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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "SkColorShader.h" |
| 9 #include "SkColorSpace.h" |
| 10 #include "SkReadBuffer.h" |
| 11 #include "SkUtils.h" |
| 12 |
| 13 SkColorShader::SkColorShader(SkColor c) : fColor(c) {} |
| 14 |
| 15 bool SkColorShader::isOpaque() const { |
| 16 return SkColorGetA(fColor) == 255; |
| 17 } |
| 18 |
| 19 sk_sp<SkFlattenable> SkColorShader::CreateProc(SkReadBuffer& buffer) { |
| 20 return sk_make_sp<SkColorShader>(buffer.readColor()); |
| 21 } |
| 22 |
| 23 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
| 24 buffer.writeColor(fColor); |
| 25 } |
| 26 |
| 27 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
| 28 return fFlags; |
| 29 } |
| 30 |
| 31 SkShader::Context* SkColorShader::onCreateContext(const ContextRec& rec, void* s
torage) const { |
| 32 return new (storage) ColorShaderContext(*this, rec); |
| 33 } |
| 34 |
| 35 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
| 36 const ContextRec& rec) |
| 37 : INHERITED(shader, rec) |
| 38 { |
| 39 SkColor color = shader.fColor; |
| 40 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getA
lpha())); |
| 41 |
| 42 unsigned r = SkColorGetR(color); |
| 43 unsigned g = SkColorGetG(color); |
| 44 unsigned b = SkColorGetB(color); |
| 45 |
| 46 if (a != 255) { |
| 47 r = SkMulDiv255Round(r, a); |
| 48 g = SkMulDiv255Round(g, a); |
| 49 b = SkMulDiv255Round(b, a); |
| 50 } |
| 51 fPMColor = SkPackARGB32(a, r, g, b); |
| 52 |
| 53 SkColor4f c4 = SkColor4f::FromColor(shader.fColor); |
| 54 c4.fA *= rec.fPaint->getAlpha() / 255.0f; |
| 55 fPM4f = c4.premul(); |
| 56 |
| 57 fFlags = kConstInY32_Flag; |
| 58 if (255 == a) { |
| 59 fFlags |= kOpaqueAlpha_Flag; |
| 60 } |
| 61 } |
| 62 |
| 63 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { |
| 64 sk_memset32(span, fPMColor, count); |
| 65 } |
| 66 |
| 67 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alp
ha[], int count) { |
| 68 memset(alpha, SkGetPackedA32(fPMColor), count); |
| 69 } |
| 70 |
| 71 void SkColorShader::ColorShaderContext::shadeSpan4f(int x, int y, SkPM4f span[],
int count) { |
| 72 for (int i = 0; i < count; ++i) { |
| 73 span[i] = fPM4f; |
| 74 } |
| 75 } |
| 76 |
| 77 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { |
| 78 if (info) { |
| 79 if (info->fColors && info->fColorCount >= 1) { |
| 80 info->fColors[0] = fColor; |
| 81 } |
| 82 info->fColorCount = 1; |
| 83 info->fTileMode = SkShader::kRepeat_TileMode; |
| 84 } |
| 85 return kColor_GradientType; |
| 86 } |
| 87 |
| 88 #if SK_SUPPORT_GPU |
| 89 |
| 90 #include "SkGr.h" |
| 91 #include "effects/GrConstColorProcessor.h" |
| 92 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const
SkMatrix&, |
| 93 const SkMatrix*, |
| 94 SkFilterQuality) c
onst { |
| 95 GrColor color = SkColorToPremulGrColor(fColor); |
| 96 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); |
| 97 } |
| 98 |
| 99 #endif |
| 100 |
| 101 #ifndef SK_IGNORE_TO_STRING |
| 102 void SkColorShader::toString(SkString* str) const { |
| 103 str->append("SkColorShader: ("); |
| 104 |
| 105 str->append("Color: "); |
| 106 str->appendHex(fColor); |
| 107 |
| 108 this->INHERITED::toString(str); |
| 109 |
| 110 str->append(")"); |
| 111 } |
| 112 #endif |
| 113 |
| 114 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 115 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 116 |
| 117 static unsigned unit_to_byte(float unit) { |
| 118 SkASSERT(unit >= 0 && unit <= 1); |
| 119 return (unsigned)(unit * 255 + 0.5); |
| 120 } |
| 121 |
| 122 static SkColor unit_to_skcolor(const SkColor4f& unit, SkColorSpace* cs) { |
