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Side by Side Diff: third_party/WebKit/Source/core/layout/svg/SVGTextLayoutEngine.cpp

Issue 1937043002: Remove the LayoutSVGInlineText* context in SVGTextLayoutAttributes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2010-2012. All rights reserved.
3 * 3 *
4 * This library is free software; you can redistribute it and/or 4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public 5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either 6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version. 7 * version 2 of the License, or (at your option) any later version.
8 * 8 *
9 * This library is distributed in the hope that it will be useful, 9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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26 #include "core/layout/svg/SVGTextLayoutEngineBaseline.h" 26 #include "core/layout/svg/SVGTextLayoutEngineBaseline.h"
27 #include "core/layout/svg/SVGTextLayoutEngineSpacing.h" 27 #include "core/layout/svg/SVGTextLayoutEngineSpacing.h"
28 #include "core/layout/svg/line/SVGInlineFlowBox.h" 28 #include "core/layout/svg/line/SVGInlineFlowBox.h"
29 #include "core/layout/svg/line/SVGInlineTextBox.h" 29 #include "core/layout/svg/line/SVGInlineTextBox.h"
30 #include "core/svg/SVGElement.h" 30 #include "core/svg/SVGElement.h"
31 #include "core/svg/SVGLengthContext.h" 31 #include "core/svg/SVGLengthContext.h"
32 #include "core/svg/SVGTextContentElement.h" 32 #include "core/svg/SVGTextContentElement.h"
33 33
34 namespace blink { 34 namespace blink {
35 35
36 SVGTextLayoutEngine::SVGTextLayoutEngine(Vector<SVGTextLayoutAttributes*>& layou tAttributes) 36 SVGTextLayoutEngine::SVGTextLayoutEngine(const Vector<LayoutSVGInlineText*>& des cendantTextNodes)
37 : m_layoutAttributes(layoutAttributes) 37 : m_descendantTextNodes(descendantTextNodes)
38 , m_layoutAttributesPosition(0) 38 , m_currentLogicalTextNodeIndex(0)
39 , m_logicalCharacterOffset(0) 39 , m_logicalCharacterOffset(0)
40 , m_logicalMetricsListOffset(0) 40 , m_logicalMetricsListOffset(0)
41 , m_isVerticalText(false) 41 , m_isVerticalText(false)
42 , m_inPathLayout(false) 42 , m_inPathLayout(false)
43 , m_textLengthSpacingInEffect(false) 43 , m_textLengthSpacingInEffect(false)
44 , m_textPath(nullptr) 44 , m_textPath(nullptr)
45 , m_textPathCurrentOffset(0) 45 , m_textPathCurrentOffset(0)
46 , m_textPathDisplacement(0) 46 , m_textPathDisplacement(0)
47 , m_textPathSpacing(0) 47 , m_textPathSpacing(0)
48 , m_textPathScaling(1) 48 , m_textPathScaling(1)
49 { 49 {
50 ASSERT(!m_layoutAttributes.isEmpty()); 50 ASSERT(!m_descendantTextNodes.isEmpty());
51 } 51 }
52 52
53 SVGTextLayoutEngine::~SVGTextLayoutEngine() = default; 53 SVGTextLayoutEngine::~SVGTextLayoutEngine() = default;
54 54
55 bool SVGTextLayoutEngine::setCurrentTextPosition(const SVGCharacterData& data) 55 bool SVGTextLayoutEngine::setCurrentTextPosition(const SVGCharacterData& data)
56 { 56 {
57 bool hasX = data.hasX(); 57 bool hasX = data.hasX();
58 if (hasX) 58 if (hasX)
59 m_textPosition.setX(data.x); 59 m_textPosition.setX(data.x);
60 60
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149 computeCurrentFragmentMetrics(textBox); 149 computeCurrentFragmentMetrics(textBox);
150 150
151 textBox->textFragments().append(m_currentTextFragment); 151 textBox->textFragments().append(m_currentTextFragment);
152 m_currentTextFragment = SVGTextFragment(); 152 m_currentTextFragment = SVGTextFragment();
153 } 153 }
154 154
155 void SVGTextLayoutEngine::beginTextPathLayout(SVGInlineFlowBox* flowBox) 155 void SVGTextLayoutEngine::beginTextPathLayout(SVGInlineFlowBox* flowBox)
156 { 156 {
157 // Build text chunks for all <textPath> children, using the line layout algo rithm. 157 // Build text chunks for all <textPath> children, using the line layout algo rithm.
