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1 /* | 1 /* |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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25 | 25 |
26 #ifndef WebGLContextGroup_h | 26 #ifndef WebGLContextGroup_h |
27 #define WebGLContextGroup_h | 27 #define WebGLContextGroup_h |
28 | 28 |
29 #include "modules/webgl/WebGLRenderingContextBase.h" | 29 #include "modules/webgl/WebGLRenderingContextBase.h" |
30 #include "wtf/HashSet.h" | 30 #include "wtf/HashSet.h" |
31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
32 #include "wtf/RefCounted.h" | 32 #include "wtf/RefCounted.h" |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 class WebGraphicsContext3D; | |
36 } | |
37 | |
38 namespace blink { | |
39 | 35 |
40 class WebGLSharedObject; | 36 class WebGLSharedObject; |
41 class WebGLRenderingContextBase; | 37 class WebGLRenderingContextBase; |
42 | 38 |
43 typedef int ExceptionCode; | 39 typedef int ExceptionCode; |
44 | 40 |
45 class WebGLContextGroup final : public RefCounted<WebGLContextGroup> { | 41 class WebGLContextGroup final : public RefCounted<WebGLContextGroup> { |
46 public: | 42 public: |
47 static PassRefPtr<WebGLContextGroup> create(); | 43 static PassRefPtr<WebGLContextGroup> create(); |
48 ~WebGLContextGroup(); | 44 ~WebGLContextGroup(); |
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70 // registration with WebGLContextGroup, and vice versa, the | 66 // registration with WebGLContextGroup, and vice versa, the |
71 // WebGLContextGroup takes care of detaching the group objects if | 67 // WebGLContextGroup takes care of detaching the group objects if |
72 // the set of WebGLRenderingContextBase contexts becomes empty. | 68 // the set of WebGLRenderingContextBase contexts becomes empty. |
73 HashSet<UntracedMember<WebGLRenderingContextBase>> m_contexts; | 69 HashSet<UntracedMember<WebGLRenderingContextBase>> m_contexts; |
74 HashSet<UntracedMember<WebGLSharedObject>> m_groupObjects; | 70 HashSet<UntracedMember<WebGLSharedObject>> m_groupObjects; |
75 }; | 71 }; |
76 | 72 |
77 } // namespace blink | 73 } // namespace blink |
78 | 74 |
79 #endif // WebGLContextGroup_h | 75 #endif // WebGLContextGroup_h |
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