| 123 return SkColorSetARGB(unit_to_byte(unit.fA), unit_to_byte(unit.fR), |
| 124 unit_to_byte(unit.fG), unit_to_byte(unit.fB)); |
| 125 } |
| 126 |
| 127 SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space
) |
| 128 : fColorSpace(std::move(space)) |
| 129 , fColor4(color) |
| 130 , fCachedByteColor(unit_to_skcolor(color.pin(), space.get())) |
| 131 {} |
| 132 |
| 133 sk_sp<SkFlattenable> SkColor4Shader::CreateProc(SkReadBuffer& buffer) { |
| 134 SkColor4f color; |
| 135 color.fA = buffer.readScalar(); // readFloat() |
| 136 color.fR = buffer.readScalar(); |
| 137 color.fG = buffer.readScalar(); |
| 138 color.fB = buffer.readScalar(); |
| 139 if (buffer.readBool()) { |
| 140 // TODO how do we unflatten colorspaces |
| 141 } |
| 142 return SkShader::MakeColorShader(color, nullptr); |
| 143 } |
| 144 |
| 145 void SkColor4Shader::flatten(SkWriteBuffer& buffer) const { |
| 146 buffer.writeScalar(fColor4.fA); // writeFloat() |
| 147 buffer.writeScalar(fColor4.fR); |
| 148 buffer.writeScalar(fColor4.fG); |
| 149 buffer.writeScalar(fColor4.fB); |
| 150 buffer.writeBool(false); // TODO how do we flatten colorspaces? |
| 151 } |
| 152 |
| 153 uint32_t SkColor4Shader::Color4Context::getFlags() const { |
| 154 return fFlags; |
| 155 } |
| 156 |
| 157 SkShader::Context* SkColor4Shader::onCreateContext(const ContextRec& rec, void*
storage) const { |
| 158 return new (storage) Color4Context(*this, rec); |
| 159 } |
| 160 |
| 161 SkColor4Shader::Color4Context::Color4Context(const SkColor4Shader& shader, |
| 162 const ContextRec& rec) |
| 163 : INHERITED(shader, rec) |
| 164 { |
| 165 SkColor color = shader.fCachedByteColor; |
| 166 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getA
lpha())); |
| 167 |
| 168 unsigned r = SkColorGetR(color); |
| 169 unsigned g = SkColorGetG(color); |
| 170 unsigned b = SkColorGetB(color); |
| 171 |
| 172 if (a != 255) { |
| 173 r = SkMulDiv255Round(r, a); |
| 174 g = SkMulDiv255Round(g, a); |
| 175 b = SkMulDiv255Round(b, a); |
| 176 } |
| 177 fPMColor = SkPackARGB32(a, r, g, b); |
| 178 |
| 179 SkColor4f c4 = shader.fColor4; |
| 180 c4.fA *= rec.fPaint->getAlpha() * (1 / 255.0f); |
| 181 fPM4f = c4.premul(); |
| 182 |
| 183 fFlags = kConstInY32_Flag; |
| 184 if (255 == a) { |
| 185 fFlags |= kOpaqueAlpha_Flag; |
| 186 } |
| 187 } |
| 188 |
| 189 void SkColor4Shader::Color4Context::shadeSpan(int x, int y, SkPMColor span[], in
t count) { |
| 190 sk_memset32(span, fPMColor, count); |
| 191 } |
| 192 |
| 193 void SkColor4Shader::Color4Context::shadeSpanAlpha(int x, int y, uint8_t alpha[]
, int count) { |
| 194 memset(alpha, SkGetPackedA32(fPMColor), count); |
| 195 } |
| 196 |
| 197 void SkColor4Shader::Color4Context::shadeSpan4f(int x, int y, SkPM4f span[], int
count) { |
| 198 for (int i = 0; i < count; ++i) { |
| 199 span[i] = fPM4f; |
| 200 } |
| 201 } |
| 202 |
| 203 // TODO: do we need an updated version of this method for color4+colorspace? |
| 204 SkShader::GradientType SkColor4Shader::asAGradient(GradientInfo* info) const { |
| 205 if (info) { |
| 206 if (info->fColors && info->fColorCount >= 1) { |
| 207 info->fColors[0] = fCachedByteColor; |
| 208 } |
| 209 info->fColorCount = 1; |
| 210 info->fTileMode = SkShader::kRepeat_TileMode; |
| 211 } |
| 212 return kColor_GradientType; |
| 213 } |
| 214 |
| 215 #if SK_SUPPORT_GPU |
| 216 |
| 217 #include "SkGr.h" |
| 218 #include "effects/GrConstColorProcessor.h" |
| 219 const GrFragmentProcessor* SkColor4Shader::asFragmentProcessor(GrContext*, const
SkMatrix&, |
| 220 const SkMatrix*, |
| 221 SkFilterQuality)
const { |
| 222 // TODO: how to communicate color4f to Gr |
