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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
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197 int left, int top, int width, int height, | 197 int left, int top, int width, int height, |
198 GrPixelConfig dataConfig, | 198 GrPixelConfig dataConfig, |
199 const void* data, | 199 const void* data, |
200 size_t rowBytes); | 200 size_t rowBytes); |
201 | 201 |
202 SkAutoTUnref<const GrVkBackendContext> fBackendContext; | 202 SkAutoTUnref<const GrVkBackendContext> fBackendContext; |
203 SkAutoTUnref<GrVkCaps> fVkCaps; | 203 SkAutoTUnref<GrVkCaps> fVkCaps; |
204 | 204 |
205 // These Vulkan objects are provided by the client, and also stored in fBack
endContext. | 205 // These Vulkan objects are provided by the client, and also stored in fBack
endContext. |
206 // They're copied here for convenient access. | 206 // They're copied here for convenient access. |
| 207 #ifdef ENABLE_VK_LAYERS |
207 VkInstance fVkInstance; | 208 VkInstance fVkInstance; |
| 209 #endif |
208 VkDevice fDevice; | 210 VkDevice fDevice; |
209 VkQueue fQueue; // Must be Graphics queue | 211 VkQueue fQueue; // Must be Graphics queue |
210 | 212 |
211 // Created by GrVkGpu | 213 // Created by GrVkGpu |
212 GrVkResourceProvider fResourceProvider; | 214 GrVkResourceProvider fResourceProvider; |
213 VkCommandPool fCmdPool; | 215 VkCommandPool fCmdPool; |
214 GrVkCommandBuffer* fCurrentCmdBuffer; | 216 GrVkCommandBuffer* fCurrentCmdBuffer; |
215 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; | 217 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; |
216 | 218 |
217 #ifdef ENABLE_VK_LAYERS | 219 #ifdef ENABLE_VK_LAYERS |
218 // For reporting validation layer errors | 220 // For reporting validation layer errors |
219 VkDebugReportCallbackEXT fCallback; | 221 VkDebugReportCallbackEXT fCallback; |
220 #endif | 222 #endif |
221 | 223 |
222 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 224 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
223 // since there is significant overhead to the first compile of any compiler. | 225 // since there is significant overhead to the first compile of any compiler. |
224 shaderc_compiler_t fCompiler; | 226 shaderc_compiler_t fCompiler; |
225 | 227 |
226 | 228 |
227 typedef GrGpu INHERITED; | 229 typedef GrGpu INHERITED; |
228 }; | 230 }; |
229 | 231 |
230 #endif | 232 #endif |
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