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Side by Side Diff: media/gpu/android_deferred_rendering_backing_strategy.h

Issue 1939683002: Test X11 header pollution (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ 5 #ifndef MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ 6 #define MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "content/common/content_export.h" 12 #include "media/gpu/android_video_decode_accelerator.h"
13 #include "content/common/gpu/media/android_video_decode_accelerator.h" 13 #include "media/gpu/media_gpu_export.h"
14 14
15 namespace gl { 15 namespace gl {
16 class GLImage; 16 class GLImage;
17 } 17 }
18 18
19 namespace gpu { 19 namespace gpu {
20 namespace gles2 { 20 namespace gles2 {
21 class GLStreamTextureImage; 21 class GLStreamTextureImage;
22 class TextureRef; 22 class TextureRef;
23 } 23 }
24 } 24 }
25 25
26 namespace content { 26 namespace media {
27 27
28 class AVDACodecImage; 28 class AVDACodecImage;
29 class AVDASharedState; 29 class AVDASharedState;
30 30
31 // A BackingStrategy implementation that defers releasing codec buffers until 31 // A BackingStrategy implementation that defers releasing codec buffers until
32 // a PictureBuffer's texture is used to draw, then draws using the surface 32 // a PictureBuffer's texture is used to draw, then draws using the surface
33 // texture's front buffer rather than a copy. To do this, it uses a GLImage 33 // texture's front buffer rather than a copy. To do this, it uses a GLImage
34 // implementation to talk to MediaCodec. 34 // implementation to talk to MediaCodec.
35 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy 35 class MEDIA_GPU_EXPORT AndroidDeferredRenderingBackingStrategy
36 : public AndroidVideoDecodeAccelerator::BackingStrategy { 36 : public AndroidVideoDecodeAccelerator::BackingStrategy {
37 public: 37 public:
38 explicit AndroidDeferredRenderingBackingStrategy( 38 explicit AndroidDeferredRenderingBackingStrategy(
39 AVDAStateProvider* state_provider); 39 AVDAStateProvider* state_provider);
40 ~AndroidDeferredRenderingBackingStrategy() override; 40 ~AndroidDeferredRenderingBackingStrategy() override;
41 41
42 // AndroidVideoDecodeAccelerator::BackingStrategy 42 // AndroidVideoDecodeAccelerator::BackingStrategy
43 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; 43 gfx::ScopedJavaSurface Initialize(int surface_view_id) override;
44 void Cleanup( 44 void Cleanup(
45 bool have_context, 45 bool have_context,
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
99 99
100 media::VideoCodecBridge* media_codec_; 100 media::VideoCodecBridge* media_codec_;
101 101
102 // Picture buffer IDs that are out for display. Stored in order of frames as 102 // Picture buffer IDs that are out for display. Stored in order of frames as
103 // they are returned from the decoder. 103 // they are returned from the decoder.
104 std::vector<int32_t> pictures_out_for_display_; 104 std::vector<int32_t> pictures_out_for_display_;
105 105
106 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); 106 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy);
107 }; 107 };
108 108
109 } // namespace content 109 } // namespace media
110 110
111 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_ H_ 111 #endif // MEDIA_GPU_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_
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