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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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32 #include "platform/graphics/CompositorFactory.h" | 32 #include "platform/graphics/CompositorFactory.h" |
33 #include "platform/scroll/ScrollableArea.h" | 33 #include "platform/scroll/ScrollableArea.h" |
34 #include "platform/testing/FakeGraphicsLayer.h" | 34 #include "platform/testing/FakeGraphicsLayer.h" |
35 #include "platform/testing/FakeGraphicsLayerClient.h" | 35 #include "platform/testing/FakeGraphicsLayerClient.h" |
36 #include "platform/testing/WebLayerTreeViewImplForTesting.h" | 36 #include "platform/testing/WebLayerTreeViewImplForTesting.h" |
37 #include "platform/transforms/Matrix3DTransformOperation.h" | 37 #include "platform/transforms/Matrix3DTransformOperation.h" |
38 #include "platform/transforms/RotateTransformOperation.h" | 38 #include "platform/transforms/RotateTransformOperation.h" |
39 #include "platform/transforms/TranslateTransformOperation.h" | 39 #include "platform/transforms/TranslateTransformOperation.h" |
40 #include "public/platform/Platform.h" | 40 #include "public/platform/Platform.h" |
41 #include "public/platform/WebCompositorSupport.h" | 41 #include "public/platform/WebCompositorSupport.h" |
42 #include "public/platform/WebGraphicsContext3D.h" | |
43 #include "public/platform/WebLayer.h" | 42 #include "public/platform/WebLayer.h" |
44 #include "public/platform/WebLayerTreeView.h" | 43 #include "public/platform/WebLayerTreeView.h" |
45 #include "testing/gtest/include/gtest/gtest.h" | 44 #include "testing/gtest/include/gtest/gtest.h" |
46 #include "wtf/PassOwnPtr.h" | 45 #include "wtf/PassOwnPtr.h" |
47 | 46 |
48 namespace blink { | 47 namespace blink { |
49 | 48 |
50 class GraphicsLayerTest : public testing::Test { | 49 class GraphicsLayerTest : public testing::Test { |
51 public: | 50 public: |
52 GraphicsLayerTest() | 51 GraphicsLayerTest() |
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194 | 193 |
195 WebDoublePoint scrollPosition(7, 9); | 194 WebDoublePoint scrollPosition(7, 9); |
196 m_platformLayer->setScrollPositionDouble(scrollPosition); | 195 m_platformLayer->setScrollPositionDouble(scrollPosition); |
197 m_graphicsLayer->didScroll(); | 196 m_graphicsLayer->didScroll(); |
198 | 197 |
199 EXPECT_FLOAT_EQ(scrollPosition.x, scrollableArea->scrollPositionDouble().x()
); | 198 EXPECT_FLOAT_EQ(scrollPosition.x, scrollableArea->scrollPositionDouble().x()
); |
200 EXPECT_FLOAT_EQ(scrollPosition.y, scrollableArea->scrollPositionDouble().y()
); | 199 EXPECT_FLOAT_EQ(scrollPosition.y, scrollableArea->scrollPositionDouble().y()
); |
201 } | 200 } |
202 | 201 |
203 } // namespace blink | 202 } // namespace blink |
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