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| 1 #region Copyright notice and license |
| 2 |
| 3 // Copyright 2015, Google Inc. |
| 4 // All rights reserved. |
| 5 // |
| 6 // Redistribution and use in source and binary forms, with or without |
| 7 // modification, are permitted provided that the following conditions are |
| 8 // met: |
| 9 // |
| 10 // * Redistributions of source code must retain the above copyright |
| 11 // notice, this list of conditions and the following disclaimer. |
| 12 // * Redistributions in binary form must reproduce the above |
| 13 // copyright notice, this list of conditions and the following disclaimer |
| 14 // in the documentation and/or other materials provided with the |
| 15 // distribution. |
| 16 // * Neither the name of Google Inc. nor the names of its |
| 17 // contributors may be used to endorse or promote products derived from |
| 18 // this software without specific prior written permission. |
| 19 // |
| 20 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 21 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 22 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 23 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 24 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 25 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 26 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 27 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 28 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 29 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 30 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 31 |
| 32 #endregion |
| 33 |
| 34 using System; |
| 35 using System.Collections.Generic; |
| 36 using System.Threading; |
| 37 using System.Threading.Tasks; |
| 38 using Grpc.Core; |
| 39 using Grpc.Core.Utils; |
| 40 |
| 41 namespace Math |
| 42 { |
| 43 /// <summary> |
| 44 /// Implementation of MathService server |
| 45 /// </summary> |
| 46 public class MathServiceImpl : Math.IMath |
| 47 { |
| 48 public Task<DivReply> Div(DivArgs request, ServerCallContext context) |
| 49 { |
| 50 return Task.FromResult(DivInternal(request)); |
| 51 } |
| 52 |
| 53 public async Task Fib(FibArgs request, IServerStreamWriter<Num> response
Stream, ServerCallContext context) |
| 54 { |
| 55 if (request.Limit <= 0) |
| 56 { |
| 57 // keep streaming the sequence until cancelled. |
| 58 IEnumerator<Num> fibEnumerator = FibInternal(long.MaxValue).GetE
numerator(); |
| 59 while (!context.CancellationToken.IsCancellationRequested && fib
Enumerator.MoveNext()) |
| 60 { |
| 61 await responseStream.WriteAsync(fibEnumerator.Current); |
| 62 await Task.Delay(100); |
| 63 } |
| 64 } |
| 65 |
| 66 if (request.Limit > 0) |
| 67 { |
| 68 foreach (var num in FibInternal(request.Limit)) |
| 69 { |
| 70 await responseStream.WriteAsync(num); |
| 71 } |
| 72 } |
| 73 } |
| 74 |
| 75 public async Task<Num> Sum(IAsyncStreamReader<Num> requestStream, Server
CallContext context) |
| 76 { |
| 77 long sum = 0; |
| 78 await requestStream.ForEachAsync(async num => |
| 79 { |
| 80 sum += num.Num_; |
| 81 }); |
| 82 return new Num { Num_ = sum }; |
| 83 } |
| 84 |
| 85 public async Task DivMany(IAsyncStreamReader<DivArgs> requestStream, ISe
rverStreamWriter<DivReply> responseStream, ServerCallContext context) |
| 86 { |
| 87 await requestStream.ForEachAsync(async divArgs => await responseStre
am.WriteAsync(DivInternal(divArgs))); |
| 88 } |
| 89 |
| 90 static DivReply DivInternal(DivArgs args) |
| 91 { |
| 92 long quotient = args.Dividend / args.Divisor; |
| 93 long remainder = args.Dividend % args.Divisor; |
| 94 return new DivReply { Quotient = quotient, Remainder = remainder }; |
| 95 } |
| 96 |
| 97 static IEnumerable<Num> FibInternal(long n) |
| 98 { |
| 99 long a = 1; |
| 100 yield return new Num { Num_ = a }; |
| 101 |
| 102 long b = 1; |
| 103 for (long i = 0; i < n - 1; i++) |
| 104 { |
| 105 long temp = a; |
| 106 a = b; |
| 107 b = temp + b; |
| 108 yield return new Num { Num_ = a }; |
| 109 } |
| 110 } |
| 111 } |
| 112 } |
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