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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGL2RenderingContextBase.h" | 5 #include "modules/webgl/WebGL2RenderingContextBase.h" |
| 6 | 6 |
| 7 #include "bindings/modules/v8/WebGLAny.h" | 7 #include "bindings/modules/v8/WebGLAny.h" |
| 8 #include "core/frame/ImageBitmap.h" | 8 #include "core/frame/ImageBitmap.h" |
| 9 #include "core/html/HTMLCanvasElement.h" | 9 #include "core/html/HTMLCanvasElement.h" |
| 10 #include "core/html/HTMLImageElement.h" | 10 #include "core/html/HTMLImageElement.h" |
| 11 #include "core/html/HTMLVideoElement.h" | 11 #include "core/html/HTMLVideoElement.h" |
| 12 #include "core/html/ImageData.h" | 12 #include "core/html/ImageData.h" |
| 13 #include "gpu/command_buffer/client/gles2_interface.h" | 13 #include "gpu/command_buffer/client/gles2_interface.h" |
| 14 #include "modules/webgl/WebGLActiveInfo.h" | 14 #include "modules/webgl/WebGLActiveInfo.h" |
| 15 #include "modules/webgl/WebGLBuffer.h" | 15 #include "modules/webgl/WebGLBuffer.h" |
| 16 #include "modules/webgl/WebGLFenceSync.h" | 16 #include "modules/webgl/WebGLFenceSync.h" |
| 17 #include "modules/webgl/WebGLFramebuffer.h" | 17 #include "modules/webgl/WebGLFramebuffer.h" |
| 18 #include "modules/webgl/WebGLProgram.h" | 18 #include "modules/webgl/WebGLProgram.h" |
| 19 #include "modules/webgl/WebGLQuery.h" | 19 #include "modules/webgl/WebGLQuery.h" |
| 20 #include "modules/webgl/WebGLRenderbuffer.h" | 20 #include "modules/webgl/WebGLRenderbuffer.h" |
| 21 #include "modules/webgl/WebGLSampler.h" | 21 #include "modules/webgl/WebGLSampler.h" |
| 22 #include "modules/webgl/WebGLSync.h" | 22 #include "modules/webgl/WebGLSync.h" |
| 23 #include "modules/webgl/WebGLTexture.h" | 23 #include "modules/webgl/WebGLTexture.h" |
| 24 #include "modules/webgl/WebGLTransformFeedback.h" | 24 #include "modules/webgl/WebGLTransformFeedback.h" |
| 25 #include "modules/webgl/WebGLUniformLocation.h" | 25 #include "modules/webgl/WebGLUniformLocation.h" |
| 26 #include "modules/webgl/WebGLVertexArrayObject.h" | 26 #include "modules/webgl/WebGLVertexArrayObject.h" |
| 27 #include "platform/CheckedInt.h" | 27 #include "platform/CheckedInt.h" |
| 28 #include "public/platform/WebGraphicsContext3D.h" | |
| 29 #include "public/platform/WebGraphicsContext3DProvider.h" | 28 #include "public/platform/WebGraphicsContext3DProvider.h" |
| 30 #include "wtf/OwnPtr.h" | 29 #include "wtf/OwnPtr.h" |
| 31 #include "wtf/PassOwnPtr.h" | 30 #include "wtf/PassOwnPtr.h" |
| 32 #include "wtf/text/WTFString.h" | 31 #include "wtf/text/WTFString.h" |
| 33 | 32 |
| 34 using WTF::String; | 33 using WTF::String; |
| 35 | 34 |
| 36 namespace blink { | 35 namespace blink { |
| 37 | 36 |
| 38 namespace { | 37 namespace { |
| (...skipping 3539 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 3578 params.skipPixels = m_unpackSkipPixels; | 3577 params.skipPixels = m_unpackSkipPixels; |
| 3579 params.skipRows = m_unpackSkipRows; | 3578 params.skipRows = m_unpackSkipRows; |
| 3580 if (dimension == Tex3D) { | 3579 if (dimension == Tex3D) { |
| 3581 params.imageHeight = m_unpackImageHeight; | 3580 params.imageHeight = m_unpackImageHeight; |
| 3582 params.skipImages = m_unpackSkipImages; | 3581 params.skipImages = m_unpackSkipImages; |
| 3583 } | 3582 } |
| 3584 return params; | 3583 return params; |
| 3585 } | 3584 } |
| 3586 | 3585 |
| 3587 } // namespace blink | 3586 } // namespace blink |
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