| Index: third_party/grpc/src/core/iomgr/socket_windows.h
|
| diff --git a/third_party/grpc/src/core/iomgr/socket_windows.h b/third_party/grpc/src/core/iomgr/socket_windows.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..dfbfabe1f934cd8bedf5498d805a91028b59501f
|
| --- /dev/null
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| +++ b/third_party/grpc/src/core/iomgr/socket_windows.h
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| @@ -0,0 +1,111 @@
|
| +/*
|
| + *
|
| + * Copyright 2015, Google Inc.
|
| + * All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions are
|
| + * met:
|
| + *
|
| + * * Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * * Redistributions in binary form must reproduce the above
|
| + * copyright notice, this list of conditions and the following disclaimer
|
| + * in the documentation and/or other materials provided with the
|
| + * distribution.
|
| + * * Neither the name of Google Inc. nor the names of its
|
| + * contributors may be used to endorse or promote products derived from
|
| + * this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + *
|
| + */
|
| +
|
| +#ifndef GRPC_INTERNAL_CORE_IOMGR_SOCKET_WINDOWS_H
|
| +#define GRPC_INTERNAL_CORE_IOMGR_SOCKET_WINDOWS_H
|
| +
|
| +#include <grpc/support/port_platform.h>
|
| +#include <winsock2.h>
|
| +
|
| +#include <grpc/support/sync.h>
|
| +#include <grpc/support/atm.h>
|
| +
|
| +#include "src/core/iomgr/iomgr_internal.h"
|
| +#include "src/core/iomgr/exec_ctx.h"
|
| +
|
| +/* This holds the data for an outstanding read or write on a socket.
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| + The mutex to protect the concurrent access to that data is the one
|
| + inside the winsocket wrapper. */
|
| +typedef struct grpc_winsocket_callback_info {
|
| + /* This is supposed to be a WSAOVERLAPPED, but in order to get that
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| + definition, we need to include ws2tcpip.h, which needs to be included
|
| + from the top, otherwise it'll clash with a previous inclusion of
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| + windows.h that in turns includes winsock.h. If anyone knows a way
|
| + to do it properly, feel free to send a patch. */
|
| + OVERLAPPED overlapped;
|
| + /* The callback information for the pending operation. May be empty if the
|
| + caller hasn't registered a callback yet. */
|
| + grpc_closure *closure;
|
| + /* A boolean to describe if the IO Completion Port got a notification for
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| + that operation. This will happen if the operation completed before the
|
| + called had time to register a callback. We could avoid that behavior
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| + altogether by forcing the caller to always register its callback before
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| + proceeding queue an operation, but it is frequent for an IO Completion
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| + Port to trigger quickly. This way we avoid a context switch for calling
|
| + the callback. We also simplify the read / write operations to avoid having
|
| + to hold a mutex for a long amount of time. */
|
| + int has_pending_iocp;
|
| + /* The results of the overlapped operation. */
|
| + DWORD bytes_transfered;
|
| + int wsa_error;
|
| +} grpc_winsocket_callback_info;
|
| +
|
| +/* This is a wrapper to a Windows socket. A socket can have one outstanding
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| + read, and one outstanding write. Doing an asynchronous accept means waiting
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| + for a read operation. Doing an asynchronous connect means waiting for a
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| + write operation. These are completely arbitrary ties between the operation
|
| + and the kind of event, because we can have one overlapped per pending
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| + operation, whichever its nature is. So we could have more dedicated pending
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| + operation callbacks for connect and listen. But given the scope of listen
|
| + and accept, we don't need to go to that extent and waste memory. Also, this
|
| + is closer to what happens in posix world. */
|
| +typedef struct grpc_winsocket {
|
| + SOCKET socket;
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| +
|
| + grpc_winsocket_callback_info write_info;
|
| + grpc_winsocket_callback_info read_info;
|
| +
|
| + gpr_mu state_mu;
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| +
|
| + /* You can't add the same socket twice to the same IO Completion Port.
|
| + This prevents that. */
|
| + int added_to_iocp;
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| +
|
| + grpc_closure shutdown_closure;
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| +
|
| + /* A label for iomgr to track outstanding objects */
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| + grpc_iomgr_object iomgr_object;
|
| +} grpc_winsocket;
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| +
|
| +/* Create a wrapped windows handle. This takes ownership of it, meaning that
|
| + it will be responsible for closing it. */
|
| +grpc_winsocket *grpc_winsocket_create(SOCKET socket, const char *name);
|
| +
|
| +/* Initiate an asynchronous shutdown of the socket. Will call off any pending
|
| + operation to cancel them. */
|
| +void grpc_winsocket_shutdown(grpc_winsocket *socket);
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| +
|
| +/* Destroy a socket. Should only be called if there's no pending operation. */
|
| +void grpc_winsocket_destroy(grpc_winsocket *socket);
|
| +
|
| +#endif /* GRPC_INTERNAL_CORE_IOMGR_SOCKET_WINDOWS_H */
|
|
|