | 25 // Shared state to allow communication between the AVDA and the |
| 28 // GLImages that configure GL for drawing the frames. | 26 // GLImages that configure GL for drawing the frames. |
| 29 class AVDASharedState : public base::RefCounted<AVDASharedState> { | 27 class AVDASharedState : public base::RefCounted<AVDASharedState> { |
| 30 public: | 28 public: |
| 31 AVDASharedState(); | 29 AVDASharedState(); |
| 32 | 30 |
| 33 GLint surface_texture_service_id() const { | 31 GLint surface_texture_service_id() const { |
| 34 return surface_texture_service_id_; | 32 return surface_texture_service_id_; |
| 35 } | 33 } |
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| 100 // currently attached. | 98 // currently attached. |
| 101 scoped_refptr<gfx::GLContext> context_; | 99 scoped_refptr<gfx::GLContext> context_; |
| 102 scoped_refptr<gfx::GLSurface> surface_; | 100 scoped_refptr<gfx::GLSurface> surface_; |
| 103 | 101 |
| 104 // Maps a picture buffer id to a AVDACodecImage. | 102 // Maps a picture buffer id to a AVDACodecImage. |
| 105 std::map<int, AVDACodecImage*> codec_images_; | 103 std::map<int, AVDACodecImage*> codec_images_; |
| 106 | 104 |
| 107 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); | 105 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); |
| 108 }; | 106 }; |
| 109 | 107 |
| 110 } // namespace content | 108 } // namespace media |
| 111 | 109 |
| 112 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ | 110 #endif // CONTENT_COMMON_GPU_AVDA_SHARED_STATE_H_ |
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