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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/screen.h" | 5 #include "ui/gfx/screen.h" |
6 | 6 |
7 #import <UIKit/UIKit.h> | 7 #import <UIKit/UIKit.h> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "ui/gfx/display.h" | 10 #include "ui/gfx/display.h" |
11 | 11 |
12 namespace { | 12 namespace { |
13 | 13 |
14 class ScreenIos : public gfx::Screen { | 14 class ScreenIos : public gfx::Screen { |
15 gfx::Point GetCursorScreenPoint() override { | 15 gfx::Point GetCursorScreenPoint() override { |
16 NOTIMPLEMENTED(); | 16 NOTIMPLEMENTED(); |
17 return gfx::Point(0, 0); | 17 return gfx::Point(0, 0); |
18 } | 18 } |
19 | 19 |
20 gfx::NativeWindow GetWindowUnderCursor() override { | 20 bool IsWindowUnderCursor(gfx::NativeWindow window) override { |
21 NOTIMPLEMENTED(); | 21 NOTIMPLEMENTED(); |
22 return gfx::NativeWindow(); | 22 return false; |
23 } | 23 } |
24 | 24 |
25 gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { | 25 gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override { |
26 NOTIMPLEMENTED(); | 26 NOTIMPLEMENTED(); |
27 return gfx::NativeWindow(); | 27 return gfx::NativeWindow(); |
28 } | 28 } |
29 | 29 |
30 int GetNumDisplays() const override { | 30 int GetNumDisplays() const override { |
31 #if TARGET_IPHONE_SIMULATOR | 31 #if TARGET_IPHONE_SIMULATOR |
32 // UIScreen does not reliably return correct results on the simulator. | 32 // UIScreen does not reliably return correct results on the simulator. |
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79 | 79 |
80 } // namespace | 80 } // namespace |
81 | 81 |
82 namespace gfx { | 82 namespace gfx { |
83 | 83 |
84 Screen* CreateNativeScreen() { | 84 Screen* CreateNativeScreen() { |
85 return new ScreenIos; | 85 return new ScreenIos; |
86 } | 86 } |
87 | 87 |
88 } // namespace gfx | 88 } // namespace gfx |
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