158 // This is needeed as text-anchor is just an additional startOffset for text paths. 158 // This is needeed as text-anchor is just an additional startOffset for text paths.
159 SVGTextLayoutEngine lineLayout(m_layoutAttributes); 159 SVGTextLayoutEngine lineLayout(m_descendantTextNodes);
160 lineLayout.m_textLengthSpacingInEffect = m_textLengthSpacingInEffect; 160 lineLayout.m_textLengthSpacingInEffect = m_textLengthSpacingInEffect;
161 lineLayout.layoutCharactersInTextBoxes(flowBox); 161 lineLayout.layoutCharactersInTextBoxes(flowBox);
162 162
163 m_inPathLayout = true; 163 m_inPathLayout = true;
164 LineLayoutSVGTextPath textPath = LineLayoutSVGTextPath(flowBox->getLineLayou tItem()); 164 LineLayoutSVGTextPath textPath = LineLayoutSVGTextPath(flowBox->getLineLayou tItem());
165 165
166 m_textPath = textPath.layoutPath(); 166 m_textPath = textPath.layoutPath();
167 if (!m_textPath) 167 if (!m_textPath)
168 return; 168 return;
169 m_textPathStartOffset = textPath.calculateStartOffset(m_textPath->length()); 169 m_textPathStartOffset = textPath.calculateStartOffset(m_textPath->length());
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269 m_visualMetricsIterator = SVGInlineTextMetricsIterator(); 269 m_visualMetricsIterator = SVGInlineTextMetricsIterator();
270 270
271 // After all text fragments are stored in their correpsonding SVGInlineTextB oxes, we can layout individual text chunks. 271 // After all text fragments are stored in their correpsonding SVGInlineTextB oxes, we can layout individual text chunks.
272 // Chunk layouting is only performed for line layout boxes, not for path lay out, where it has already been done. 272 // Chunk layouting is only performed for line layout boxes, not for path lay out, where it has already been done.
273 SVGTextChunkBuilder chunkLayoutBuilder; 273 SVGTextChunkBuilder chunkLayoutBuilder;
274 chunkLayoutBuilder.processTextChunks(m_lineLayoutBoxes); 274 chunkLayoutBuilder.processTextChunks(m_lineLayoutBoxes);
275 275
276 m_lineLayoutBoxes.clear(); 276 m_lineLayoutBoxes.clear();
277 } 277 }
278 278
279 const SVGTextLayoutAttributes* SVGTextLayoutEngine::nextLogicalAttributes() 279 const LayoutSVGInlineText* SVGTextLayoutEngine::nextLogicalTextNode()
280 { 280 {
281 ASSERT(m_layoutAttributesPosition < m_layoutAttributes.size()); 281 ASSERT(m_currentLogicalTextNodeIndex < m_descendantTextNodes.size());
282 ++m_layoutAttributesPosition; 282 ++m_currentLogicalTextNodeIndex;
283 if (m_layoutAttributesPosition == m_layoutAttributes.size()) 283 if (m_currentLogicalTextNodeIndex == m_descendantTextNodes.size())
284 return nullptr; 284 return nullptr;
285 285
286 m_logicalMetricsListOffset = 0; 286 m_logicalMetricsListOffset = 0;
287 m_logicalCharacterOffset = 0; 287 m_logicalCharacterOffset = 0;
288 return m_layoutAttributes[m_layoutAttributesPosition]; 288 return m_descendantTextNodes[m_currentLogicalTextNodeIndex];
289 } 289 }
290 290
291 const SVGTextLayoutAttributes* SVGTextLayoutEngine::currentLogicalCharacterMetri cs(SVGTextMetrics& logicalMetrics) 291 const LayoutSVGInlineText* SVGTextLayoutEngine::currentLogicalCharacterMetrics(S VGTextMetrics& logicalMetrics)
292 { 292 {
293 // If we're consumed all layout attributes, there can be no more metrics. 293 // If we're consumed all text nodes, there can be no more metrics.