| 223 GrColor color = SkColorToPremulGrColor(fCachedByteColor); |
| 224 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); |
| 225 } |
| 226 |
| 227 #endif |
| 228 |
| 229 #ifndef SK_IGNORE_TO_STRING |
| 230 void SkColor4Shader::toString(SkString* str) const { |
| 231 str->append("SkColor4Shader: ("); |
| 232 |
| 233 str->append("ARGB:"); |
| 234 for (int i = 0; i < 4; ++i) { |
| 235 str->appendf(" %g", fColor4.vec()[i]); |
| 236 } |
| 237 str->append(" )"); |
| 238 } |
| 239 #endif |
| 240 |
| 241 sk_sp<SkShader> SkShader::MakeColorShader(const SkColor4f& color, sk_sp<SkColorS
pace> space) { |
| 242 if (!SkScalarsAreFinite(color.vec(), 4)) { |
| 243 return nullptr; |
| 244 } |
| 245 return sk_make_sp<SkColor4Shader>(color, std::move(space)); |
| 246 } |
| 247 |
| 248 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 249 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 250 |
| 251 static void D32_BlitBW(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, |
| 252 int count) { |
| 253 SkXfermode::D32Proc proc = (SkXfermode::D32Proc)state->fStorage[0]; |
| 254 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; |
| 255 proc(state->fXfer, dst.writable_addr32(x, y), src, count, nullptr); |
| 256 } |
| 257 |
| 258 static void D32_BlitAA(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, |
| 259 int count, const SkAlpha aa[]) { |
| 260 SkXfermode::D32Proc proc = (SkXfermode::D32Proc)state->fStorage[0]; |
| 261 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; |
| 262 proc(state->fXfer, dst.writable_addr32(x, y), src, count, aa); |
| 263 } |
| 264 |
| 265 static void F16_BlitBW(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, |
| 266 int count) { |
| 267 SkXfermode::F16Proc proc = (SkXfermode::F16Proc)state->fStorage[0]; |
| 268 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; |
| 269 proc(state->fXfer, dst.writable_addr64(x, y), src, count, nullptr); |
| 270 } |
| 271 |
| 272 static void F16_BlitAA(SkShader::Context::BlitState* state, int x, int y, const
SkPixmap& dst, |
| 273 int count, const SkAlpha aa[]) { |
| 274 SkXfermode::F16Proc proc = (SkXfermode::F16Proc)state->fStorage[0]; |
| 275 const SkPM4f* src = (const SkPM4f*)state->fStorage[1]; |
| 276 proc(state->fXfer, dst.writable_addr64(x, y), src, count, aa); |
| 277 } |
| 278 |
| 279 static bool choose_blitprocs(const SkPM4f* pm4, const SkImageInfo& info, |
| 280 SkShader::Context::BlitState* state) { |
| 281 uint32_t flags = SkXfermode::kSrcIsSingle_D32Flag; |
| 282 if (pm4->a() == 1) { |
| 283 flags |= SkXfermode::kSrcIsOpaque_D32Flag; |
| 284 } |
| 285 switch (info.colorType()) { |
| 286 case kN32_SkColorType: |
| 287 if (info.isSRGB()) { |
| 288 flags |= SkXfermode::kDstIsSRGB_D32Flag; |
| 289 } |
| 290 state->fStorage[0] = (void*)SkXfermode::GetD32Proc(state->fXfer, fla
gs); |
| 291 state->fStorage[1] = (void*)pm4; |
| 292 state->fBlitBW = D32_BlitBW; |
| 293 state->fBlitAA = D32_BlitAA; |
| 294 return true; |
| 295 case kRGBA_F16_SkColorType: |
| 296 state->fStorage[0] = (void*)SkXfermode::GetF16Proc(state->fXfer, fla
gs); |
| 297 state->fStorage[1] = (void*)pm4; |
| 298 state->fBlitBW = F16_BlitBW; |
| 299 state->fBlitAA = F16_BlitAA; |
| 300 return true; |
| 301 default: |
| 302 return false; |
| 303 } |
| 304 } |
| 305 |
| 306 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf
o, |
| 307 BlitState* state) { |
| 308 return choose_blitprocs(&fPM4f, info, state); |
| 309 } |
| 310 |
| 311 bool SkColor4Shader::Color4Context::onChooseBlitProcs(const SkImageInfo& info, B
litState* state) { |
| 312 return choose_blitprocs(&fPM4f, info, state); |
| 313 } |
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