Chromium Code Reviews| OLD | NEW |
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| 1 <html> | |
| 2 <body> | |
| 3 <script> | |
| 4 if (window.testRunner) | |
| 5 window.testRunner.waitUntilDone(); | |
| 6 | |
| 7 // Create auxiliary canvas to draw to and create an image from. | |
|
Stephen White
2013/07/25 18:01:07
Grammar nit: ending a sentence with a preposition
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| 8 var aCanvas = document.createElement('canvas'); | |
| 9 aCanvas.setAttribute('width', '100'); | |
| 10 aCanvas.setAttribute('height', '100'); | |
| 11 var aCtx = aCanvas.getContext('2d'); | |
| 12 aCtx.fillStyle = 'green'; | |
| 13 aCtx.fillRect(0, 0, 200, 200); | |
| 14 | |
| 15 var bCanvas = document.createElement('canvas'); | |
| 16 bCanvas.setAttribute('width', '100'); | |
| 17 bCanvas.setAttribute('height', '100'); | |
| 18 var bCtx = bCanvas.getContext('2d'); | |
| 19 bCtx.fillStyle = 'red'; | |
| 20 bCtx.fillRect(0, 0, 200, 200); | |
| 21 | |
| 22 var canvas = document.createElement('canvas'); | |
| 23 canvas.setAttribute('width', '400'); | |
| 24 canvas.setAttribute('height', '300'); | |
| 25 var ctx = canvas.getContext('2d'); | |
| 26 document.body.appendChild(canvas); | |
| 27 | |
| 28 var image = new Image(); | |
| 29 image.onload = imageLoaded; | |
| 30 image.src = aCanvas.toDataURL(); // set a data URI of the base64 enconded image as the source | |
|
Stephen White
2013/07/25 18:01:07
Nit: enconded. Also, no punctuation
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| 31 | |
| 32 var d; | |
| 33 | |
| 34 function imageLoaded() { | |
| 35 d = aCtx.getImageData(0, 0, 100, 100); | |
| 36 createImageBitmap(image, callback('Image')); | |
| 37 createImageBitmap(d, callback('Data')); | |
| 38 createImageBitmap(aCanvas, callback('Canvas')); | |
| 39 } | |
| 40 | |
| 41 var imageBitmapImage, imageBitmapData, imageBitmapCanvas; | |
| 42 var i = 0; | |
| 43 function callback(name) { | |
| 44 var name = name; | |
| 45 return function(imageBitmap) { | |
| 46 switch(name) { | |
| 47 case 'Image': | |
| 48 imageBitmapImage = imageBitmap; | |
| 49 image.onload = draw(imageBitmapImage); | |
| 50 image.src = bCanvas.toDataURL(); | |
| 51 createImageBitmap(imageBitmapImage, callback('ImageBitmapImage')); | |
| 52 break; | |
| 53 case 'Data': | |
| 54 imageBitmapData = imageBitmap; | |
| 55 d = 0; | |
| 56 ctx.drawImage(imageBitmapData, 110, 0); | |
| 57 createImageBitmap(imageBitmapData, callback('ImageBitmapData')); | |
| 58 checkIfDone(); | |
| 59 break; | |
| 60 case 'Canvas': | |
| 61 imageBitmapCanvas = imageBitmap; | |
| 62 aCtx.clearRect(0, 0, 100, 100); | |
| 63 ctx.drawImage(imageBitmapCanvas, 220, 0); | |
| 64 createImageBitmap(imageBitmapCanvas, callback('ImageBitmapCanvas')); | |
| 65 checkIfDone(); | |
| 66 break; | |
| 67 case 'ImageBitmapImage': | |
| 68 imageBitmapImage = 0; | |
| 69 ctx.drawImage(imageBitmap, 0, 110); | |
| 70 checkIfDone(); | |
| 71 break; | |
| 72 case 'ImageBitmapData': | |
| 73 d = 0; | |
| 74 imageBitmapData = 0; | |
| 75 ctx.drawImage(imageBitmap, 110, 110); | |
| 76 checkIfDone(); | |
| 77 break; | |
| 78 case 'ImageBitmapCanvas': | |
| 79 aCtx.clearRect(0, 0, 100, 100); | |
| 80 imageBitmapCanvas = 0; | |
| 81 ctx.drawImage(imageBitmap, 220, 110); | |
| 82 checkIfDone(); | |
| 83 break; | |
| 84 } | |
| 85 } | |
| 86 } | |
| 87 | |
| 88 function draw(imageBitmap) { | |
| 89 ctx.drawImage(imageBitmap, 0, 0); | |
| 90 checkIfDone(); | |
| 91 } | |
| 92 | |
| 93 function checkIfDone() { | |
| 94 if (++i == 6 && window.testRunner) | |
| 95 window.testRunner.notifyDone(); | |
| 96 } | |
| 97 | |
| 98 </script> | |
| 99 <p>There should be 6 green squares displayed in a 2 row by 3 column grid.</p> | |
| 100 </body> | |
| 101 </html> | |
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