294 if (m_layoutAttributesPosition == m_layoutAttributes.size()) 294 if (m_currentLogicalTextNodeIndex == m_descendantTextNodes.size())
295 return nullptr; 295 return nullptr;
296 296
297 const SVGTextLayoutAttributes* logicalAttributes = m_layoutAttributes[m_layo utAttributesPosition]; 297 const LayoutSVGInlineText* logicalTextNode = m_descendantTextNodes[m_current LogicalTextNodeIndex];
298 // If we reached the end of the text node associated with the current set 298 // If we reached the end of the text node associated with the current set
299 // of layout attributes, try to move to the next text node/set of layout 299 // of layout attributes, try to move to the next text node/set of layout
300 // attributes. 300 // attributes.
301 ASSERT(m_logicalCharacterOffset <= logicalAttributes->context()->textLength( )); 301 ASSERT(m_logicalCharacterOffset <= logicalTextNode->textLength());
302 if (m_logicalCharacterOffset == logicalAttributes->context()->textLength()) { 302 if (m_logicalCharacterOffset == logicalTextNode->textLength()) {
303 logicalAttributes = nextLogicalAttributes(); 303 logicalTextNode = nextLogicalTextNode();
304 if (!logicalAttributes) 304 if (!logicalTextNode)
305 return nullptr; 305 return nullptr;
306 } 306 }
307 307
308 // We have set of layout attributes. Find the first non-collapsed text 308 // We have set of layout attributes. Find the first non-collapsed text
309 // metrics cell. 309 // metrics cell.
310 const Vector<SVGTextMetrics>* metricsList = &logicalAttributes->context()->m etricsList(); 310 const Vector<SVGTextMetrics>* metricsList = &logicalTextNode->metricsList();
311 unsigned metricsListSize = metricsList->size(); 311 unsigned metricsListSize = metricsList->size();
312 while (true) { 312 while (true) {
313 // If we run out of metrics, move to the next set of layout attributes. 313 // If we run out of metrics, move to the next set of layout attributes.
314 if (m_logicalMetricsListOffset == metricsListSize) { 314 if (m_logicalMetricsListOffset == metricsListSize) {
315 logicalAttributes = nextLogicalAttributes(); 315 logicalTextNode = nextLogicalTextNode();
316 if (!logicalAttributes) 316 if (!logicalTextNode)
317 return nullptr; 317 return nullptr;
318 318
319 metricsList = &logicalAttributes->context()->metricsList(); 319 metricsList = &logicalTextNode->metricsList();
320 metricsListSize = metricsList->size(); 320 metricsListSize = metricsList->size();
321 continue; 321 continue;
322 } 322 }
323 323
324 ASSERT(metricsListSize); 324 ASSERT(metricsListSize);
325 ASSERT(m_logicalMetricsListOffset < metricsListSize); 325 ASSERT(m_logicalMetricsListOffset < metricsListSize);
326 logicalMetrics = metricsList->at(m_logicalMetricsListOffset); 326 logicalMetrics = metricsList->at(m_logicalMetricsListOffset);
327 if (logicalMetrics.isEmpty() || (!logicalMetrics.width() && !logicalMetr ics.height())) { 327 if (logicalMetrics.isEmpty() || (!logicalMetrics.width() && !logicalMetr ics.height())) {
328 advanceToNextLogicalCharacter(logicalMetrics); 328 advanceToNextLogicalCharacter(logicalMetrics);
329 continue; 329 continue;
330 } 330 }
331 331
332 // Stop if we found the next valid logical text metrics object. 332 // Stop if we found the next valid logical text metrics object.
333 return logicalAttributes; 333 return logicalTextNode;
334 } 334 }
335 335
336 ASSERT_NOT_REACHED(); 336 ASSERT_NOT_REACHED();
337 return nullptr; 337 return nullptr;
338 } 338 }
339 339
340 void SVGTextLayoutEngine::advanceToNextLogicalCharacter(const SVGTextMetrics& lo gicalMetrics) 340 void SVGTextLayoutEngine::advanceToNextLogicalCharacter(const SVGTextMetrics& lo gicalMetrics)
341 { 341 {
342 ++m_logicalMetricsListOffset; 342 ++m_logicalMetricsListOffset;
343 m_logicalCharacterOffset += logicalMetrics.length(); 343 m_logicalCharacterOffset += logicalMetrics.length();
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372 // Main layout algorithm. 372 // Main layout algorithm.
