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Issue 1937493002: cc: 9patch: fix shadow scaling issue (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix rounded corners Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/wm/core/shadow.h" 5 #include "ui/wm/core/shadow.h"
6 6
7 #include "third_party/skia/include/core/SkBitmap.h" 7 #include "third_party/skia/include/core/SkBitmap.h"
8 #include "ui/base/resource/resource_bundle.h" 8 #include "ui/base/resource/resource_bundle.h"
9 #include "ui/compositor/layer.h" 9 #include "ui/compositor/layer.h"
10 #include "ui/compositor/scoped_layer_animation_settings.h" 10 #include "ui/compositor/scoped_layer_animation_settings.h"
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175 gfx::Rect layer_bounds = content_bounds_; 175 gfx::Rect layer_bounds = content_bounds_;
176 layer_bounds.Inset(-interior_inset_, -interior_inset_); 176 layer_bounds.Inset(-interior_inset_, -interior_inset_);
177 layer()->SetBounds(layer_bounds); 177 layer()->SetBounds(layer_bounds);
178 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size())); 178 shadow_layer_->SetBounds(gfx::Rect(layer_bounds.size()));
179 179
180 // Update the shadow aperture and border for style. Note that border is in 180 // Update the shadow aperture and border for style. Note that border is in
181 // layer space and it cannot exceed the bounds of the layer. 181 // layer space and it cannot exceed the bounds of the layer.
182 int aperture = GetShadowApertureForStyle(style_); 182 int aperture = GetShadowApertureForStyle(style_);
183 int aperture_x = std::min(aperture, layer_bounds.width() / 2); 183 int aperture_x = std::min(aperture, layer_bounds.width() / 2);
184 int aperture_y = std::min(aperture, layer_bounds.height() / 2); 184 int aperture_y = std::min(aperture, layer_bounds.height() / 2);
185 gfx::Rect aperture_rect(aperture_x, aperture_y,
186 image_size_.width() - aperture_x * 2,
187 image_size_.height() - aperture_y * 2);
185 188
186 shadow_layer_->UpdateNinePatchLayerAperture( 189 shadow_layer_->UpdateNinePatchLayerAperture(aperture_rect);
187 gfx::Rect(aperture_x, aperture_y, 190 shadow_layer_->UpdateNinePatchLayerBorder(
188 image_size_.width() - aperture_x * 2, 191 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2));
189 image_size_.height() - aperture_y * 2)); 192
190 shadow_layer_->UpdateNinePatchOcclusion( 193 // The content bounds in the shadow's layer space are offsetted by
191 content_bounds_ + gfx::Vector2d(interior_inset_, interior_inset_)); 194 // |interior_inset_| and also shrinked by the aperture's rectangle to
195 // include rounding corners overdrawing the window's content.
196 gfx::Rect content_bounds(
197 content_bounds_.x() + interior_inset_ + aperture_rect.width(),
198 content_bounds_.y() + interior_inset_ + aperture_rect.height(),
199 content_bounds_.width() - 2 * aperture_rect.width(),
200 content_bounds_.height() - 2 * aperture_rect.height());
201 shadow_layer_->UpdateNinePatchOcclusion(content_bounds);
192 } 202 }
193 203
194 } // namespace wm 204 } // namespace wm
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