| Index: third_party/grpc/examples/cpp/helloworld/greeter_async_server.cc
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| diff --git a/third_party/grpc/examples/cpp/helloworld/greeter_async_server.cc b/third_party/grpc/examples/cpp/helloworld/greeter_async_server.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c9b1a67e9515ed9a161ab57e89a787aa6ac06f45
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| --- /dev/null
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| +++ b/third_party/grpc/examples/cpp/helloworld/greeter_async_server.cc
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| @@ -0,0 +1,179 @@
|
| +/*
|
| + *
|
| + * Copyright 2015-2016, Google Inc.
|
| + * All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions are
|
| + * met:
|
| + *
|
| + * * Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * * Redistributions in binary form must reproduce the above
|
| + * copyright notice, this list of conditions and the following disclaimer
|
| + * in the documentation and/or other materials provided with the
|
| + * distribution.
|
| + * * Neither the name of Google Inc. nor the names of its
|
| + * contributors may be used to endorse or promote products derived from
|
| + * this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + *
|
| + */
|
| +
|
| +#include <memory>
|
| +#include <iostream>
|
| +#include <string>
|
| +#include <thread>
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| +
|
| +#include <grpc++/grpc++.h>
|
| +
|
| +#include "helloworld.grpc.pb.h"
|
| +
|
| +using grpc::Server;
|
| +using grpc::ServerAsyncResponseWriter;
|
| +using grpc::ServerBuilder;
|
| +using grpc::ServerContext;
|
| +using grpc::ServerCompletionQueue;
|
| +using grpc::Status;
|
| +using helloworld::HelloRequest;
|
| +using helloworld::HelloReply;
|
| +using helloworld::Greeter;
|
| +
|
| +class ServerImpl final {
|
| + public:
|
| + ~ServerImpl() {
|
| + server_->Shutdown();
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| + // Always shutdown the completion queue after the server.
|
| + cq_->Shutdown();
|
| + }
|
| +
|
| + // There is no shutdown handling in this code.
|
| + void Run() {
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| + std::string server_address("0.0.0.0:50051");
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| +
|
| + ServerBuilder builder;
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| + // Listen on the given address without any authentication mechanism.
|
| + builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
|
| + // Register "service_" as the instance through which we'll communicate with
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| + // clients. In this case it corresponds to an *asynchronous* service.
|
| + builder.RegisterService(&service_);
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| + // Get hold of the completion queue used for the asynchronous communication
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| + // with the gRPC runtime.
|
| + cq_ = builder.AddCompletionQueue();
|
| + // Finally assemble the server.
|
| + server_ = builder.BuildAndStart();
|
| + std::cout << "Server listening on " << server_address << std::endl;
|
| +
|
| + // Proceed to the server's main loop.
|
| + HandleRpcs();
|
| + }
|
| +
|
| + private:
|
| + // Class encompasing the state and logic needed to serve a request.
|
| + class CallData {
|
| + public:
|
| + // Take in the "service" instance (in this case representing an asynchronous
|
| + // server) and the completion queue "cq" used for asynchronous communication
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| + // with the gRPC runtime.
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| + CallData(Greeter::AsyncService* service, ServerCompletionQueue* cq)
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| + : service_(service), cq_(cq), responder_(&ctx_), status_(CREATE) {
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| + // Invoke the serving logic right away.
|
| + Proceed();
|
| + }
|
| +
|
| + void Proceed() {
|
| + if (status_ == CREATE) {
|
| + // Make this instance progress to the PROCESS state.
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| + status_ = PROCESS;
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| +
|
| + // As part of the initial CREATE state, we *request* that the system
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| + // start processing SayHello requests. In this request, "this" acts are
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| + // the tag uniquely identifying the request (so that different CallData
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| + // instances can serve different requests concurrently), in this case
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| + // the memory address of this CallData instance.
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| + service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_,
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| + this);
|
| + } else if (status_ == PROCESS) {
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| + // Spawn a new CallData instance to serve new clients while we process
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| + // the one for this CallData. The instance will deallocate itself as
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| + // part of its FINISH state.
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| + new CallData(service_, cq_);
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| +
|
| + // The actual processing.
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| + std::string prefix("Hello ");
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| + reply_.set_message(prefix + request_.name());
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| +
|
| + // And we are done! Let the gRPC runtime know we've finished, using the
|
| + // memory address of this instance as the uniquely identifying tag for
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| + // the event.
|
| + status_ = FINISH;
|
| + responder_.Finish(reply_, Status::OK, this);
|
| + } else {
|
| + GPR_ASSERT(status_ == FINISH);
|
| + // Once in the FINISH state, deallocate ourselves (CallData).
|
| + delete this;
|
| + }
|
| + }
|
| +
|
| + private:
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| + // The means of communication with the gRPC runtime for an asynchronous
|
| + // server.
|
| + Greeter::AsyncService* service_;
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| + // The producer-consumer queue where for asynchronous server notifications.
|
| + ServerCompletionQueue* cq_;
|
| + // Context for the rpc, allowing to tweak aspects of it such as the use
|
| + // of compression, authentication, as well as to send metadata back to the
|
| + // client.
|
| + ServerContext ctx_;
|
| +
|
| + // What we get from the client.
|
| + HelloRequest request_;
|
| + // What we send back to the client.
|
| + HelloReply reply_;
|
| +
|
| + // The means to get back to the client.
|
| + ServerAsyncResponseWriter<HelloReply> responder_;
|
| +
|
| + // Let's implement a tiny state machine with the following states.
|
| + enum CallStatus { CREATE, PROCESS, FINISH };
|
| + CallStatus status_; // The current serving state.
|
| + };
|
| +
|
| + // This can be run in multiple threads if needed.
|
| + void HandleRpcs() {
|
| + // Spawn a new CallData instance to serve new clients.
|
| + new CallData(&service_, cq_.get());
|
| + void* tag; // uniquely identifies a request.
|
| + bool ok;
|
| + while (true) {
|
| + // Block waiting to read the next event from the completion queue. The
|
| + // event is uniquely identified by its tag, which in this case is the
|
| + // memory address of a CallData instance.
|
| + cq_->Next(&tag, &ok);
|
| + GPR_ASSERT(ok);
|
| + static_cast<CallData*>(tag)->Proceed();
|
| + }
|
| + }
|
| +
|
| + std::unique_ptr<ServerCompletionQueue> cq_;
|
| + Greeter::AsyncService service_;
|
| + std::unique_ptr<Server> server_;
|
| +};
|
| +
|
| +int main(int argc, char** argv) {
|
| + ServerImpl server;
|
| + server.Run();
|
| +
|
| + return 0;
|
| +}
|
|
|