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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/client/context_provider_command_buffer.h" | 5 #include "content/common/gpu/client/context_provider_command_buffer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <memory> | 9 #include <memory> |
10 #include <set> | 10 #include <set> |
11 #include <utility> | 11 #include <utility> |
12 #include <vector> | 12 #include <vector> |
13 | 13 |
14 #include "base/callback_helpers.h" | 14 #include "base/callback_helpers.h" |
15 #include "base/command_line.h" | 15 #include "base/command_line.h" |
16 #include "base/strings/stringprintf.h" | 16 #include "base/strings/stringprintf.h" |
17 #include "cc/output/managed_memory_policy.h" | 17 #include "cc/output/managed_memory_policy.h" |
18 #include "content/common/gpu/client/command_buffer_metrics.h" | 18 #include "content/common/gpu/client/command_buffer_metrics.h" |
19 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" | |
19 #include "gpu/command_buffer/client/gles2_implementation.h" | 20 #include "gpu/command_buffer/client/gles2_implementation.h" |
20 #include "gpu/command_buffer/client/gles2_trace_implementation.h" | 21 #include "gpu/command_buffer/client/gles2_trace_implementation.h" |
21 #include "gpu/command_buffer/client/gpu_switches.h" | 22 #include "gpu/command_buffer/client/gpu_switches.h" |
23 #include "gpu/ipc/client/gpu_channel_host.h" | |
22 #include "gpu/skia_bindings/grcontext_for_gles2_interface.h" | 24 #include "gpu/skia_bindings/grcontext_for_gles2_interface.h" |
23 #include "third_party/skia/include/gpu/GrContext.h" | 25 #include "third_party/skia/include/gpu/GrContext.h" |
24 | 26 |
25 namespace content { | 27 namespace content { |
26 | 28 |
27 ContextProviderCommandBuffer::SharedProviders::SharedProviders() = default; | 29 ContextProviderCommandBuffer::SharedProviders::SharedProviders() = default; |
28 ContextProviderCommandBuffer::SharedProviders::~SharedProviders() = default; | 30 ContextProviderCommandBuffer::SharedProviders::~SharedProviders() = default; |
29 | 31 |
30 ContextProviderCommandBuffer::ContextProviderCommandBuffer( | 32 ContextProviderCommandBuffer::ContextProviderCommandBuffer( |
31 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d, | 33 scoped_refptr<gpu::GpuChannelHost> channel, |
34 gpu::SurfaceHandle surface_handle, | |
35 const GURL& active_url, | |
36 gfx::GpuPreference gpu_preference, | |
37 bool automatic_flushes, | |
32 const gpu::SharedMemoryLimits& memory_limits, | 38 const gpu::SharedMemoryLimits& memory_limits, |
33 const gpu::gles2::ContextCreationAttribHelper& attributes, | 39 const gpu::gles2::ContextCreationAttribHelper& attributes, |
34 ContextProviderCommandBuffer* shared_context_provider, | 40 ContextProviderCommandBuffer* shared_context_provider, |
35 command_buffer_metrics::ContextType type) | 41 command_buffer_metrics::ContextType type) |
36 : shared_providers_(shared_context_provider | 42 : surface_handle_(surface_handle), |
43 active_url_(active_url), | |
44 gpu_preference_(gpu_preference), | |
45 automatic_flushes_(automatic_flushes), | |
46 memory_limits_(memory_limits), | |
47 attributes_(attributes), | |
48 context_type_(type), | |
49 shared_providers_(shared_context_provider | |
37 ? shared_context_provider->shared_providers_ | 50 ? shared_context_provider->shared_providers_ |
38 : new SharedProviders), | 51 : new SharedProviders), |
39 context3d_(std::move(context3d)), | 52 channel_(std::move(channel)), |
40 memory_limits_(memory_limits), | 53 context3d_(new WebGraphicsContext3DCommandBufferImpl) { |
41 attributes_(attributes), | |
42 context_type_(type) { | |
43 DCHECK(main_thread_checker_.CalledOnValidThread()); | 54 DCHECK(main_thread_checker_.CalledOnValidThread()); |
44 DCHECK(context3d_); | 55 DCHECK(channel_); |
