Index: third_party/grpc/examples/cpp/helloworld/greeter_async_server.cc |
diff --git a/third_party/grpc/examples/cpp/helloworld/greeter_async_server.cc b/third_party/grpc/examples/cpp/helloworld/greeter_async_server.cc |
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+++ b/third_party/grpc/examples/cpp/helloworld/greeter_async_server.cc |
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+/* |
+ * |
+ * Copyright 2015-2016, Google Inc. |
+ * All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are |
+ * met: |
+ * |
+ * * Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * * Redistributions in binary form must reproduce the above |
+ * copyright notice, this list of conditions and the following disclaimer |
+ * in the documentation and/or other materials provided with the |
+ * distribution. |
+ * * Neither the name of Google Inc. nor the names of its |
+ * contributors may be used to endorse or promote products derived from |
+ * this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ * |
+ */ |
+ |
+#include <memory> |
+#include <iostream> |
+#include <string> |
+#include <thread> |
+ |
+#include <grpc++/grpc++.h> |
+ |
+#include "helloworld.grpc.pb.h" |
+ |
+using grpc::Server; |
+using grpc::ServerAsyncResponseWriter; |
+using grpc::ServerBuilder; |
+using grpc::ServerContext; |
+using grpc::ServerCompletionQueue; |
+using grpc::Status; |
+using helloworld::HelloRequest; |
+using helloworld::HelloReply; |
+using helloworld::Greeter; |
+ |
+class ServerImpl final { |
+ public: |
+ ~ServerImpl() { |
+ server_->Shutdown(); |
+ // Always shutdown the completion queue after the server. |
+ cq_->Shutdown(); |
+ } |
+ |
+ // There is no shutdown handling in this code. |
+ void Run() { |
+ std::string server_address("0.0.0.0:50051"); |
+ |
+ ServerBuilder builder; |
+ // Listen on the given address without any authentication mechanism. |
+ builder.AddListeningPort(server_address, grpc::InsecureServerCredentials()); |
+ // Register "service_" as the instance through which we'll communicate with |
+ // clients. In this case it corresponds to an *asynchronous* service. |
+ builder.RegisterService(&service_); |
+ // Get hold of the completion queue used for the asynchronous communication |
+ // with the gRPC runtime. |
+ cq_ = builder.AddCompletionQueue(); |
+ // Finally assemble the server. |
+ server_ = builder.BuildAndStart(); |
+ std::cout << "Server listening on " << server_address << std::endl; |
+ |
+ // Proceed to the server's main loop. |
+ HandleRpcs(); |
+ } |
+ |
+ private: |
+ // Class encompasing the state and logic needed to serve a request. |
+ class CallData { |
+ public: |
+ // Take in the "service" instance (in this case representing an asynchronous |
+ // server) and the completion queue "cq" used for asynchronous communication |
+ // with the gRPC runtime. |
+ CallData(Greeter::AsyncService* service, ServerCompletionQueue* cq) |
+ : service_(service), cq_(cq), responder_(&ctx_), status_(CREATE) { |
+ // Invoke the serving logic right away. |
+ Proceed(); |
+ } |
+ |
+ void Proceed() { |
+ if (status_ == CREATE) { |
+ // Make this instance progress to the PROCESS state. |
+ status_ = PROCESS; |
+ |
+ // As part of the initial CREATE state, we *request* that the system |
+ // start processing SayHello requests. In this request, "this" acts are |
+ // the tag uniquely identifying the request (so that different CallData |
+ // instances can serve different requests concurrently), in this case |
+ // the memory address of this CallData instance. |
+ service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_, |
+ this); |
+ } else if (status_ == PROCESS) { |
+ // Spawn a new CallData instance to serve new clients while we process |
+ // the one for this CallData. The instance will deallocate itself as |
+ // part of its FINISH state. |
+ new CallData(service_, cq_); |
+ |
+ // The actual processing. |
+ std::string prefix("Hello "); |
+ reply_.set_message(prefix + request_.name()); |
+ |
+ // And we are done! Let the gRPC runtime know we've finished, using the |
+ // memory address of this instance as the uniquely identifying tag for |
+ // the event. |
+ status_ = FINISH; |
+ responder_.Finish(reply_, Status::OK, this); |
+ } else { |
+ GPR_ASSERT(status_ == FINISH); |
+ // Once in the FINISH state, deallocate ourselves (CallData). |
+ delete this; |
+ } |
+ } |
+ |
+ private: |
+ // The means of communication with the gRPC runtime for an asynchronous |
+ // server. |
+ Greeter::AsyncService* service_; |
+ // The producer-consumer queue where for asynchronous server notifications. |
+ ServerCompletionQueue* cq_; |
+ // Context for the rpc, allowing to tweak aspects of it such as the use |
+ // of compression, authentication, as well as to send metadata back to the |
+ // client. |
+ ServerContext ctx_; |
+ |
+ // What we get from the client. |
+ HelloRequest request_; |
+ // What we send back to the client. |
+ HelloReply reply_; |
+ |
+ // The means to get back to the client. |
+ ServerAsyncResponseWriter<HelloReply> responder_; |
+ |
+ // Let's implement a tiny state machine with the following states. |
+ enum CallStatus { CREATE, PROCESS, FINISH }; |
+ CallStatus status_; // The current serving state. |
+ }; |
+ |
+ // This can be run in multiple threads if needed. |
+ void HandleRpcs() { |
+ // Spawn a new CallData instance to serve new clients. |
+ new CallData(&service_, cq_.get()); |
+ void* tag; // uniquely identifies a request. |
+ bool ok; |
+ while (true) { |
+ // Block waiting to read the next event from the completion queue. The |
+ // event is uniquely identified by its tag, which in this case is the |
+ // memory address of a CallData instance. |
+ cq_->Next(&tag, &ok); |
+ GPR_ASSERT(ok); |
+ static_cast<CallData*>(tag)->Proceed(); |
+ } |
+ } |
+ |
+ std::unique_ptr<ServerCompletionQueue> cq_; |
+ Greeter::AsyncService service_; |
+ std::unique_ptr<Server> server_; |
+}; |
+ |
+int main(int argc, char** argv) { |
+ ServerImpl server; |
+ server.Run(); |
+ |
+ return 0; |
+} |