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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
10 | 10 |
11 #include "SkBitmap.h" | 11 #include "SkBitmap.h" |
12 #include "SkFlattenable.h" | 12 #include "SkFlattenable.h" |
13 #include "SkImageInfo.h" | 13 #include "SkImageInfo.h" |
14 #include "SkMask.h" | 14 #include "SkMask.h" |
15 #include "SkMatrix.h" | 15 #include "SkMatrix.h" |
16 #include "SkPaint.h" | 16 #include "SkPaint.h" |
17 #include "../gpu/GrColor.h" | 17 #include "../gpu/GrColor.h" |
18 | 18 |
19 class SkColorFilter; | 19 class SkColorFilter; |
| 20 class SkColorSpace; |
20 class SkPath; | 21 class SkPath; |
21 class SkPicture; | 22 class SkPicture; |
22 class SkXfermode; | 23 class SkXfermode; |
23 class GrContext; | 24 class GrContext; |
24 class GrFragmentProcessor; | 25 class GrFragmentProcessor; |
25 | 26 |
26 /** \class SkShader | 27 /** \class SkShader |
27 * | 28 * |
28 * Shaders specify the source color(s) for what is being drawn. If a paint | 29 * Shaders specify the source color(s) for what is being drawn. If a paint |
29 * has no shader, then the paint's color is used. If the paint has a | 30 * has no shader, then the paint's color is used. If the paint has a |
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368 * Call this to create a new "empty" shader, that will not draw anything. | 369 * Call this to create a new "empty" shader, that will not draw anything. |
369 */ | 370 */ |
370 static sk_sp<SkShader> MakeEmptyShader(); | 371 static sk_sp<SkShader> MakeEmptyShader(); |
371 | 372 |
372 /** | 373 /** |
373 * Call this to create a new shader that just draws the specified color. Th
is should always | 374 * Call this to create a new shader that just draws the specified color. Th
is should always |
374 * draw the same as a paint with this color (and no shader). | 375 * draw the same as a paint with this color (and no shader). |
375 */ | 376 */ |
376 static sk_sp<SkShader> MakeColorShader(SkColor); | 377 static sk_sp<SkShader> MakeColorShader(SkColor); |
377 | 378 |
| 379 /** |
| 380 * Create a shader that draws the specified color (in the specified colorsp
ace). |
| 381 * |
| 382 * This works around the limitation that SkPaint::setColor() only takes byt
e values, and does |
| 383 * not support specific colorspaces. |
| 384 */ |
| 385 static sk_sp<SkShader> MakeColorShader(const SkColor4f&, sk_sp<SkColorSpace>
); |
| 386 |
378 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader
> src, | 387 static sk_sp<SkShader> MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader
> src, |
379 SkXfermode::Mode); | 388 SkXfermode::Mode); |
380 | 389 |
381 #ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR | 390 #ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR |
382 static SkShader* CreateEmptyShader() { return MakeEmptyShader().release(); } | 391 static SkShader* CreateEmptyShader() { return MakeEmptyShader().release(); } |
383 static SkShader* CreateColorShader(SkColor c) { return MakeColorShader(c).re
lease(); } | 392 static SkShader* CreateColorShader(SkColor c) { return MakeColorShader(c).re
lease(); } |
384 static SkShader* CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileM
ode tmy, | 393 static SkShader* CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileM
ode tmy, |
385 const SkMatrix* localMatrix = nullptr) { | 394 const SkMatrix* localMatrix = nullptr) { |
386 return MakeBitmapShader(src, tmx, tmy, localMatrix).release(); | 395 return MakeBitmapShader(src, tmx, tmy, localMatrix).release(); |
387 } | 396 } |
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489 SkMatrix fLocalMatrix; | 498 SkMatrix fLocalMatrix; |
490 | 499 |
491 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 500 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
492 friend class SkLocalMatrixShader; | 501 friend class SkLocalMatrixShader; |
493 friend class SkBitmapProcShader; // for computeTotalInverse() | 502 friend class SkBitmapProcShader; // for computeTotalInverse() |
494 | 503 |
495 typedef SkFlattenable INHERITED; | 504 typedef SkFlattenable INHERITED; |
496 }; | 505 }; |
497 | 506 |
498 #endif | 507 #endif |
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