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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/client/context_provider_command_buffer.h" | 5 #include "content/common/gpu/client/context_provider_command_buffer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <memory> | 9 #include <memory> |
10 #include <set> | 10 #include <set> |
11 #include <utility> | 11 #include <utility> |
12 #include <vector> | 12 #include <vector> |
13 | 13 |
14 #include "base/callback_helpers.h" | 14 #include "base/callback_helpers.h" |
15 #include "base/command_line.h" | 15 #include "base/command_line.h" |
16 #include "base/strings/stringprintf.h" | 16 #include "base/strings/stringprintf.h" |
17 #include "cc/output/managed_memory_policy.h" | 17 #include "cc/output/managed_memory_policy.h" |
| 18 #include "content/common/gpu/client/command_buffer_metrics.h" |
18 #include "gpu/command_buffer/client/gles2_implementation.h" | 19 #include "gpu/command_buffer/client/gles2_implementation.h" |
19 #include "gpu/command_buffer/client/gles2_trace_implementation.h" | 20 #include "gpu/command_buffer/client/gles2_trace_implementation.h" |
20 #include "gpu/command_buffer/client/gpu_switches.h" | 21 #include "gpu/command_buffer/client/gpu_switches.h" |
21 #include "gpu/skia_bindings/grcontext_for_gles2_interface.h" | 22 #include "gpu/skia_bindings/grcontext_for_gles2_interface.h" |
22 #include "third_party/skia/include/gpu/GrContext.h" | 23 #include "third_party/skia/include/gpu/GrContext.h" |
23 | 24 |
24 namespace content { | 25 namespace content { |
25 | 26 |
26 ContextProviderCommandBuffer::SharedProviders::SharedProviders() = default; | 27 ContextProviderCommandBuffer::SharedProviders::SharedProviders() = default; |
27 ContextProviderCommandBuffer::SharedProviders::~SharedProviders() = default; | 28 ContextProviderCommandBuffer::SharedProviders::~SharedProviders() = default; |
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41 | 42 |
42 void onContextLost() override { provider_->OnLostContext(); } | 43 void onContextLost() override { provider_->OnLostContext(); } |
43 | 44 |
44 private: | 45 private: |
45 ContextProviderCommandBuffer* provider_; | 46 ContextProviderCommandBuffer* provider_; |
46 }; | 47 }; |
47 | 48 |
48 ContextProviderCommandBuffer::ContextProviderCommandBuffer( | 49 ContextProviderCommandBuffer::ContextProviderCommandBuffer( |
49 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d, | 50 std::unique_ptr<WebGraphicsContext3DCommandBufferImpl> context3d, |
50 const gpu::SharedMemoryLimits& memory_limits, | 51 const gpu::SharedMemoryLimits& memory_limits, |
| 52 const gpu::gles2::ContextCreationAttribHelper& attributes, |
51 ContextProviderCommandBuffer* shared_context_provider, | 53 ContextProviderCommandBuffer* shared_context_provider, |
52 CommandBufferContextType type) | 54 command_buffer_metrics::ContextType type) |
53 : shared_providers_(shared_context_provider | 55 : shared_providers_(shared_context_provider |
54 ? shared_context_provider->shared_providers_ | 56 ? shared_context_provider->shared_providers_ |
55 : new SharedProviders), | 57 : new SharedProviders), |
56 context3d_(std::move(context3d)), | 58 context3d_(std::move(context3d)), |
57 memory_limits_(memory_limits), | 59 memory_limits_(memory_limits), |
58 context_type_(type), | 60 attributes_(attributes), |
59 debug_name_(CommandBufferContextTypeToString(type)) { | 61 context_type_(type) { |
60 DCHECK(main_thread_checker_.CalledOnValidThread()); | 62 DCHECK(main_thread_checker_.CalledOnValidThread()); |
61 DCHECK(context3d_); | 63 DCHECK(context3d_); |
62 context_thread_checker_.DetachFromThread(); | 64 context_thread_checker_.DetachFromThread(); |
63 } | 65 } |
64 | 66 |
65 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { | 67 ContextProviderCommandBuffer::~ContextProviderCommandBuffer() { |
66 DCHECK(main_thread_checker_.CalledOnValidThread() || | 68 DCHECK(main_thread_checker_.CalledOnValidThread() || |
