| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkSurface_Gpu.h" | 8 #include "SkSurface_Gpu.h" |
| 9 | 9 |
| 10 #include "GrResourceProvider.h" | 10 #include "GrResourceProvider.h" |
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| 108 // Create a new render target and, if necessary, copy the contents of the old | 108 // Create a new render target and, if necessary, copy the contents of the old |
| 109 // render target into it. Note that this flushes the SkGpuDevice but | 109 // render target into it. Note that this flushes the SkGpuDevice but |
| 110 // doesn't force an OpenGL flush. | 110 // doesn't force an OpenGL flush. |
| 111 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { | 111 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
| 112 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 112 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
| 113 // are we sharing our render target with the image? Note this call should ne
ver create a new | 113 // are we sharing our render target with the image? Note this call should ne
ver create a new |
| 114 // image because onCopyOnWrite is only called when there is a cached image. | 114 // image because onCopyOnWrite is only called when there is a cached image. |
| 115 sk_sp<SkImage> image(this->refCachedImage(SkBudgeted::kNo, kNo_ForceUnique))
; | 115 sk_sp<SkImage> image(this->refCachedImage(SkBudgeted::kNo, kNo_ForceUnique))
; |
| 116 SkASSERT(image); | 116 SkASSERT(image); |
| 117 if (rt->asTexture() == as_IB(image)->peekTexture()) { | 117 if (rt->asTexture() == as_IB(image)->peekTexture()) { |
| 118 this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode
== mode); | 118 this->fDevice->replaceDrawContext(SkSurface::kRetain_ContentChangeMode =
= mode); |
| 119 SkTextureImageApplyBudgetedDecision(image.get()); | 119 SkTextureImageApplyBudgetedDecision(image.get()); |
| 120 } else if (kDiscard_ContentChangeMode == mode) { | 120 } else if (kDiscard_ContentChangeMode == mode) { |
| 121 this->SkSurface_Gpu::onDiscard(); | 121 this->SkSurface_Gpu::onDiscard(); |
| 122 } | 122 } |
| 123 } | 123 } |
| 124 | 124 |
| 125 void SkSurface_Gpu::onDiscard() { | 125 void SkSurface_Gpu::onDiscard() { |
| 126 fDevice->accessRenderTarget()->discard(); | 126 fDevice->accessDrawContext()->discard(); |
| 127 } | 127 } |
| 128 | 128 |
| 129 void SkSurface_Gpu::onPrepareForExternalIO() { | 129 void SkSurface_Gpu::onPrepareForExternalIO() { |
| 130 fDevice->accessRenderTarget()->prepareForExternalIO(); | 130 fDevice->accessRenderTarget()->prepareForExternalIO(); |
| 131 } | 131 } |
| 132 | 132 |
| 133 /////////////////////////////////////////////////////////////////////////////// | 133 /////////////////////////////////////////////////////////////////////////////// |
| 134 | 134 |
| 135 sk_sp<SkSurface> SkSurface::MakeRenderTargetDirect(GrRenderTarget* target, | 135 sk_sp<SkSurface> SkSurface::MakeRenderTargetDirect(GrRenderTarget* target, |
| 136 const SkSurfaceProps* props)
{ | 136 const SkSurfaceProps* props)
{ |
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| 205 } | 205 } |
| 206 sk_sp<SkGpuDevice> device(SkGpuDevice::Make(std::move(rt), props, | 206 sk_sp<SkGpuDevice> device(SkGpuDevice::Make(std::move(rt), props, |
| 207 SkGpuDevice::kUninit_InitContent
s)); | 207 SkGpuDevice::kUninit_InitContent
s)); |
| 208 if (!device) { | 208 if (!device) { |
| 209 return nullptr; | 209 return nullptr; |
| 210 } | 210 } |
| 211 return sk_make_sp<SkSurface_Gpu>(std::move(device)); | 211 return sk_make_sp<SkSurface_Gpu>(std::move(device)); |
| 212 } | 212 } |
| 213 | 213 |
| 214 #endif | 214 #endif |
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