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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkResourceProvider_DEFINED | 8 #ifndef GrVkResourceProvider_DEFINED |
9 #define GrVkResourceProvider_DEFINED | 9 #define GrVkResourceProvider_DEFINED |
10 | 10 |
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63 | 63 |
64 // Finds or creates a compatible GrVkSampler based on the GrTextureParams. | 64 // Finds or creates a compatible GrVkSampler based on the GrTextureParams. |
65 // The refcount is incremented and a pointer returned. | 65 // The refcount is incremented and a pointer returned. |
66 GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&, uint32_t mipLevels); | 66 GrVkSampler* findOrCreateCompatibleSampler(const GrTextureParams&, uint32_t mipLevels); |
67 | 67 |
68 sk_sp<GrVkPipelineState> findOrCreateCompatiblePipelineState(const GrPipelin e&, | 68 sk_sp<GrVkPipelineState> findOrCreateCompatiblePipelineState(const GrPipelin e&, |
69 const GrPrimiti veProcessor&, | 69 const GrPrimiti veProcessor&, |
70 GrPrimitiveType , | 70 GrPrimitiveType , |
71 const GrVkRende rPass& renderPass); | 71 const GrVkRende rPass& renderPass); |
72 | 72 |
73 // For all our GrVkPipelineState objects, we require a layout where the firs t set contains two | |
74 // uniform buffers, one for the vertex shader and one for the fragment shade r. Thus it is | |
75 // possible for us to use a shadered descriptor pool to allocate all these s imilar descriptor | |
76 // sets. The caller is responsible for reffing the outPool for as long as th e returned | |
77 // VkDescriptor set is in use. | |
78 void getUniformDescriptorSet(VkDescriptorSet*, const GrVkDescriptorPool** ou tPool); | |
79 | |
80 // Returns the compatible VkDescriptorSetLayout to use for uniform buffers. The caller does not | |
81 // own the VkDescriptorSetLayout and thus should not delete it. This functio n should be used | |
82 // when the caller needs the layout to create a VkPipelineLayout. | |
83 VkDescriptorSetLayout getUniDSLayout() const { return fUniformDescLayout; } | |
84 | |
73 // Destroy any cached resources. To be called before destroying the VkDevice . | 85 // Destroy any cached resources. To be called before destroying the VkDevice . |
74 // The assumption is that all queues are idle and all command buffers are fi nished. | 86 // The assumption is that all queues are idle and all command buffers are fi nished. |
75 // For resource tracing to work properly, this should be called after unrefi ng all other | 87 // For resource tracing to work properly, this should be called after unrefi ng all other |
76 // resource usages. | 88 // resource usages. |
77 void destroyResources(); | 89 void destroyResources(); |
78 | 90 |
79 // Abandon any cached resources. To be used when the context/VkDevice is los t. | 91 // Abandon any cached resources. To be used when the context/VkDevice is los t. |
80 // For resource tracing to work properly, this should be called after unrefi ng all other | 92 // For resource tracing to work properly, this should be called after unrefi ng all other |
81 // resource usages. | 93 // resource usages. |
82 void abandonResources(); | 94 void abandonResources(); |
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115 SkTInternalLList<Entry> fLRUList; | 127 SkTInternalLList<Entry> fLRUList; |
116 | 128 |
117 GrVkGpu* fGpu; | 129 GrVkGpu* fGpu; |
118 | 130 |
119 #ifdef GR_PIPELINE_STATE_CACHE_STATS | 131 #ifdef GR_PIPELINE_STATE_CACHE_STATS |
120 int fTotalRequests; | 132 int fTotalRequests; |
121 int fCacheMisses; | 133 int fCacheMisses; |
122 #endif | 134 #endif |
123 }; | 135 }; |
124 | 136 |
137 // Initialiaze the vkDescriptorSetLayout used for allocating new uniform buf fer descritpor sets. | |
138 void initUniformDescObjects(); | |
139 | |
125 GrVkGpu* fGpu; | 140 GrVkGpu* fGpu; |
126 | 141 |
127 // Central cache for creating pipelines | 142 // Central cache for creating pipelines |
128 VkPipelineCache fPipelineCache; | 143 VkPipelineCache fPipelineCache; |
129 | 144 |
130 // Array of RenderPasses that only have a single color attachment, optional stencil attachment, | 145 // Array of RenderPasses that only have a single color attachment, optional stencil attachment, |
131 // optional resolve attachment, and only one subpass | 146 // optional resolve attachment, and only one subpass |
132 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; | 147 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; |
133 | 148 |
134 // Array of CommandBuffers that are currently in flight | 149 // Array of CommandBuffers that are currently in flight |
135 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; | 150 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; |
136 | 151 |
137 // Stores GrVkSampler objects that we've already created so we can reuse the m across multiple | 152 // Stores GrVkSampler objects that we've already created so we can reuse the m across multiple |
138 // GrVkPipelineStates | 153 // GrVkPipelineStates |
139 SkTDynamicHash<GrVkSampler, uint16_t> fSamplers; | 154 SkTDynamicHash<GrVkSampler, uint16_t> fSamplers; |
140 | 155 |
141 // Cache of GrVkPipelineStates | 156 // Cache of GrVkPipelineStates |
142 PipelineStateCache* fPipelineStateCache; | 157 PipelineStateCache* fPipelineStateCache; |
158 | |
159 // Current pool to allocate uniform descriptor sets from | |
160 const GrVkDescriptorPool* fUniformDescPool; | |
161 VkDescriptorSetLayout fUniformDescLayout; | |
162 //Curent number of uniform descriptors allocated from the pool | |
163 int fCurrentUniformDescCount; | |
164 int fCurrMaxUniDescriptors; | |
165 static const int kMaxUniformDescriptors = 1024; | |
jvanverth1
2016/04/28 20:34:30
I believe that Chrome would prefer that these be e
| |
166 static const int kNumUniformDescPerSet = 2; | |
143 }; | 167 }; |
144 | 168 |
145 #endif | 169 #endif |
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