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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/media/android_copying_backing_strategy.h" | 5 #include "media/gpu/android_copying_backing_strategy.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
| 10 #include "content/common/gpu/media/avda_return_on_failure.h" | |
| 11 #include "gpu/command_buffer/service/context_group.h" | 10 #include "gpu/command_buffer/service/context_group.h" |
| 12 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 11 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
| 13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 12 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 14 #include "media/base/limits.h" | 13 #include "media/base/limits.h" |
| 14 #include "media/gpu/avda_return_on_failure.h" |
| 15 #include "media/video/picture.h" | 15 #include "media/video/picture.h" |
| 16 #include "ui/gl/android/surface_texture.h" | 16 #include "ui/gl/android/surface_texture.h" |
| 17 #include "ui/gl/gl_bindings.h" | 17 #include "ui/gl/gl_bindings.h" |
| 18 | 18 |
| 19 namespace content { | 19 namespace media { |
| 20 | 20 |
| 21 AndroidCopyingBackingStrategy::AndroidCopyingBackingStrategy( | 21 AndroidCopyingBackingStrategy::AndroidCopyingBackingStrategy( |
| 22 AVDAStateProvider* state_provider) | 22 AVDAStateProvider* state_provider) |
| 23 : state_provider_(state_provider), | 23 : state_provider_(state_provider), |
| 24 surface_texture_id_(0), | 24 surface_texture_id_(0), |
| 25 media_codec_(nullptr) {} | 25 media_codec_(nullptr) {} |
| 26 | 26 |
| 27 AndroidCopyingBackingStrategy::~AndroidCopyingBackingStrategy() {} | 27 AndroidCopyingBackingStrategy::~AndroidCopyingBackingStrategy() {} |
| 28 | 28 |
| 29 gfx::ScopedJavaSurface AndroidCopyingBackingStrategy::Initialize( | 29 gfx::ScopedJavaSurface AndroidCopyingBackingStrategy::Initialize( |
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| 118 surface_texture_->GetTransformMatrix(transform_matrix); | 118 surface_texture_->GetTransformMatrix(transform_matrix); |
| 119 | 119 |
| 120 DCHECK_LE(1u, picture_buffer.texture_ids().size()); | 120 DCHECK_LE(1u, picture_buffer.texture_ids().size()); |
| 121 uint32_t picture_buffer_texture_id = picture_buffer.texture_ids()[0]; | 121 uint32_t picture_buffer_texture_id = picture_buffer.texture_ids()[0]; |
| 122 | 122 |
| 123 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is | 123 // Defer initializing the CopyTextureCHROMIUMResourceManager until it is |
| 124 // needed because it takes 10s of milliseconds to initialize. | 124 // needed because it takes 10s of milliseconds to initialize. |
| 125 if (!copier_) { | 125 if (!copier_) { |
| 126 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); | 126 copier_.reset(new gpu::CopyTextureCHROMIUMResourceManager()); |
| 127 copier_->Initialize(state_provider_->GetGlDecoder().get(), | 127 copier_->Initialize(state_provider_->GetGlDecoder().get(), |
| 128 state_provider_->GetGlDecoder()->GetContextGroup()-> | 128 state_provider_->GetGlDecoder() |
| 129 feature_info()->feature_flags()); | 129 ->GetContextGroup() |
| 130 ->feature_info() |
| 131 ->feature_flags()); |
| 130 } | 132 } |
| 131 | 133 |
| 132 // Here, we copy |surface_texture_id_| to the picture buffer instead of | 134 // Here, we copy |surface_texture_id_| to the picture buffer instead of |
| 133 // setting new texture to |surface_texture_| by calling attachToGLContext() | 135 // setting new texture to |surface_texture_| by calling attachToGLContext() |
| 134 // because: | 136 // because: |
| 135 // 1. Once we call detachFrameGLContext(), it deletes the texture previously | 137 // 1. Once we call detachFrameGLContext(), it deletes the texture previously |
| 136 // attached. | 138 // attached. |
| 137 // 2. SurfaceTexture requires us to apply a transform matrix when we show | 139 // 2. SurfaceTexture requires us to apply a transform matrix when we show |
| 138 // the texture. | 140 // the texture. |
| 139 copier_->DoCopyTextureWithTransform( | 141 copier_->DoCopyTextureWithTransform( |
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| 181 state_provider_->GetTextureForPicture(*picture_buffer); | 183 state_provider_->GetTextureForPicture(*picture_buffer); |
| 182 RETURN_IF_NULL(texture_ref); | 184 RETURN_IF_NULL(texture_ref); |
| 183 gpu::gles2::TextureManager* texture_manager = | 185 gpu::gles2::TextureManager* texture_manager = |
| 184 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); | 186 state_provider_->GetGlDecoder()->GetContextGroup()->texture_manager(); |
| 185 RETURN_IF_NULL(texture_manager); | 187 RETURN_IF_NULL(texture_manager); |
| 186 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, | 188 texture_manager->SetLevelInfo(texture_ref, GetTextureTarget(), 0, GL_RGBA, |
| 187 new_size.width(), new_size.height(), 1, 0, | 189 new_size.width(), new_size.height(), 1, 0, |
| 188 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); | 190 GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(new_size)); |
| 189 } | 191 } |
| 190 | 192 |
| 191 } // namespace content | 193 } // namespace media |
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