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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGL2RenderingContextBase.h" | 5 #include "modules/webgl/WebGL2RenderingContextBase.h" |
6 | 6 |
7 #include "bindings/modules/v8/WebGLAny.h" | 7 #include "bindings/modules/v8/WebGLAny.h" |
8 #include "core/frame/ImageBitmap.h" | 8 #include "core/frame/ImageBitmap.h" |
9 #include "core/html/HTMLCanvasElement.h" | 9 #include "core/html/HTMLCanvasElement.h" |
10 #include "core/html/HTMLImageElement.h" | 10 #include "core/html/HTMLImageElement.h" |
11 #include "core/html/HTMLVideoElement.h" | 11 #include "core/html/HTMLVideoElement.h" |
12 #include "core/html/ImageData.h" | 12 #include "core/html/ImageData.h" |
13 #include "gpu/command_buffer/client/gles2_interface.h" | 13 #include "gpu/command_buffer/client/gles2_interface.h" |
14 #include "modules/webgl/WebGLActiveInfo.h" | 14 #include "modules/webgl/WebGLActiveInfo.h" |
15 #include "modules/webgl/WebGLBuffer.h" | 15 #include "modules/webgl/WebGLBuffer.h" |
16 #include "modules/webgl/WebGLFenceSync.h" | 16 #include "modules/webgl/WebGLFenceSync.h" |
17 #include "modules/webgl/WebGLFramebuffer.h" | 17 #include "modules/webgl/WebGLFramebuffer.h" |
18 #include "modules/webgl/WebGLProgram.h" | 18 #include "modules/webgl/WebGLProgram.h" |
19 #include "modules/webgl/WebGLQuery.h" | 19 #include "modules/webgl/WebGLQuery.h" |
20 #include "modules/webgl/WebGLRenderbuffer.h" | 20 #include "modules/webgl/WebGLRenderbuffer.h" |
21 #include "modules/webgl/WebGLSampler.h" | 21 #include "modules/webgl/WebGLSampler.h" |
22 #include "modules/webgl/WebGLSync.h" | 22 #include "modules/webgl/WebGLSync.h" |
23 #include "modules/webgl/WebGLTexture.h" | 23 #include "modules/webgl/WebGLTexture.h" |
24 #include "modules/webgl/WebGLTransformFeedback.h" | 24 #include "modules/webgl/WebGLTransformFeedback.h" |
25 #include "modules/webgl/WebGLUniformLocation.h" | 25 #include "modules/webgl/WebGLUniformLocation.h" |
26 #include "modules/webgl/WebGLVertexArrayObject.h" | 26 #include "modules/webgl/WebGLVertexArrayObject.h" |
27 #include "platform/CheckedInt.h" | 27 #include "platform/CheckedInt.h" |
28 #include "public/platform/WebGraphicsContext3D.h" | |
29 #include "public/platform/WebGraphicsContext3DProvider.h" | 28 #include "public/platform/WebGraphicsContext3DProvider.h" |
30 #include "wtf/OwnPtr.h" | 29 #include "wtf/OwnPtr.h" |
31 #include "wtf/PassOwnPtr.h" | 30 #include "wtf/PassOwnPtr.h" |
32 #include "wtf/text/WTFString.h" | 31 #include "wtf/text/WTFString.h" |
33 | 32 |
34 using WTF::String; | 33 using WTF::String; |
35 | 34 |
36 namespace blink { | 35 namespace blink { |
37 | 36 |
38 namespace { | 37 namespace { |
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3578 params.skipPixels = m_unpackSkipPixels; | 3577 params.skipPixels = m_unpackSkipPixels; |
3579 params.skipRows = m_unpackSkipRows; | 3578 params.skipRows = m_unpackSkipRows; |
3580 if (dimension == Tex3D) { | 3579 if (dimension == Tex3D) { |
3581 params.imageHeight = m_unpackImageHeight; | 3580 params.imageHeight = m_unpackImageHeight; |
3582 params.skipImages = m_unpackSkipImages; | 3581 params.skipImages = m_unpackSkipImages; |
3583 } | 3582 } |
3584 return params; | 3583 return params; |
3585 } | 3584 } |
3586 | 3585 |
3587 } // namespace blink | 3586 } // namespace blink |
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