| Index: media/renderers/renderer_impl.cc
|
| diff --git a/media/renderers/renderer_impl.cc b/media/renderers/renderer_impl.cc
|
| index 6de238c68ce39ea96f3a74813e535b21bb177605..bd46b34e8f72c981c166ff7f56c22fb738aed784 100644
|
| --- a/media/renderers/renderer_impl.cc
|
| +++ b/media/renderers/renderer_impl.cc
|
| @@ -129,6 +129,17 @@ void RendererImpl::Initialize(DemuxerStreamProvider* demuxer_stream_provider,
|
| demuxer_stream_provider_ = demuxer_stream_provider;
|
| init_cb_ = init_cb;
|
|
|
| + DemuxerStream* audio_stream =
|
| + demuxer_stream_provider->GetStream(DemuxerStream::AUDIO);
|
| + if (audio_stream)
|
| + audio_stream->SetStreamRestartedCB(
|
| + base::Bind(&RendererImpl::RestartStreamPlayback, weak_this_));
|
| + DemuxerStream* video_stream =
|
| + demuxer_stream_provider->GetStream(DemuxerStream::VIDEO);
|
| + if (video_stream)
|
| + video_stream->SetStreamRestartedCB(
|
| + base::Bind(&RendererImpl::RestartStreamPlayback, weak_this_));
|
| +
|
| if (HasEncryptedStream() && !cdm_context_) {
|
| state_ = STATE_INIT_PENDING_CDM;
|
| return;
|
| @@ -201,6 +212,51 @@ void RendererImpl::StartPlayingFrom(base::TimeDelta time) {
|
| video_renderer_->StartPlayingFrom(time);
|
| }
|
|
|
| +void RendererImpl::RestartStreamPlayback(DemuxerStream* stream,
|
| + base::TimeDelta time) {
|
| + DVLOG(1) << __FUNCTION__ << " stream=" << stream
|
| + << " time=" << time.InSecondsF();
|
| + DCHECK(task_runner_->BelongsToCurrentThread());
|
| + if (stream->type() == DemuxerStream::VIDEO) {
|
| + DCHECK(video_renderer_);
|
| + DCHECK(video_ended_);
|
| + video_ended_ = false;
|
| + restarting_video_ = true;
|
| + video_renderer_->Flush(
|
| + base::Bind(&RendererImpl::RestartVideoRenderer, weak_this_, time));
|
| + } else if (stream->type() == DemuxerStream::AUDIO) {
|
| + DCHECK(audio_renderer_);
|
| + DCHECK(time_source_);
|
| + DCHECK(audio_ended_);
|
| + audio_ended_ = false;
|
| + restarting_audio_ = true;
|
| + // Stop ticking (transition into paused state) in audio renderer before
|
| + // calling Flush, since after Flush we are going to restart playback by
|
| + // calling audio renderer StartPlaying which would fail in playing state.
|
| + time_ticking_ = false;
|
| + time_source_->StopTicking();
|
| + audio_renderer_->Flush(
|
| + base::Bind(&RendererImpl::RestartAudioRenderer, weak_this_, time));
|
| + }
|
| +}
|
| +
|
| +void RendererImpl::RestartVideoRenderer(base::TimeDelta time) {
|
| + DCHECK(task_runner_->BelongsToCurrentThread());
|
| + if (state_ == STATE_PLAYING) {
|
| + DCHECK(video_renderer_);
|
| + video_renderer_->StartPlayingFrom(time);
|
| + }
|
| +}
|
| +
|
| +void RendererImpl::RestartAudioRenderer(base::TimeDelta time) {
|
| + DCHECK(task_runner_->BelongsToCurrentThread());
|
| + if (state_ == STATE_PLAYING) {
|
| + DCHECK(time_source_);
|
| + DCHECK(audio_renderer_);
|
| + audio_renderer_->StartPlaying();
|
| + }
|
| +}
|
| +
|
| void RendererImpl::SetPlaybackRate(double playback_rate) {
|
| DVLOG(1) << __FUNCTION__ << "(" << playback_rate << ")";
|
| DCHECK(task_runner_->BelongsToCurrentThread());
|
| @@ -502,6 +558,45 @@ void RendererImpl::OnBufferingStateChange(DemuxerStream::Type type,
|
|
|
| bool was_waiting_for_enough_data = WaitingForEnoughData();
|
|
|
| + // When restarting playback we want to ignore the BUFFERING_HAVE_NOTHING for
|
| + // the stream being restarted, to allow continuing uninterrupted playback on
|
| + // the other stream.
|
| + if (type == DemuxerStream::VIDEO && restarting_video_) {
|
| + if (new_buffering_state == BUFFERING_HAVE_NOTHING) {
|
| + DVLOG(1) << __FUNCTION__ << " Ignoring BUFFERING_HAVE_NOTHING for video "
|
| + "stream which is being restarted.";
|
| + } else if (new_buffering_state == BUFFERING_HAVE_ENOUGH) {
|
| + DVLOG(1) << __FUNCTION__ << " Got BUFFERING_HAVE_ENOUGH for video stream,"
|
| + " resuming playback.";
|
| + restarting_video_ = false;
|
| + if (playback_rate_ > 0)
|
| + video_renderer_->OnTimeStateChanged(true);
|
| + }
|
| + return;
|
| + }
|
| +
|
| + if (type == DemuxerStream::AUDIO && restarting_audio_) {
|
| + if (new_buffering_state == BUFFERING_HAVE_NOTHING) {
|
| + DVLOG(1) << __FUNCTION__ << " Ignoring BUFFERING_HAVE_NOTHING for audio "
|
| + "stream which is being restarted.";
|
| + } else if (new_buffering_state == BUFFERING_HAVE_ENOUGH) {
|
| + DVLOG(1) << __FUNCTION__ << " Got BUFFERING_HAVE_ENOUGH for audio stream,"
|
| + " resuming playback.";
|
| +
|
| + restarting_audio_ = false;
|
| +
|
| + // Now that we have decoded enough audio, pause and unpause playback
|
| + // momentarily to ensure video renderer is synchronised with audio.
|
| + double curr_playback_rate = playback_rate_;
|
| + SetPlaybackRate(0);
|
| + SetPlaybackRate(curr_playback_rate);
|
| +
|
| + time_ticking_ = true;
|
| + time_source_->StartTicking();
|
| + }
|
| + return;
|
| + }
|
| +
|
| // When audio is present and has enough data, defer video underflow callbacks
|
| // for some time to avoid unnecessary glitches in audio; see
|
| // http://crbug.com/144683#c53.
|
| @@ -612,7 +707,8 @@ void RendererImpl::StartPlayback() {
|
| }
|
|
|
| void RendererImpl::OnRendererEnded(DemuxerStream::Type type) {
|
| - DVLOG(1) << __FUNCTION__;
|
| + DVLOG(1) << __FUNCTION__
|
| + << (type == DemuxerStream::AUDIO ? " audio" : " video");
|
| DCHECK(task_runner_->BelongsToCurrentThread());
|
| DCHECK((type == DemuxerStream::AUDIO) || (type == DemuxerStream::VIDEO));
|
|
|
|
|