45 context_thread_checker_.DetachFromThread(); | 56 context_thread_checker_.DetachFromThread(); |
46 } | 57 } |
47 | 58 |
48 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { | 59 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { |
49 DCHECK(main_thread_checker_.CalledOnValidThread() || | 60 DCHECK(main_thread_checker_.CalledOnValidThread() || |
50 context_thread_checker_.CalledOnValidThread()); | 61 context_thread_checker_.CalledOnValidThread()); |
51 | 62 |
52 { | 63 { |
53 base::AutoLock hold(shared_providers_->lock); | 64 base::AutoLock hold(shared_providers_->lock); |
54 auto it = std::find(shared_providers_->list.begin(), | 65 auto it = std::find(shared_providers_->list.begin(), |
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94 | 105 |
95 if (!shared_providers_->list.empty()) { | 106 if (!shared_providers_->list.empty()) { |
96 shared_context_provider = shared_providers_->list.front(); | 107 shared_context_provider = shared_providers_->list.front(); |
97 shared_command_buffer = | 108 shared_command_buffer = |
98 shared_context_provider->context3d_->GetCommandBufferProxy(); | 109 shared_context_provider->context3d_->GetCommandBufferProxy(); |
99 share_group = shared_context_provider->context3d_->GetImplementation() | 110 share_group = shared_context_provider->context3d_->GetImplementation() |
100 ->share_group(); | 111 ->share_group(); |
101 } | 112 } |
102 | 113 |
103 if (!context3d_->InitializeOnCurrentThread( | 114 if (!context3d_->InitializeOnCurrentThread( |
104 memory_limits_, shared_command_buffer, std::move(share_group), | 115 surface_handle_, active_url_, channel_.get(), gpu_preference_, |
piman
2016/05/03 01:44:18
We don't need channel_ after this point, and Comma
danakj
2016/05/03 01:56:18
Well, all WGC3DCBImpl does with it is channel_->Cr
| |
105 attributes_, context_type_)) { | 116 automatic_flushes_, memory_limits_, shared_command_buffer, |
117 std::move(share_group), attributes_, context_type_)) { | |
piman
2016/05/03 01:44:18
mmh. This was true before, but we use share_group
danakj
2016/05/03 01:56:18
Gah, yes thanks. We're not checking lost because o
| |
106 context3d_ = nullptr; | 118 context3d_ = nullptr; |
107 return false; | 119 return false; |
108 } | 120 } |
109 | 121 |
110 // If any context in the share group has been lost, then abort and don't | 122 // If any context in the share group has been lost, then abort and don't |
111 // continue since we need to go back to the caller of the constructor to | 123 // continue since we need to go back to the caller of the constructor to |
112 // find the correct share group. | 124 // find the correct share group. |
113 // This may happen in between the share group being chosen at the | 125 // This may happen in between the share group being chosen at the |
114 // constructor, and getting to run this BindToCurrentThread method which | 126 // constructor, and getting to run this BindToCurrentThread method which |
115 // can be on some other thread. | 127 // can be on some other thread. |
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235 | 247 |
236 void ContextProviderCommandBuffer::SetLostContextCallback( | 248 void ContextProviderCommandBuffer::SetLostContextCallback( |
237 const LostContextCallback& lost_context_callback) { | 249 const LostContextCallback& lost_context_callback) { |
238 DCHECK(context_thread_checker_.CalledOnValidThread()); | 250 DCHECK(context_thread_checker_.CalledOnValidThread()); |
239 DCHECK(lost_context_callback_.is_null() || | 251 DCHECK(lost_context_callback_.is_null() || |
240 lost_context_callback.is_null()); | 252 lost_context_callback.is_null()); |
241 lost_context_callback_ = lost_context_callback; | 253 lost_context_callback_ = lost_context_callback; |
242 } | 254 } |
243 | 255 |
244 } // namespace content | 256 } // namespace content |
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