Chromium Code Reviews| Index: media/renderers/renderer_impl.cc |
| diff --git a/media/renderers/renderer_impl.cc b/media/renderers/renderer_impl.cc |
| index 6de238c68ce39ea96f3a74813e535b21bb177605..ce2f49215862dea12e4954047f964e35725ca29d 100644 |
| --- a/media/renderers/renderer_impl.cc |
| +++ b/media/renderers/renderer_impl.cc |
| @@ -201,6 +201,51 @@ void RendererImpl::StartPlayingFrom(base::TimeDelta time) { |
| video_renderer_->StartPlayingFrom(time); |
| } |
| +void RendererImpl::RestartStreamPlayback(DemuxerStream* stream, |
| + base::TimeDelta time) { |
| + DVLOG(1) << __FUNCTION__ << " stream=" << stream |
| + << " time=" << time.InSecondsF(); |
| + DCHECK(task_runner_->BelongsToCurrentThread()); |
| + if (stream->type() == DemuxerStream::VIDEO) { |
| + DCHECK(video_renderer_); |
| + DCHECK(video_ended_); |
| + video_ended_ = false; |
| + restarting_video_ = true; |
| + video_renderer_->Flush(base::Bind( |
| + &RendererImpl::OnVideoRendererFlushDone_ForRestart, weak_this_, time)); |
| + } else if (stream->type() == DemuxerStream::AUDIO) { |
| + DCHECK(audio_renderer_); |
| + DCHECK(time_source_); |
| + DCHECK(audio_ended_); |
| + audio_ended_ = false; |
| + restarting_audio_ = true; |
| + // Stop ticking (transition into paused state) in audio renderer before |
| + // calling Flush, since after Flush we are going to restart playback by |
| + // calling audio renderer StartPlaying which would fail in playing state. |
| + time_ticking_ = false; |
| + time_source_->StopTicking(); |
| + audio_renderer_->Flush(base::Bind( |
| + &RendererImpl::OnAudioRendererFlushDone_ForRestart, weak_this_, time)); |
| + } |
| +} |
| + |
| +void RendererImpl::OnVideoRendererFlushDone_ForRestart(base::TimeDelta time) { |
| + DCHECK(task_runner_->BelongsToCurrentThread()); |
| + if (state_ == STATE_PLAYING) { |
| + DCHECK(video_renderer_); |
| + video_renderer_->StartPlayingFrom(time); |
| + } |
| +} |
| + |
| +void RendererImpl::OnAudioRendererFlushDone_ForRestart(base::TimeDelta time) { |
| + DCHECK(task_runner_->BelongsToCurrentThread()); |
| + if (state_ == STATE_PLAYING) { |
| + DCHECK(time_source_); |
| + DCHECK(audio_renderer_); |
| + audio_renderer_->StartPlaying(); |
| + } |
| +} |
| + |
| void RendererImpl::SetPlaybackRate(double playback_rate) { |
| DVLOG(1) << __FUNCTION__ << "(" << playback_rate << ")"; |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| @@ -502,6 +547,48 @@ void RendererImpl::OnBufferingStateChange(DemuxerStream::Type type, |
| bool was_waiting_for_enough_data = WaitingForEnoughData(); |
| + // When restarting video stream playback we want to ignore the |
| + // BUFFERING_HAVE_NOTHING notification so that audio keeps playing while |
| + // video decoder is catching up. |
| + if (type == DemuxerStream::VIDEO && restarting_video_) { |
| + if (new_buffering_state == BUFFERING_HAVE_NOTHING) { |
| + DVLOG(1) << __FUNCTION__ << " Ignoring BUFFERING_HAVE_NOTHING for video " |
| + "stream which is being restarted."; |
| + } else if (new_buffering_state == BUFFERING_HAVE_ENOUGH) { |
|
chcunningham
2016/06/03 01:38:49
What if the new buffering state never reaches HAVE
servolk
2016/06/03 02:53:15
If MSE apps decide to not bother appending video t
chcunningham
2016/06/03 20:54:59
I don't think its a matter of worrying just to hel
|
| + DVLOG(1) |
| + << __FUNCTION__ |
| + << " Got BUFFERING_HAVE_ENOUGH for video stream, resuming playback."; |
| + restarting_video_ = false; |
| + if (playback_rate_ > 0) |
| + video_renderer_->OnTimeStateChanged(true); |
|
chcunningham
2016/06/03 01:38:49
Not really related to this line, but it triggered
servolk
2016/06/03 02:53:15
Yes, it sounds reasonable to me. I'm not sure why
|
| + } |
| + return; |
| + } |
| + |
| + if (type == DemuxerStream::AUDIO && restarting_audio_) { |
| + if (new_buffering_state == BUFFERING_HAVE_NOTHING) { |
| + DVLOG(1) << __FUNCTION__ << " Ignoring BUFFERING_HAVE_NOTHING for " |
| + << (type == DemuxerStream::AUDIO ? "audio" : "video") |
| + << " stream"; |
| + } else if (new_buffering_state == BUFFERING_HAVE_ENOUGH) { |
| + DVLOG(1) << __FUNCTION__ << " Got BUFFERING_HAVE_ENOUGH for " |
| + << (type == DemuxerStream::AUDIO ? "audio" : "video") |
| + << " stream"; |
| + |
| + restarting_audio_ = false; |
| + |
| + // Now that we have decoded enough audio, pause and unpause playback |
| + // momentarily to ensure video renderer is synchronised with audio. |
| + double curr_playback_rate = playback_rate_; |
| + SetPlaybackRate(0); |
|
chcunningham
2016/06/03 01:38:49
Why does this help sync? I think you're already pa
chcunningham
2016/06/03 20:55:37
(reminder about this one in case you missed it)
|
| + SetPlaybackRate(curr_playback_rate); |
| + |
| + time_ticking_ = true; |
| + time_source_->StartTicking(); |
| + } |
| + return; |
| + } |
| + |
| // When audio is present and has enough data, defer video underflow callbacks |
| // for some time to avoid unnecessary glitches in audio; see |
| // http://crbug.com/144683#c53. |
| @@ -612,7 +699,8 @@ void RendererImpl::StartPlayback() { |
| } |
| void RendererImpl::OnRendererEnded(DemuxerStream::Type type) { |
| - DVLOG(1) << __FUNCTION__; |
| + DVLOG(1) << __FUNCTION__ |
| + << (type == DemuxerStream::AUDIO ? " audio" : " video"); |
| DCHECK(task_runner_->BelongsToCurrentThread()); |
| DCHECK((type == DemuxerStream::AUDIO) || (type == DemuxerStream::VIDEO)); |