67 context_thread_checker_.CalledOnValidThread()); | 69 context_thread_checker_.CalledOnValidThread()); |
68 | 70 |
69 { | 71 { |
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90 return context3d_->GetCommandBufferProxy(); | 92 return context3d_->GetCommandBufferProxy(); |
91 } | 93 } |
92 | 94 |
93 bool ContextProviderCommandBuffer::BindToCurrentThread() { | 95 bool ContextProviderCommandBuffer::BindToCurrentThread() { |
94 // This is called on the thread the context will be used. | 96 // This is called on the thread the context will be used. |
95 DCHECK(context_thread_checker_.CalledOnValidThread()); | 97 DCHECK(context_thread_checker_.CalledOnValidThread()); |
96 | 98 |
97 if (lost_context_callback_proxy_) | 99 if (lost_context_callback_proxy_) |
98 return true; | 100 return true; |
99 | 101 |
100 context3d_->SetContextType(context_type_); | |
101 | |
102 // It's possible to be running BindToCurrentThread on two contexts | 102 // It's possible to be running BindToCurrentThread on two contexts |
103 // on different threads at the same time, but which will be in the same share | 103 // on different threads at the same time, but which will be in the same share |
104 // group. To ensure they end up in the same group, hold the lock on the | 104 // group. To ensure they end up in the same group, hold the lock on the |
105 // shared_providers_ (which they will share) after querying the group, until | 105 // shared_providers_ (which they will share) after querying the group, until |
106 // this context has been added to the list. | 106 // this context has been added to the list. |
107 { | 107 { |
108 ContextProviderCommandBuffer* shared_context_provider = nullptr; | 108 ContextProviderCommandBuffer* shared_context_provider = nullptr; |
109 gpu::CommandBufferProxyImpl* shared_command_buffer = nullptr; | 109 gpu::CommandBufferProxyImpl* shared_command_buffer = nullptr; |
110 scoped_refptr<gpu::gles2::ShareGroup> share_group; | 110 scoped_refptr<gpu::gles2::ShareGroup> share_group; |
111 | 111 |
112 base::AutoLock hold(shared_providers_->lock); | 112 base::AutoLock hold(shared_providers_->lock); |
113 | 113 |
114 if (!shared_providers_->list.empty()) { | 114 if (!shared_providers_->list.empty()) { |
115 shared_context_provider = shared_providers_->list.front(); | 115 shared_context_provider = shared_providers_->list.front(); |
116 shared_command_buffer = | 116 shared_command_buffer = |
117 shared_context_provider->context3d_->GetCommandBufferProxy(); | 117 shared_context_provider->context3d_->GetCommandBufferProxy(); |
118 share_group = shared_context_provider->context3d_->GetImplementation() | 118 share_group = shared_context_provider->context3d_->GetImplementation() |
119 ->share_group(); | 119 ->share_group(); |
120 } | 120 } |
121 | 121 |
122 if (!context3d_->InitializeOnCurrentThread( | 122 if (!context3d_->InitializeOnCurrentThread( |
123 memory_limits_, shared_command_buffer, std::move(share_group))) | 123 memory_limits_, shared_command_buffer, std::move(share_group), |
| 124 attributes_, context_type_)) |
124 return false; | 125 return false; |
125 | 126 |
126 // If any context in the share group has been lost, then abort and don't | 127 // If any context in the share group has been lost, then abort and don't |
127 // continue since we need to go back to the caller of the constructor to | 128 // continue since we need to go back to the caller of the constructor to |
128 // find the correct share group. | 129 // find the correct share group. |
129 // This may happen in between the share group being chosen at the | 130 // This may happen in between the share group being chosen at the |
130 // constructor, and getting to run this BindToCurrentThread method which | 131 // constructor, and getting to run this BindToCurrentThread method which |
131 // can be on some other thread. | 132 // can be on some other thread. |
