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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 // | |
| 5 // This file contains the definition of VASurface class, used for decoding by | |
| 6 // VaapiVideoDecodeAccelerator and VaapiH264Decoder. | |
| 7 | |
| 8 #ifndef CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | |
| 9 #define CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | |
| 10 | |
| 11 #include "base/callback.h" | |
| 12 #include "base/macros.h" | |
| 13 #include "base/memory/ref_counted.h" | |
| 14 #include "content/common/content_export.h" | |
| 15 #include "third_party/libva/va/va.h" | |
| 16 #include "ui/gfx/geometry/size.h" | |
| 17 | |
| 18 namespace content { | |
| 19 | |
| 20 // A VA-API-specific decode surface used by VaapiH264Decoder to decode into | |
| 21 // and use as reference for decoding other surfaces. It is also handed by the | |
| 22 // decoder to VaapiVideoDecodeAccelerator when the contents of the surface are | |
| 23 // ready and should be displayed. VAVDA converts the surface contents into an | |
| 24 // X/Drm Pixmap bound to a texture for display and releases its reference to it. | |
| 25 // Decoder releases its references to the surface when it's done decoding and | |
| 26 // using it as reference. Note that a surface may still be used for reference | |
| 27 // after it's been sent to output and also after it is no longer used by VAVDA. | |
| 28 // Thus, the surface can be in use by both VAVDA and the Decoder at the same | |
| 29 // time, or by either of them, with the restriction that VAVDA will never get | |
| 30 // the surface until the contents are ready, and it is guaranteed that the | |
| 31 // contents will not change after that. | |
| 32 // When both the decoder and VAVDA release their references to the surface, | |
| 33 // it is freed and the release callback is executed to put the surface back | |
| 34 // into available surfaces pool, which is managed externally. | |
| 35 // | |
| 36 // VASurfaceID is allocated in VaapiWrapper. | |
| 37 // | | |
| 38 // +----->| | |
| 39 // | v | |
| 40 // | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_ | |
| 41 // | | list. | |
| 42 // | v | |
| 43 // | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when | |
| 44 // | | VaapiH264Decoder requests more output surfaces, is wrapped into | |
| 45 // | | a VASurface and passed to VaapiH264Decoder. | |
| 46 // | v | |
| 47 // | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping | |
| 48 // | | the only reference to it until it's needed for decoding. | |
| 49 // | v | |
| 50 // | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of | |
| 51 // | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface, | |
| 52 // | | which now keeps the only reference. | |
| 53 // | v | |
| 54 // | DecodeSurface is used for decoding, putting data into associated VASurface. | |
| 55 // | | | |
| 56 // | |--------------------------------------------------+ | |
| 57 // | | | | |
| 58 // | v v | |
| 59 // | DecodeSurface is to be output. VaapiH264Decoder uses the | |
| 60 // | VaapiH264Decoder passes the associated DecodeSurface and associated | |
| 61 // | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for | |
| 62 // | which stores it (taking a ref) on decoding more frames. | |
| 63 // | pending_output_cbs_ queue until an output | | |
| 64 // | VaapiPicture becomes available. v | |
| 65 // | | Once the DecodeSurface is not | |
| 66 // | | needed as reference anymore, | |
| 67 // | v it is released, releasing the | |
| 68 // | A VaapiPicture becomes available after associated VASurface reference. | |
| 69 // | the client of VVDA returns | | |
| 70 // | a PictureBuffer associated with it. VVDA | | |
| 71 // | puts the contents of the VASurface into | | |
| 72 // | it and releases the reference to VASurface. | | |
| 73 // | | | | |
| 74 // | '---------------------------------------' | |
| 75 // | | | |
| 76 // | v | |
| 77 // | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released, | |
| 78 // | ReleaseCB gets called in its destructor, which puts the associated | |
| 79 // | VASurfaceID back onto VVDA::available_va_surfaces_. | |
| 80 // | | | |
| 81 // '-------------------------------------| | |
| 82 // | | |
| 83 // v | |
| 84 // VaapiWrapper frees VASurfaceID. | |
| 85 // | |
| 86 class CONTENT_EXPORT VASurface : public base::RefCountedThreadSafe<VASurface> { | |
| 87 public: | |
| 88 // Provided by user, will be called when all references to the surface | |
| 89 // are released. | |
| 90 typedef base::Callback<void(VASurfaceID)> ReleaseCB; | |
| 91 | |
| 92 VASurface(VASurfaceID va_surface_id, | |
| 93 const gfx::Size& size, | |
| 94 unsigned int format, | |
| 95 const ReleaseCB& release_cb); | |
| 96 | |
| 97 VASurfaceID id() { | |
| 98 return va_surface_id_; | |
| 99 } | |
| 100 | |
| 101 const gfx::Size& size() const { return size_; } | |
| 102 unsigned int format() const { return format_; } | |
| 103 | |
| 104 private: | |
| 105 friend class base::RefCountedThreadSafe<VASurface>; | |
| 106 ~VASurface(); | |
| 107 | |
| 108 const VASurfaceID va_surface_id_; | |
| 109 gfx::Size size_; | |
| 110 unsigned int format_; | |
| 111 ReleaseCB release_cb_; | |
| 112 | |
| 113 DISALLOW_COPY_AND_ASSIGN(VASurface); | |
| 114 }; | |
| 115 | |
| 116 } // namespace content | |
| 117 | |
| 118 #endif // CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_ | |
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