| Index: content/renderer/render_widget.cc
|
| diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc
|
| index 07b9d2de712baf2d4cdb817db9863935116e85ca..727717eea390b55c1de71d01668d41766d9afbcc 100644
|
| --- a/content/renderer/render_widget.cc
|
| +++ b/content/renderer/render_widget.cc
|
| @@ -203,29 +203,6 @@ content::RenderWidgetInputHandlerDelegate* GetRenderWidgetInputHandlerDelegate(
|
| return widget;
|
| }
|
|
|
| -std::unique_ptr<content::WebGraphicsContext3DCommandBufferImpl>
|
| -CreateOffscreenContext(scoped_refptr<gpu::GpuChannelHost> gpu_channel_host,
|
| - const GURL& url) {
|
| - DCHECK(gpu_channel_host);
|
| -
|
| - // This is for an offscreen context for the compositor. So the default
|
| - // framebuffer doesn't need alpha, depth, stencil, antialiasing.
|
| - gpu::gles2::ContextCreationAttribHelper attributes;
|
| - attributes.alpha_size = -1;
|
| - attributes.depth_size = 0;
|
| - attributes.stencil_size = 0;
|
| - attributes.samples = 0;
|
| - attributes.sample_buffers = 0;
|
| - attributes.bind_generates_resource = false;
|
| - attributes.lose_context_when_out_of_memory = true;
|
| -
|
| - bool automatic_flushes = false;
|
| -
|
| - return base::WrapUnique(new content::WebGraphicsContext3DCommandBufferImpl(
|
| - gpu::kNullSurfaceHandle, url, std::move(gpu_channel_host), attributes,
|
| - gfx::PreferIntegratedGpu, automatic_flushes));
|
| -}
|
| -
|
| } // namespace
|
|
|
| namespace content {
|
| @@ -785,11 +762,27 @@ std::unique_ptr<cc::OutputSurface> RenderWidget::CreateOutputSurface(
|
| return nullptr;
|
| }
|
|
|
| + // This is for an offscreen context for the compositor. So the default
|
| + // framebuffer doesn't need alpha, depth, stencil, antialiasing.
|
| + gpu::gles2::ContextCreationAttribHelper attributes;
|
| + attributes.alpha_size = -1;
|
| + attributes.depth_size = 0;
|
| + attributes.stencil_size = 0;
|
| + attributes.samples = 0;
|
| + attributes.sample_buffers = 0;
|
| + attributes.bind_generates_resource = false;
|
| + attributes.lose_context_when_out_of_memory = true;
|
| +
|
| + bool automatic_flushes = false;
|
| +
|
| // The compositor context shares resources with the worker context.
|
| context_provider = new ContextProviderCommandBuffer(
|
| - CreateOffscreenContext(std::move(gpu_channel_host),
|
| - GetURLForGraphicsContext3D()),
|
| - limits, worker_context_provider.get(), RENDER_COMPOSITOR_CONTEXT);
|
| + base::WrapUnique(new content::WebGraphicsContext3DCommandBufferImpl(
|
| + gpu::kNullSurfaceHandle, GetURLForGraphicsContext3D(),
|
| + std::move(gpu_channel_host), gfx::PreferIntegratedGpu,
|
| + automatic_flushes)),
|
| + limits, attributes, worker_context_provider.get(),
|
| + command_buffer_metrics::RENDER_COMPOSITOR_CONTEXT);
|
|
|
| #if defined(OS_ANDROID)
|
| if (RenderThreadImpl::current() &&
|
|
|