132 // We intentionally call this *after* creating the command buffer via the | 133 // We intentionally call this *after* creating the command buffer via the |
133 // GpuChannelHost. Once that has happened, the service knows we are in the | 134 // GpuChannelHost. Once that has happened, the service knows we are in the |
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146 | 147 |
147 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | 148 if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
148 switches::kEnableGpuClientTracing)) { | 149 switches::kEnableGpuClientTracing)) { |
149 // This wraps the real GLES2Implementation and we should always use this | 150 // This wraps the real GLES2Implementation and we should always use this |
150 // instead when it's present. | 151 // instead when it's present. |
151 trace_impl_.reset(new gpu::gles2::GLES2TraceImplementation( | 152 trace_impl_.reset(new gpu::gles2::GLES2TraceImplementation( |
152 context3d_->GetImplementation())); | 153 context3d_->GetImplementation())); |
153 } | 154 } |
154 | 155 |
155 // Do this last once the context is set up. | 156 // Do this last once the context is set up. |
| 157 std::string type_name = |
| 158 command_buffer_metrics::ContextTypeToString(context_type_); |
156 std::string unique_context_name = | 159 std::string unique_context_name = |
157 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); | 160 base::StringPrintf("%s-%p", type_name.c_str(), context3d_.get()); |
158 ContextGL()->TraceBeginCHROMIUM("gpu_toplevel", unique_context_name.c_str()); | 161 ContextGL()->TraceBeginCHROMIUM("gpu_toplevel", unique_context_name.c_str()); |
159 return true; | 162 return true; |
160 } | 163 } |
161 | 164 |
162 void ContextProviderCommandBuffer::DetachFromThread() { | 165 void ContextProviderCommandBuffer::DetachFromThread() { |
163 context_thread_checker_.DetachFromThread(); | 166 context_thread_checker_.DetachFromThread(); |
164 } | 167 } |
165 | 168 |
166 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() { | 169 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() { |
167 DCHECK(context3d_); | 170 DCHECK(context3d_); |
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225 gr_context_->FreeGpuResources(); | 228 gr_context_->FreeGpuResources(); |
226 } | 229 } |
227 | 230 |
228 void ContextProviderCommandBuffer::OnLostContext() { | 231 void ContextProviderCommandBuffer::OnLostContext() { |
229 DCHECK(context_thread_checker_.CalledOnValidThread()); | 232 DCHECK(context_thread_checker_.CalledOnValidThread()); |
230 | 233 |
231 if (!lost_context_callback_.is_null()) | 234 if (!lost_context_callback_.is_null()) |
232 lost_context_callback_.Run(); | 235 lost_context_callback_.Run(); |
233 if (gr_context_) | 236 if (gr_context_) |
234 gr_context_->OnLostContext(); | 237 gr_context_->OnLostContext(); |
| 238 |
| 239 gpu::CommandBuffer::State state = GetCommandBufferProxy()->GetLastState(); |
| 240 command_buffer_metrics::UmaRecordContextLost(context_type_, state.error, |
| 241 state.context_lost_reason); |
235 } | 242 } |
236 | 243 |
237 void ContextProviderCommandBuffer::SetLostContextCallback( | 244 void ContextProviderCommandBuffer::SetLostContextCallback( |
238 const LostContextCallback& lost_context_callback) { | 245 const LostContextCallback& lost_context_callback) { |
239 DCHECK(context_thread_checker_.CalledOnValidThread()); | 246 DCHECK(context_thread_checker_.CalledOnValidThread()); |
240 DCHECK(lost_context_callback_.is_null() || | 247 DCHECK(lost_context_callback_.is_null() || |
241 lost_context_callback.is_null()); | 248 lost_context_callback.is_null()); |
242 lost_context_callback_ = lost_context_callback; | 249 lost_context_callback_ = lost_context_callback; |
243 } | 250 } |
244 | 251 |
245 } // namespace content | 252 } // namespace content |
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