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Issue 1938003002: Simplify ColorFilter in the add-free case. (Closed)

Created:
4 years, 7 months ago by djsollen
Modified:
4 years, 7 months ago
Reviewers:
Chris Craik, reed1
CC:
reviews_skia.org
Base URL:
https://skia.googlesource.com/skia.git@master
Target Ref:
refs/heads/master
Project:
skia
Visibility:
Public.

Description

Patch Set 1 #

Unified diffs Side-by-side diffs Delta from patch set Stats (+7 lines, -0 lines) Patch
M src/effects/SkColorMatrixFilter.cpp View 1 chunk +7 lines, -0 lines 0 comments Download

Messages

Total messages: 15 (6 generated)
commit-bot: I haz the power
Dry run: CQ is trying da patch. Follow status at https://chromium-cq-status.appspot.com/patch-status/1938003002/1 View timeline at https://chromium-cq-status.appspot.com/patch-timeline/1938003002/1
4 years, 7 months ago (2016-05-02 16:21:11 UTC) #3
djsollen
4 years, 7 months ago (2016-05-02 16:21:16 UTC) #5
reed1
nice optimization lgtm
4 years, 7 months ago (2016-05-02 16:33:31 UTC) #6
commit-bot: I haz the power
Dry run: This issue passed the CQ dry run.
4 years, 7 months ago (2016-05-02 16:35:20 UTC) #8
Chris Craik
Would you consider a similar optimization for ColorMatrixColorFilter? (When it's a pure scale matrix, and ...
4 years, 7 months ago (2016-05-02 16:42:22 UTC) #9
commit-bot: I haz the power
CQ is trying da patch. Follow status at https://chromium-cq-status.appspot.com/patch-status/1938003002/1 View timeline at https://chromium-cq-status.appspot.com/patch-timeline/1938003002/1
4 years, 7 months ago (2016-05-02 16:44:29 UTC) #11
commit-bot: I haz the power
Committed patchset #1 (id:1) as https://skia.googlesource.com/skia/+/0be0a3bb99549fc75a7d7229dd7ac2f62ec15cf9
4 years, 7 months ago (2016-05-02 16:45:46 UTC) #13
reed1
On 2016/05/02 16:42:22, Chris Craik wrote: > Would you consider a similar optimization for ColorMatrixColorFilter? ...
4 years, 7 months ago (2016-05-02 16:47:45 UTC) #14
Chris Craik
4 years, 7 months ago (2016-05-02 17:06:13 UTC) #15
Message was sent while issue was closed.
Agree that it's more of an impl optimization thing then - app developers tend to
animate scale in floats without concern for quantization.

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