373 const unsigned boxEndOffset = textBox->start() + textBox->len(); 373 const unsigned boxEndOffset = textBox->start() + textBox->len();
374 while (!m_visualMetricsIterator.isAtEnd() && m_visualMetricsIterator.charact erOffset() < boxEndOffset) { 374 while (!m_visualMetricsIterator.isAtEnd() && m_visualMetricsIterator.charact erOffset() < boxEndOffset) {
375 const SVGTextMetrics& visualMetrics = m_visualMetricsIterator.metrics(); 375 const SVGTextMetrics& visualMetrics = m_visualMetricsIterator.metrics();
376 if (visualMetrics.isEmpty()) { 376 if (visualMetrics.isEmpty()) {
377 m_visualMetricsIterator.next(); 377 m_visualMetricsIterator.next();
378 continue; 378 continue;
379 } 379 }
380 380
381 SVGTextMetrics logicalMetrics(SVGTextMetrics::SkippedSpaceMetrics); 381 SVGTextMetrics logicalMetrics(SVGTextMetrics::SkippedSpaceMetrics);
382 const SVGTextLayoutAttributes* logicalAttributes = currentLogicalCharact erMetrics(logicalMetrics); 382 const LayoutSVGInlineText* logicalTextNode = currentLogicalCharacterMetr ics(logicalMetrics);
383 if (!logicalAttributes) 383 if (!logicalTextNode)
384 break; 384 break;
385 385
386 const SVGCharacterDataMap& characterDataMap = logicalAttributes->charact erDataMap(); 386 const SVGCharacterData data = logicalTextNode->characterDataMap().get(m_ logicalCharacterOffset + 1);
387 SVGCharacterData data;
388 SVGCharacterDataMap::const_iterator it = characterDataMap.find(m_logical CharacterOffset + 1);
389 if (it != characterDataMap.end())
390 data = it->value;
391 387
392 // TODO(fs): Use the return value to eliminate the additional 388 // TODO(fs): Use the return value to eliminate the additional
393 // hash-lookup below when determining if this text box should be tagged 389 // hash-lookup below when determining if this text box should be tagged
394 // as starting a new text chunk. 390 // as starting a new text chunk.
395 setCurrentTextPosition(data); 391 setCurrentTextPosition(data);
396 392
397 // When we've advanced to the box start offset, determine using the orig inal x/y values, 393 // When we've advanced to the box start offset, determine using the orig inal x/y values,
398 // whether this character starts a new text chunk, before doing any furt her processing. 394 // whether this character starts a new text chunk, before doing any furt her processing.
399 if (m_visualMetricsIterator.characterOffset() == textBox->start()) 395 if (m_visualMetricsIterator.characterOffset() == textBox->start())
400 textBox->setStartsNewTextChunk(logicalAttributes->context()->charact erStartsNewTextChunk(m_logicalCharacterOffset)); 396 textBox->setStartsNewTextChunk(logicalTextNode->characterStartsNewTe xtChunk(m_logicalCharacterOffset));
401 397
402 bool hasRelativePosition = applyRelativePositionAdjustmentsIfNeeded(data ); 398 bool hasRelativePosition = applyRelativePositionAdjustmentsIfNeeded(data );
403 399
404 // Determine the orientation of the current glyph. 400 // Determine the orientation of the current glyph.
405 // Font::width() calculates the resolved FontOrientation for each charac ter, 401 // Font::width() calculates the resolved FontOrientation for each charac ter,
406 // but that value is not exposed today to avoid the API complexity. 402 // but that value is not exposed today to avoid the API complexity.
407 UChar32 currentCharacter = textLineLayout.codepointAt(m_visualMetricsIte rator.characterOffset()); 403 UChar32 currentCharacter = textLineLayout.codepointAt(m_visualMetricsIte rator.characterOffset());
408 FontOrientation fontOrientation = font.getFontDescription().orientation( ); 404 FontOrientation fontOrientation = font.getFontDescription().orientation( );
409 fontOrientation = adjustOrientationForCharacterInMixedVertical(fontOrien tation, currentCharacter); 405 fontOrientation = adjustOrientationForCharacterInMixedVertical(fontOrien tation, currentCharacter);
410 406
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510 } 506 }
511 507
512 if (!didStartTextFragment) 508 if (!didStartTextFragment)
513 return; 509 return;
514 510
515 // Close last open fragment, if needed. 511 // Close last open fragment, if needed.
516 recordTextFragment(textBox); 512 recordTextFragment(textBox);
517 } 513 }
518 514
519 } // namespace blink 515 } // namespace blink
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