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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
| 11 | 11 |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "content/common/gpu/media/avda_shared_state.h" | |
| 14 #include "gpu/command_buffer/service/gl_stream_texture_image.h" | 13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" |
| 14 #include "media/gpu/avda_shared_state.h" |
| 15 | 15 |
| 16 namespace ui { | 16 namespace ui { |
| 17 class ScopedMakeCurrent; | 17 class ScopedMakeCurrent; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace content { | 20 namespace media { |
| 21 | 21 |
| 22 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as | 22 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as |
| 23 // needed in order to draw them. | 23 // needed in order to draw them. |
| 24 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { | 24 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
| 25 public: | 25 public: |
| 26 AVDACodecImage(int picture_buffer_id, | 26 AVDACodecImage(int picture_buffer_id, |
| 27 const scoped_refptr<AVDASharedState>& shared_state, | 27 const scoped_refptr<AVDASharedState>& shared_state, |
| 28 media::VideoCodecBridge* codec, | 28 media::VideoCodecBridge* codec, |
| 29 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, | 29 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, |
| 30 const scoped_refptr<gfx::SurfaceTexture>& surface_texture); | 30 const scoped_refptr<gfx::SurfaceTexture>& surface_texture); |
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| 158 | 158 |
| 159 // Texture matrix of the front buffer of the surface texture. | 159 // Texture matrix of the front buffer of the surface texture. |
| 160 float gl_matrix_[16]; | 160 float gl_matrix_[16]; |
| 161 | 161 |
| 162 // The picture buffer id attached to this image. | 162 // The picture buffer id attached to this image. |
| 163 int picture_buffer_id_; | 163 int picture_buffer_id_; |
| 164 | 164 |
| 165 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | 165 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
| 166 }; | 166 }; |
| 167 | 167 |
| 168 } // namespace content | 168 } // namespace media |
| 169 | 169 |
| 170 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 170 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
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